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过去 2 周 0.0 小时 / 总时数 10.6 小时
发布于:2024 年 3 月 27 日 上午 8:31

I'm surprised to see the steam reviews are only mostly positive. I'm going to try to review the game not as a reaction to disagreement, but on its own.

I played the game on hard, switching to standard midway through; and played on the "old school" puzzle style.

Overall, I really enjoyed the game. It takes inspiration from Resident Evil in exploration and a bit of The Last of Us in combat. The puzzles are solid and very solveable, I only had one that I got caught up on and I did not need to look anything up. The sound design and the lighting were absolutely immaculate. Seriously, the sound design is a huge highlight. Actors did a great job. 99% of all animations were fluid and great. Story was very interesting, lovecraftian spoiler stuff also super cool. The fluidity of environments changing with bouts of madness was FANTASTIC. From what I can tell, there are multiple endings and different things for which main character you play, so I'll definitely be doing at least one or two more play-throughs.

Below I have some criticisms, but anything not mentioned was pretty great!

Bugs: I only encountered minor 2 bugs in the entire game: Water making flashlight light wonky, and getting stuck on some geometry (quickly resolved by messing around or reloading from a rapidly set autosave). Performance was steady and high throughout on maximum settings, but I have a very good PC.

PC Portage: Some of the default buttons are weird, and it was a little confusing to figure out what button to heal and switch weapons was at first, since its shown with a D-pad

Combat: It isn't the focus, but plays an important role to prevent the player from feeling comfortable. It completes that role well, but the combat is a bit lackluster- the melee combat in particular. I also wish that you could hold a throwable without having to hold Q and move at a snails pace. That said, I found the final boss very satisfying, intense, and generally really cool.
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