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Caliber 最近的评测

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总时数 7.5 小时 (评测时 2.5 小时)
Elegant, simple, beautiful. A definite recommend to any puzzle fan.
发布于 2024 年 2 月 23 日。
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总时数 15.0 小时 (评测时 10.5 小时)
Great little rouge-lite card battler cross adventure puzzler that is much deeper than first brush reveals.
发布于 2022 年 11 月 26 日。
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总时数 27.3 小时 (评测时 22.0 小时)
I absolutely love love LOVE this game but the animations are just too slow! Even at the fast animation speed it takes far longer to play a mission of digital Gloomhaven vs table Gloomhaven, and that just shouldn't be possible. I heartily recommend if they ever get a way to skip animations, but until then I'm a heart broken no.
发布于 2021 年 12 月 4 日。
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总时数 26.8 小时 (评测时 24.8 小时)
A solid implementation of the Magic ruleset but extremely barebones. Quests seem to mostly be "win with a deck of these two colors" and even then, only if you use the simple deck building options, not if you use a custom deck of the required colors. The only special game mode is two-headed giant. No draft format. No info on what the rankings mean. No ability to chat or interact with your opponent in any way. No way to enforce time limits in play (I've had to concede games because my opponent seemingly walked away from their computer but didn't leave first). And if your opponent concedes? You have to beat an AI before you receive a win.

Plus, there seems to be a bug where your visible gold total doesn't update if you gain gold from more than one source at once, which is just shoddy coding.

If you want a cheap way to get in a few games of Magic, the price is pretty hard to beat. You can manage to get ~10 boosters from doing the tutorials and the story mode. But in a day and age when Hearthstone is showing everyone how to do an online digital CCG right, this is just a sad showing.
发布于 2015 年 10 月 25 日。 最后编辑于 2015 年 11 月 1 日。
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总时数 12.0 小时 (评测时 9.1 小时)
This is a perfect example of taking simplistic gameplay and extending it out into a wonderfully complex and engaging game. Can't recommend enough.
发布于 2014 年 6 月 8 日。
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