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Help! Raccoons took my penis! 最近的评测

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有 31 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 59.2 小时 (评测时 6.1 小时)
The game doesn't allow you to sign in sometimes, you have to log in, you enter your email, you log in, they show you your account, you click login, and you get a white panel and nothing happens. I've been unable to log in on my PC, logging in on my Steam Deck was a pain before.

Third party account systems do not belong on Steam, and Microsoft does not offer support other than Merl.

Looking online people have been having this issue for years, and none of the fixes work for me. It's a fine game when it works, although there's way less content than I expected, but you can't reliably play it.
发布于 2 月 1 日。
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1 人觉得这篇评测有价值
总时数 86.2 小时 (评测时 86.2 小时)
By far the best FPS game I've played, controls are tight, killing is rewarding, it doesn't feel dumbed down, and they've avoided injecting too many places for players to get a rush of dopamine as players are there for the good game
发布于 2025 年 10 月 6 日。
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尚未有人觉得这篇评测有价值
总时数 9.9 小时
I played the mobile version for a little while a while ago. This version is way nicer, it's a lot more chill and there's a good amount of depth and variety

I cannot recommend the mobile version as that's packed with ads, but this one I can recommend
发布于 2025 年 10 月 6 日。
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有 3 人觉得这篇评测有价值
总时数 0.5 小时
Good concept, good execution, good variety, and a good amount of fun
发布于 2025 年 10 月 6 日。
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有 5 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 1.9 小时
It's fun, it's cheap, not a huge fan of the bits after digging but it's fun and it's cheap
发布于 2025 年 10 月 6 日。
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尚未有人觉得这篇评测有价值
总时数 22.5 小时
Surprising depth, I've 100% completed the game (even buying every upgrade in every level even though there's no achievement tied to it) and it's fun for a cheap game.

It's not the most challenging or complex game but it's satisfying and has legs.
The different mechanics for the different levels provided a good challenge where the annoying aspects became mostly irrelevant after a little while (each new level it it a little annoying, you go from it being mostly automatic into slow and tricky, that goes away with upgrades).
You may also see shapes and go "that's lazy", and is also what I thought, this game has taken shapes to the extreme when it comes to combining shapes.

The creator could have made 20% of the game they did and make it 5x more grindy, and set the same price. People would play it, people would enjoy it, it would save them a lot of effort, but in a game that looks like they took the easy route they did not take the easy route.

This is an easy recommend to anyone who likes incremental games, and to anyone who wants to play one that doesn't go on longer than it needs to. I've got 22.5 hours but you can complete it far quicker, there's no reason to unlock all upgrades, no achievements for it, I was not doing well mentally when I played this months ago and this game helped me manage and I really appreciate it on that level too.
Also those 22.5 hours included getting #1 legit score in the shape reaction after-game
发布于 2025 年 10 月 6 日。 最后编辑于 2025 年 10 月 9 日。
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总时数 3.5 小时
My recommendation is not an emphatic one

The mechanics of the game is amazing, it's flawless and it feels magical on a level that Portal and Antichamber have achieved. The puzzles are well crafted, interesting, and as a whole offer a good challenge - a few times I had a real head scratcher which mostly comes down to just remembering the mechanics and don't try and cheese it. The game

My issue is that it's over way too short, it's so good that it makes me want more but it just ends when I feel like it should have been twice the length. The story is also not one that I enjoyed, as far as I'm aware you can ignore the story and I don't know of any achievements related to it, I think about 25% of my time was spent listening to audio about something I didn't care about then and didn't care about at the end after knowing everything.
The purple areas also felt like the level designers ran out of ideas and they weren't even half way through, which leads me to think they really didn't have a lot more to offer and they kept what they did have with maximum quality - I didn't not enjoy any level. I don't think the purple elements itself are bad, there were some levels that just used it in a couple of places to great effect, but the levels that were mostly purple had a simpler solution because what you could do was limited (this is a similar criticism of Portal 2 vs Portal 1, in Portal 2 you really don't have a lot of options to go wrong), but again they weren't bad but every time I was a little disappointed as they're less good than other levels

I do not think this game is worth £20 but I got it on sale for -65% for £7 and I don't think I can recommend it for more than £7. If you can nab it for £5 some day you're in for a treat
发布于 2025 年 10 月 6 日。
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总时数 29.5 小时 (评测时 25.2 小时)
抢先体验版本评测
People have referred to this game as being quite basic, but it does offer depth and it's a lot of fun. There's loads of characters to choose from, many different builds, and with lucky paws you can more easily go towards more niche builds

I would like to see more items, it does feel a little samey, and for fortune teller effects to be more powerful. I would also like to see the claw strength increased a little when fully spread, just going by feel it seems the claw is stronger closer to being closed so that it's more likely it will pick up something, but you can get into situations where the things you want can only be gripped with claw being wide and I've lost a couple games because the claw would just not pick anything up. The bonus claw objects are also just a tad too big and it's usually not worthwhile to get them as you'll probably waste a turn picking up nothing (I would only really go for them if they didn't have the chain as part of their item, even making them metal and already having a magnet claw they just aren't attracted enough so I also need either shrinking items or stronger magnets)

This game is in Early Access and I trust that that these issues will go away. It is a fun game now, and it will be more fun in the future
发布于 2025 年 10 月 6 日。
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有 2 人觉得这篇评测有价值
总时数 7.9 小时 (评测时 7.9 小时)
My first hour and a bit I wasn't really convinced if I liked it or not, but the further I got the more I enjoyed it, and now I really enjoy it.

This game features sets of emojis which are active in any playthrough which means you can assume if you get one emoji you will be able to get another in the same set, and if you remember which number you want keep it free because the game will always offer you an emoji that can go in the slot (so it can be advantageous to skip rather than fill in a number). This does mean that when you start off it is a bit samey but once you get over the first couple of wins things open up

This is a game I will be picking up often

Works with Steam Deck well using the mouse pad or touch input
发布于 2025 年 10 月 6 日。 最后编辑于 2025 年 11 月 29 日。
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总时数 6.6 小时
By far the best survivor game I've played. It's got the correct balance of fresh environments, while also not being so different that it becomes difficult to switch, while still being true to the game it's based on (I've never played DRG as I don't do co-op due to disabilities which affect communication, but I do know about it)

I don't know if there will be more variety in enemies later into the game they've really done well with the number of enemies they have now, they each have their own niche and even with a hectic screen where you have hundreds in view with explosions, bullets, XP, and ores you can still know what there is and the important enemies like the ones that explode are hard to miss

There's so much to unlock, every game it feels like I'm getting something new

I've thoroughly enjoyed it so far and I plan to play a lot more of it. It's a game that is easy to drop into for 20 minutes, and it runs on Steam Deck good enough there's just a slight issue that button inputs seem to sometimes be eaten and I'll need to press A multiple times but it only affects the menu and not the actual game and so it's annoying but it's not a big issue (just something I'd like to have known beforehand)
发布于 2025 年 10 月 5 日。
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