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@Exodus.1337 最近的评测

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正在显示第 21 - 30 项,共 43 项条目
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总时数 2,050.2 小时 (评测时 18.0 小时)
All I gotta say is read Activisions Patent #US20190091577A1 (posted below)... Stop giving this clown company money.. 20+ years of COD and this ♥♥♥♥ is unacceptable.. Read the ♥♥♥♥♥♥♥♥ patent below.. Which BTW is implemented into this COD and most likely all future COD's and FPS titles by Cucktivision.. Skill doesn't matter, ping doesn't matter, fps doesn't matter, aim doesn't matter, reaction time doesn't matter, recoil doesn't matter... Good bye COD..

Content Customization Based on Player Skill Level

[0075]

In a first implementation of the present specification, the system enables players of different skill levels to play together, in the same level of a gaming session, by providing players of different skill levels challenges tailored to their particular skill level. In embodiments, a multiplayer game environment is simulated by a computing system. The gaming parameters are adjusted within the gaming environment according to skill levels of the different players participating in the game. Adjustments result in each player in a team experiencing a different degree of difficulty or challenge while still experiencing the same content within the same level of the gameplay session and while still being able to cooperatively play as a team. In embodiments, the skill levels of the players are different for at least two or more players.

[0076]

In an embodiment, a computer program that executes the gaming environment identifies a skill level of each player among the multiple players, and subsequently modifies one or more parameters of the game for each player amongst the multiple players. The skill level can be based on a variety of factors, including experience level, achievement within a game, in-game performance statistics (e.g., kill/death ratio, win/loss rate, etc.). In an embodiment, the computer program that executes the gaming environment automatically detects and tracks a player's skill-level (tracked skill traits) based on measurable session behaviour, such as but not limited to: time played, successful games won, times helping other players, weapon accuracy, favorite weapon usage, and number of games left. In another embodiment, teammates can rate each other for various subjective skill traits (assigned skill traits). The subjective rating could be such as but not limited to: expert sniper, great team player, and good leader. The computer program that executes the gaming environment may discern a higher skill-level for a player if the player has more votes for these traits in their career. In yet another embodiment, a combination of tracked skill traits and assigned skill traits is used to ascertain a player's skill-level. In an embodiment, each metric within the tracked skill traits and assigned skill traits are allocated weights in order to make balanced decisions.

[0077]

The modification of the gaming parameters is based on the skill level of each player. In embodiments, the modification of gaming parameters is executed in real time during a gaming session. In embodiments, the modification of the gaming parameters are executed on a player-by-player basis, based on their skill levels, which may be different for different players. Therefore, the online multiplayer gaming environment generates a gaming environment within which two or more players can play cooperatively as a team within the same gaming environment of the same level of the same game and tailors the experiences in that gaming environment to the specific skill level of each player.
发布于 2022 年 11 月 1 日。 最后编辑于 2024 年 7 月 21 日。
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总时数 25.7 小时 (评测时 17.0 小时)
1/11/24 - RTX memory leak still not fixed. Clown company clown devs.



7/22/22 The fact this game still has a major performance loss over time with ray tracing is mind blowing. They acknowledged the bug in the first 2 weeks. As did I report it and many others as well. They even emailed me back saying yes we're aware and working on a fix. I stopped playing because after an hour or so your fps will go from like 145 to 50 if you use DX12 and ray tracing. Its been months and still no fix. Nothing from them or Nvidia on this. Not going to play it unless the features you promote and sold us work as advertised. Nonsense.
发布于 2022 年 7 月 3 日。 最后编辑于 2024 年 1 月 11 日。
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总时数 8.6 小时
Fire
发布于 2022 年 7 月 2 日。
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总时数 3.0 小时 (评测时 0.8 小时)
Please, just make more like this.. Another good one similar is Downward. <3
发布于 2022 年 4 月 30 日。
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总时数 0.2 小时
If your looking for a good prop hunt game check out Witch It. Its a 10000 times better than this game with an active and decently sized community. Tons of maps, regular content, player voted maps added, unreal engine 4. What more do you want!
发布于 2021 年 12 月 2 日。
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总时数 152.4 小时 (评测时 19.2 小时)
They finally made some good changes, the game-play and gun-play feel on point now and network performance as well. Good job, now just add more maps and a good BR.
发布于 2021 年 11 月 28 日。 最后编辑于 2022 年 7 月 4 日。
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总时数 1.4 小时 (评测时 1.1 小时)
抢先体验版本评测
What a come back, game is great.
发布于 2021 年 7 月 29 日。 最后编辑于 2021 年 11 月 27 日。
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总时数 34.0 小时 (评测时 8.0 小时)
Are you sick of getting hacked on in Warzone? Do you want COD movement, CS air strafing / weapon switch speed, Portal guns, Halo gunplay and AAA graphics? Then look no further. This ♥♥♥♥ is the funnest ♥♥♥♥ ever! I would personally love to see a community SDK for custom maps and or more maps, larger game modes 10v10.. Overall for a beta this ♥♥♥♥ so so so so fun though!

https://www.youtube.com/watch?v=LNDf-wVLrAw
发布于 2021 年 7 月 26 日。
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总时数 10.2 小时 (评测时 5.8 小时)
The game is lacking some major creativity. The first two games had some very unique and out of this world level design. It pretty much made the game and put it on the map. This game is fun but not really at the same time. The levels are so ♥♥♥♥♥♥♥♥ dull, bland and generic. I know the team is capable of so much more. They need to seriously revisit the first two games and why they are so fun. This feels like SS3 but with all the bad levels from it..
发布于 2020 年 9 月 26 日。 最后编辑于 2021 年 6 月 15 日。
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总时数 5.0 小时 (评测时 0.5 小时)
抢先体验版本评测
Literally CS maybe a little CSS on top but using Unreal Engine 4... ♥♥♥♥ all the thumbs down... This game has potential for sure. It needs a lot of work but the potential is there.. There has been 0 hipfire games to compete with the biggest competitive FPS on the planet.. SO dont hate.. Good lord... Good job and much love to the devs..
发布于 2019 年 12 月 19 日。
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一名开发者在 2019 年 12 月 20 日 上午 5:54 作出回复 (查看回复)
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正在显示第 21 - 30 项,共 43 项条目