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正在显示第 1 - 10 项,共 12 项条目
有 3 人觉得这篇评测有价值
总时数 26.8 小时 (评测时 11.1 小时)
Didn't go into this expecting a genuinely well thought out and produced story, at first it seems like a straight-edge comedy but as you learn more about Nate, his past, and his growth, you realize you're playing a really thoughtful, well made, and even times depressing story.

Nate is a failure, 35 in his parents basement. He's awkward and stubborn, he often refuses help to attempt to seem less pathetic. Over the course of the game we get to see this first hand, but not only that, we even begin to take on these traits ourselves. We take harder ways out of our own pride and ego, make life harder on ourselves for the challenge or just out of pure spite. The culmination of this is at the Manbreaker, one of the hardest challenges the player will take on in the game. You climb up the Manbreaker because you want to prove to yourself that you can, you take the harder option when the staircase that Jim made for hikers was right there. From a gameplay perspective a lot of players will choose to take on the Manbreaker since, well, "I'm a true gamer!!!" But you kinda realize that you're doing what you're internally hating Nate for doing; you're taking the hard way out because of your pride and your ego. That moment specifically, when I realized it, sold the game for me.

Gameplay wise it's oddly satisfying for a Foddian game; but don't get it twisted, this game will twist your nipples and spank your ass. In some ways I think it is a little much: for example, in Getting Over It, when you fall and lose progress, you're always able to get right back up and begin your ascent again. In Baby Steps though, often times when you fall you're subjected to watching Nate's beautiful big body bounce and slide down a hill for sometimes up to twenty seconds. Something I appreciate about Foddian games are that they hurt, but they don't sting. Baby Steps, on the other hand, definitely stings. Still a great game. 8/10
发布于 4 月 5 日。 最后编辑于 4 月 5 日。
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总时数 19.9 小时 (评测时 10.3 小时)
Capcom is on a winning streak, this ♥♥♥♥ rules
发布于 2 月 28 日。
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总时数 373.5 小时
After 350+ hours playing this I can confidently say its one of if not the best open world story game I've ever played. It has so much life, so much soul and so much care (despite its rough launch, and I will talk about that) out of any other game on the market. CDPR are and probably will remain the goats of story game developers, they know how to pick great source materials and evolve it into something that stands shoulders above the crowd.

Mike Pondsmith's "Cyberpunk" is such a beautifully rich and incredibly deep world and it's honestly kind of incredible how CDPR managed to adapt nearly all of it into something that feels so ♥♥♥♥♥♥♥ cohesive; nothing feels out of place and everything is sewn together so tight.
I have a deep love for RDR2, and a lot of the time I wrangle back and forth on which I prefer but the thing that Cyberpunk does above say GTA, Red Dead, Dying Light, etc., is that at no point do I feel like the world I'm in was manufactured.

And all of that is just on the story and world, none of which has anything to do with the ♥♥♥♥♥♥♥ impeccable game feel CDPR pulled off here. Using quickhacks to make a choom short circuit as you follow up and use a katana to turn him into a oversized shishkebab is so satisfying to a point it kind of ruins a lot of other games for me. Guns are so sexy feeling, heavy and the animations are so well tuned that it makes you wonder how CDPR managed this when this is the first FPS they've done. They must've struck a deal with the devil to pull it off.

With all that said, the game was a ♥♥♥♥♥♥♥ disaster upon launch. The most notable "bad launches" in gaming history by a landslide and it tanked the games reputation. A lot of people (rightfully) couldn't excuse its state and therefore never got to experience what the game had to offer. In no way do I think its launch was a good thing, it tanked CDPR's reputation and they'll definitely have a lot of scrutiny and pressure on the Witcher 4's launch (UE5 is a bad sign already); but with that said at the same time no other developer has committed this much to rebuilding and paying retribution for their mistakes. CP77 in 2026 is a far cry from what it was on launch: new features, a surprisingly bug free game, even new story content; most developers would have wept and ran after a launch like that and yet CDPR said "♥♥♥♥, well lets get to cleaning..." and clean they did!

I heavily recommend CP77 to anyone who is either into FPS games, or even just the genre of Cyberpunk. And if you're someone like me who adores both, then ♥♥♥♥♥♥♥♥ this game is a masterpiece. 10/10

Oh yeah... also has the best DLC ever made in the history of gaming hands down come fight me if you disagree.
发布于 2023 年 10 月 10 日。 最后编辑于 4 月 2 日。
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总时数 284.6 小时 (评测时 143.3 小时)
抢先体验版本评测
goame
发布于 2023 年 8 月 7 日。
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总时数 943.5 小时 (评测时 734.9 小时)
huge
发布于 2023 年 6 月 18 日。
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总时数 36.1 小时 (评测时 16.0 小时)
oughghhh its so GOOD
发布于 2023 年 4 月 3 日。
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总时数 5,141.3 小时 (评测时 4,016.2 小时)
deez
发布于 2023 年 1 月 3 日。
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有 1 人觉得这篇评测很欢乐
总时数 118.2 小时 (评测时 26.5 小时)
good morning usa

I got a feeling that its gonna be a wonderful day
发布于 2022 年 7 月 22 日。
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总时数 68.8 小时 (评测时 20.1 小时)
game
发布于 2022 年 5 月 10 日。
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总时数 1,728.9 小时 (评测时 1,505.4 小时)
bad game
发布于 2021 年 9 月 28 日。 最后编辑于 2024 年 5 月 26 日。
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正在显示第 1 - 10 项,共 12 项条目