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Devro 最近的评测

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总时数 99.0 小时 (评测时 43.3 小时)
Contrary to what many will say, I enjoy the game as a whole. Sure, the story is not as spectacular in the script-writing department, but the overall story with the Calypso Twins is actually enjoyable to me. Many old faces and some new are introduced to the game and it still has some funny moments. What I like most (and many people will agree) is the gameplay.
Things take a little bit longer to kill, it seems, which is more enjoyable to me. The animation for the health bars decreasing when you shoot an enemy is so smooth and was the most impressive thing for me when I first loaded the game. The graphics are very nice, and I do feel like it's worth of being called a "modern" game graphically. It also runs incredibly smooth on my computer, although I have a 9700k CPU and 2080 Super GPU, so that's not very fair of me to say. I am glad I waited for Steam and that there was such a huge discount for the release. I've only played 3/4 of the initial heroes and I have enjoyed the gameplay and talent trees of them. The game difficulty seems a bit too easy for me, an experienced Borderlands player, but really ramps up when you can get 4 people playing together. I am looking forward to more DLC being released and hope that Torgue can play a larger role, since that was my favorite DLC from BL2 and has some of the best line/scripts.
Overall, ignore the naysayers about this game. It will keep you invested and playing for a good amount of time if you like looter-shooters/Borderlands series. Maybe it's not quite on the same level with BL2 yet in some ways, but it definitely scratches an itch that has been itching since I completed all of the DLC and nearly 3-400 hours of BL2 years ago.
发布于 2020 年 3 月 23 日。
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总时数 234.4 小时 (评测时 203.0 小时)
Honestly, this game has gone in the direction that I wished Diablo 3 would have. Lots of replayability, tons of class/spec combinations, a mostly fun crafting system, a game where legendaries, epics and rare items can all have a place in your build if itemized well, devoted developers, and a very loyal fanbase. I've seen more attempts made by this small developer at adding to and balancing this game versus the monster developer that Blizzard/Diablo had (relatively speaking, since they're kinda small too). 200+ hours and still haven't seen an end to the gaming here, and in my opinion, the preferable AARPG option to Diablo 3 and Path of Exile (my opinion, of course).
发布于 2019 年 3 月 26 日。
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总时数 39.5 小时 (评测时 37.2 小时)
Never having played the Werewolf and Mafia games, I am thoroughly impressed by the depth and replayability of this game. I find myself accidentally staying up much later at night playing "just one more" game before realizing I have to wake up in a few hours. I really appreciate the quick updates and fixes and how every game is unique due to random class and faction assignment. It's especially fun when playing with friends in the same game using voice communication (not to cheat!) and then trying to outplay and lie to one another while guessing who is who, since names are randomly assigned (or you can type your own in). It's especially satisfying when you intentionally or accidentally kill a friend who you did not know was your target and hear their outcry or disgust on Discord! :)

Worth picking up if you enjoy the "who dunnit" type of games. The game acting as the dungeon master/story teller allows for staying in character and not outing yourself accidentally like one might when playing the card game versions.
发布于 2018 年 2 月 2 日。
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总时数 394.5 小时 (评测时 374.6 小时)
CS:GO 评测
Easily one of the most frustrating and rage-inducing games I have ever played. Yet somehow, I keep coming back for more, either by wanting of some competitive play, to look at shiny skins, or because I have been playing every version of CS since 1998, in the original beta. Regardless, this isn't a game I can easily quit, and there's still fun to be had. Many updates have introduced improvements to matchmaking and it also doesn't seem to be plagued with hackers like it was before, so that's good, right? RIGHT?!
发布于 2018 年 1 月 19 日。
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