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Ebben 最近的评测

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This is going to echo many of the reviews on here but here goes.

The problems with this game can be summed up with one simple line. Bad GMing, The Video Game.

To be more precise the dev's took a fairly faithful recreation of both Pathfinder and the Kingmaker module then filled it with absolute nonsense monsters that have no resemblence to the monster versions actually found in pathfinder. This skews game ballance and makes for a frustrating experience in combat that goes like this.

Save... very important.
Buff up, all the spells.
Attack,
Give it everything with your casters, hold your cleric back to heal.
Miss, alot.
Party wipe.
Reload.
Repeat until RNGesus changes "Miss, alot." for Enough hits to kill what your fighting.
Rest.
Move onto next oponent.

Now that's a slight exageration but not by much. In the opening "Stag Lord" chapter there are so many fights like this because of what the developers have done to the opponents in the game.

In the P&P game a challenge equal to the party level should take about 20% of your resources however the opponents are so overtuned that they are not equal challenges. Let's have a quick list of a few things that cropped up so far on the playthrough I am on.

Random encounter with bandits... where there were 6 of them, some with caster class levels. ACs in the 20s for some of the fighters, really high attack bonuses and archers piling in pain from the hill to the right. This was at LVL2 when I still was on 4 characters and no cleric because of the way that the starting characters are divvied up.

The swarms... well there's enough on these in other reviews. These are missing key things like taking more damage from AoE attacks, are going to be in combat so become harder to hit even with flasks, nobody will have precise shot by this point, unless you cheat for money to make your own party or take it yourself.

How about caves filled with permenant -DEX, -STR attack mobs. Yep... those aren't a cascade of failure if your not willing to save/reload constantly.

How about 1 bad check and you have to fight the stag lord and all of the adds at the same time. These guys are pumped up bandits too. They will wipe the floor with you consistently... reload an earlier save.

How about the spider that attacked me in my sleep at level 5, so no spells because I'd just had to burn out on another combat, that was AC 27 + a flat 20% miss chance. My best striker had a 16% chance to hit... The others were having to roll 18+ to get a hit... the spider... no probllem rolling through AC 25 (Val's AC at that point).

Owlbears with dragon stats. Bandits with ACs like they are wearing magical everything and dropping non magical scale. Carniverous plants that are positioned at zone entry and can kill your casters in one swing.

The monster setup is like that GM you played with as a kid for about 2 sessions who just wanted to kill your characters.

The thing that finally made me write the review is going through an area called "Swamp Witches Hut". Now... I've already had a few "burn it all or die" fights here that took a couple of re-loads but now I've just jumped into a secret area and I see a "Greater Enraged Owlbear". Now an Owlbear is a CR 4 challenge in pathfinder. My party would wipe the floor with one of them... but there are 3 of them... and they are "Greater Enraged".

I had faced two "Owlbear" monsters in the game already. These were pumped up well beyond what an owlbear is in the P&P game so I started thinking... have the designers pulled the same rubbish with these. Oh yeah they had.

The previous owlbears were more Lesser Dragons without magic. These were just straight up dragons in Owlbear costumes hanging out in the woods. Here's some stats taken from the combat log.

Base Attack Bonus + 18... EIGHTEEN. A mature red adult dragon is base attack 19.
Strength bonus +14... that means this owlbear, in game terms, is STR 38-39. For comparison a Tarrasque, a legendary CR 25 monster, is STR 41 in the P&P game.
It uses power attack at -5. Now looking at power attack from the feat it's -1 to hit and +2 damage for every 4 character levels. Yep... that's a level 20 owlbear.
For giggles it also has weapon focus with it's claws because it needed more attack bonus.
Finally it does 2D6+24 damage (2D6 + 14 str +10 power attack)... which it will do every time as my best AC in the party is 27 and it's hitting that on anything but a 1 (because 1 = fumble).

So it will hit every attack, dealing an average of 31 damage.

On the other side of the board it's got +16 natural armour, over 3 times more than a regular owlbear, turning my team's attacks into an average of 25% chance to hit.

I repeat for the true madness... there are 3 of these. This is an area your going to hit at level 5 to 7 and these "Dragons-come-owlbears" are going to rip you to shreds. The issue is that these are not isolated occurences as there's another area across other side of the map which is similar.

That's the kind of unballanced mess your dealing with. It's also the point where I realised that YOUR characters are playing Pathfinder, they have all the relevant classes, stats, feats and rules from the game, but the GM is not playing the same game as you. If I'm constantly wondering about every oppoenent in the game trying to work out what crap the designer/GM has pulled with this one it very quickly becomes a chore rather than a game.

Those owlbears are the point where I stopped playing, left the window open so I could double check the stats as I wrote, then closed it down until I see a patch that sorts the balance out.

At the moment I really regret that I bought this and have put as much time into it as I have. This coming from someone who lists Jagged Alliance 2, Baldur's Gate 1&2, Icewind Dale 1&2, Fallout 1&2 as my favourite games of all time. This has surpassed PoE 2 Deadfire as the worst CRPG I've played in some time and it didn't need to be.

This could be a great game but messing with the established material in a way that looks amaturish and with no sense of balance has ruined it. Avoid till patched.
发布于 2018 年 9 月 30 日。
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一名开发者在 2018 年 11 月 28 日 下午 6:18 作出回复 (查看回复)
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