4
已评测
产品
143
帐户内
产品

EZ Sleaze™ 最近的评测

正在显示第 1 - 4 项,共 4 项条目
1 人觉得这篇评测有价值
总时数 0.0 小时
The cheese potential of Saladin (Sultan) with +100% flanking and support bonuses on the already devastating Mamluk rush strat is phenomenal. That, and now 10% on top of Kongolese relics and artifact spam for the GPP heavy/small map/tall empire build. I love it.

Already there are a handful of new metas with just the first release. I'm stoked for Ludwig particularly because let's face it... Barbarossa's bonus is trash but Germany is still a solid civ. I imagine it'll take Germany from A tier to S tier.

Love this game, love getting fresh stuff.
发布于 2022 年 11 月 23 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 237.6 小时 (评测时 237.3 小时)
Bugs on top of bugs. An economy destroyed (and shut down twice) because of gold duping exploits. People getting banned for "exploiting" just for killing enemies that reapawned "quicker than intended" because of poor game design. Weapon procs that don't time out, were abused in PVP, and didn't get fixed for a month. Armor procs that don't work. Enemy factions cheesing the report system to get enemy leaders autobanned before wars. Constant unannounced nerfs and recipe changes that introduce more bugs than they fix. Gold sellers clogging chat. Woodcutting bots everywhere. False item duping bans because of lag. Broken server transfers leading to being stuck on a dead server. No date in sight for server consolidation. Recent update makes solo play at 60+ impossible without a group.

This had so much potential but practically speaking it's still in beta. I'll be back after they realize they need to nuke everything and start over.
发布于 2021 年 11 月 20 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 899.9 小时 (评测时 358.6 小时)
I am a longtime fan of the Civ franchise and with each new title comes a brand new set of challenges and game mechanics. Of course, there are always those who wish the latest Civ to be merely an updated graphics pack for their favorite version; There are also those who are new to the Civ games and get crushed by the immense learning curve coming from a game that has a built-in encyclopedia. For me, however, this is another massive hit in the series.

Sure, the builder mechanics are different. Sure, there are now districts to worry about, adjacency bonuses to plan out, stacked and support units, and others. Even the DLC, while admittedly a bit pricey, adds a whole host of new features--climate change, diplomatic victory, city loyalty, and theological combat to name a few. Yes, it takes a few hundred hours before you will really understand the policies and techs you need to rush based on the victory type you seek. Sure, you will be frustrated by your aggressive neighbor, an unexpected natural disaster, or the lack of uranium on your continent. You will bang your face on the table the first time you lose a city to loyalty pressure, when an enemy spy takes 1,200 gold from your capital, when your nuclear power plant explodes, and when you suddenly realize an AI is about to win some obscure victory type you weren't prepared for.

However, you will also wear that malicious grin when your cloud of missionaries descends onto your neighbor's settlements, when your hidden nuclear submarine is within striking range, when you use your overwhelming diplomatic favor to steal the influence over your enemy's city-states, levy their armies against him, and then vote a total embargo on his civilization. Your devious tricks will steal their cities by loyalty without firing a shot. Your soothsayers will ignite crippling volcanoes, storms, and droughts in their territories without any diplomatic consequences. Your armadas of battleships and aircraft carriers full of bombers with unprecedented range will dominate the seas and land alike. Your SAM units will prevent an enemy nuke from landing while across the globe his cities smolder with radiation as your Giant Death Robots march across the ocean toward him, and you will truly know what it means to be victorious.

This is Civ VI. It's not Civ V, Civ IV, or Civ III. Too often I think Civ fans treat new mechanics as "stupid" or "broken." Hear me out: Nostalgia is a serious thing; History is viewed through rose-tinted glasses. I can tell you with confidence that if you give this a serious try, it is every bit (and in my opinion, more) of a great time to play than any of the others preceding this title.
发布于 2020 年 9 月 1 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 449.2 小时 (评测时 63.4 小时)
This is an awesome game. I can't get away from it!

That said, it really feels like an alpha. I'm not particularly pleased that I spent $60 for something so choked with annoying, time-consuming bugs. The base construction system is miserable. You basically NEED to install mods to "fix" it or you'll spend hours trying to get finicky parts to snap together. Jumping is annoying and getting stuck on rocks is very common. Avoid them! Prepare to lose all of your gear every 1-2 hours due to getting trapped/bugged out in some way or another.

Like just now: I was flying around on my pteranodon, used my spyglass to check a herd of brontos on the shore... and got stuck in zoomed mode. I tried everything I could think of while my poor ptera lost stamina, finally steering blindly for the beach. He got tired and crashed into the water and we were immediatly aggroed by a megalodon. I swung my sword like crazy but it was no use; I couldn't see. My full geared kit plus the level 140 ptera I'd been training for days, gone.

Let's put it this way: I die more often to stuff that shouldn't happen than to stuff that's supposed to happen. The game is great but frustrating. I'm going to wait on the DLC until the base game is fixed!
发布于 2017 年 11 月 15 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 4 项,共 4 项条目