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Not DrippySpaff 最近的评测

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有 2 人觉得这篇评测有价值
总时数 13.2 小时 (评测时 4.8 小时)
抢先体验版本评测
Price does not fit the current stage of development and likely a big factor in the large volume of refunds.

I see a lot of people complaining about about the controls but nearly all of these reviews barely even scraped an hour playtime. Personally by around hour 2 I was more or less used to the mechanics to do the fun lines and the controls are solid when you get used to them.

I believe this game could very easily take off if the gameplay direction was changed to rage inducing style like we have seen with the success of games like Only Up and others. I think the mechanics are pretty much ready for this and all that would be needed is a large map where you have to use precision with the movement to get to the end. I don't mean shorter style tracks I mean something that can take 10-20 hours to complete as falls have a chance of setting you way back.

This change in direction would be great for getting the needed attention and adding an actual gameplay loop that content creators love which will spread the game much faster than a Parkour skate. This could be a great chance to get people playing the game and justifies the increased movement difficulty that non parkour fans otherwise are not bother to learn. IT would no longer just be a game for people interested in Parkour or movement. This will also allow people to get familiar with the mechanics and likely make the transition to playing in online open world lobbies much more enticing.

Seems like a potential missed opportunity to get a lot of eyes on the game that would have never given it a glance before
发布于 2025 年 10 月 15 日。
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总时数 7.3 小时 (评测时 7.1 小时)
i like this game
发布于 2020 年 3 月 30 日。
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