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Doc903 最近的评测

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总时数 6.7 小时 (评测时 1.1 小时)
For a game being developed solo, it is one of the best "drop-in" shooters I have played, regarding zombies. The weapons feel nice, and while some audio could be fixed(the SCAR's firing sound simply stops instead of fading out), it plays well. The zombies are not difficult, and the big boss zombies are not impossible to kill with standard weaponry. It's enjoyable, and I'm definitely hoping the devs go for modding support in the future.
发布于 2024 年 9 月 1 日。
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总时数 1,305.3 小时 (评测时 686.5 小时)
14 years later, and still one of my favoirte games of all time.
发布于 2023 年 12 月 13 日。
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总时数 4.7 小时
This review is for both the Oculus Quest version, and this Steam version. The game is in early development, so I want to just include some upgrades I feel could push this game beyond others.

- More locomotion options. I have a controller with pretty bad drift(left), so it would be cool if the locomotion for Smooth could be selected to *ignore* one of the analog sticks. It would also be neat to see a version of the "Arm Swing" Locomotion with smooth turn, instead of Snap.

-What would be cool for future development, or even a follow-up game, would be looking into getting the game working with the new Omni-directional treadmills-- in addition, adding a little more room to run on the basepath, because sometimes when running you sort of swing around, and not just take a 90* turn. (This actually ties back into the controller drift. Sometimes on home run trots, the drift causes me to snap to the left/right, and I get out of the basepath without a chance to straighten it out).

-An idea I had for practice would be "Full Practice", with a few varients.
1. Just a full practice game.
2. "Infinite", where it just keeps going for each inning, and doesn't round out at 9.
3. Pitching Only - You pitch against hitters. Would be best to help someone learn how to pitch without the correction options, like me. I suck on low assistance.
4. Hitting Only. Shouldn't have to explain that one.

-Obviously, a HR Derby

-AI idea, would be a physical/Entity of an Umpire, and by extension the dugouts. Just something to add to the atmosphere.
A. Another idea, since there is the Announcer gamemode, would be an umpire game mode. It would be so cool to have the game teleport you to the umpire closest to the play. So, you start at home, and after a hit, you are teleported to the base with the lead runner. So, if it's a play at first base, now you're a 1st base umpire, etc.

-For added functionality, the default hand position for the throwing could be considered a "palm ball" change-up. Maybe something that could be cool, is to let the extra buttons (ABXY on Quest) serve to change hand positions, and add more pitch variety, like fastball, curveball, etc. And making it customizable would be cool. This could also go for the hand-cannon.

Something else I would like, is at least for offline, I would like the innings not to go so fast. Like, when you catch the last out, or make a great play, it'd be cool if you could get a moment to celebrate the play.
Outside of these suggestions, this game is insanely fun. I have 4 hours here, but more on my Quest, so highly recommended.
发布于 2022 年 8 月 6 日。 最后编辑于 2022 年 8 月 7 日。
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总时数 112.8 小时 (评测时 52.8 小时)
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With the addition of the Outer Rim mod, this game is an insanely fun trip. Add on the expansion packs to the Outer Rim, for custom Kyber Crystals, and you get a unique Star Wars like experience.
发布于 2021 年 10 月 8 日。
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总时数 0.4 小时
Wrong things are monetized in this game. Doors should be a basic utility.
发布于 2019 年 12 月 6 日。
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总时数 401.4 小时 (评测时 96.9 小时)
抢先体验版本评测
1. My favorite part of this game, above all else, is the ballistics system for the bullets. While it does vary from gun to gun(I mean by mod to mod, as a lot of people seem to implement hitscanning instead of normal bullets), it is generally consistent; a nice change of pace from the "Point-n-Shoot" style of most FPS games, nowadays. The satisfaction of taking out a target from hundreds of meters out, in addition to the slight bass drop when you get a kill, makes for some very cathartic sniping. Only thing I am waiting for, now, is for someone to make a Ballistics CPU mod.
2. This game has one of the most simple UI for custom map making; in comparison with other modding tools like UGX, and the half-life source game(s) authoring tools, it is obviously low in features. However, the amount of control you have very well makes up for it.
3. The gamemodes are nice and relaxing. I specifically like Skirmish and Battalions over the Points Match; I just like to have quick matches to play, without accidentally dragging it out over 30 minutes.

If it ever gets a multiplayer(Team Deathmatches, for example), I hope it doesn't get adjusted in gameplay. I think, it would be great to just leave the multiplayer with the core weapons the game comes with, and allow the community to vote in different weapons from the mod community to make official. No killstreaks, no deathstreaks, no mini-map, etc. Just pure gameplay.
发布于 2019 年 9 月 8 日。
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总时数 1.7 小时 (评测时 0.6 小时)
It's alright. I'm a bit lte to the paarty, but I had high hopes after watching NerdCubed and Jacksepticeye play it. I got excited for the first person view, but ws dissapointed that we couldn't build in first person. Also, the camera control is terrible.
发布于 2018 年 10 月 5 日。
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总时数 6.8 小时 (评测时 3.1 小时)
抢先体验版本评测
Um, very fun game.
Issue: Constant Freezing. I can be on the first map for just a moment, and it just stops. I have checked all the issues and there is nothing wrong with the game files. Why is there so much freezing in a single player mode?
发布于 2016 年 9 月 18 日。
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