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Think Critically 最近的评测

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总时数 93.4 小时 (评测时 34.5 小时)
抢先体验版本评测
Singleplayer is fun and multiplayer is still acceptable but for some reason multiplayer is significantly less fun than in slay the spire 1 with the mod.
发布于 4 月 11 日。
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总时数 65.9 小时 (评测时 26.4 小时)
Great game, very healthy monetization and they handle seasonal content excellently. There is absolutely no FOMO, as you can go back and play with the mechanics of any given season, and all seasonal cosmetic unlocks go in the in-game currency shop. All "battlepasses" are free and cosmetics are earnable with no missables. The only thing you miss out on when you skip a season is the extra in-game currency from the pass and you can no longer publicly matchmake past season gamemodes. You can still play them with your friends.
发布于 2025 年 8 月 18 日。
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总时数 295.1 小时 (评测时 185.1 小时)
It's alright I guess
发布于 2024 年 12 月 5 日。
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总时数 1,413.6 小时 (评测时 1,161.9 小时)
Is fun
发布于 2024 年 9 月 24 日。
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总时数 1.7 小时
Good if you liked sekiro
发布于 2024 年 9 月 17 日。
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总时数 471.1 小时 (评测时 38.0 小时)
Scratches the moba itch in a way teamfight manager and other games can't. You get to setup favorable teamfights and play for objectives. Items and Heroes are regularly introduced each save to keep things fresh. If we had some sort of automatic stat buff/nerf system based on pickrate winrate game would be perfect.
发布于 2024 年 6 月 16 日。
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