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总时数 169.6 小时 (评测时 169.3 小时)
Ready or Not tries to present itself as a grounded, methodical tactical shooter - and in several areas, it genuinely delivers. Weapon handling feels weighty and deliberate, animations are top-tier, and the sound design does an excellent job of reinforcing tension. Level design is detailed and believable, with strong use of lighting that enhances atmosphere. NPC voice lines and environmental storytelling also deserve credit. On a purely technical and artistic level, there is clear effort and talent behind this project.

Unfortunately, all of it collapses under what is likely one of the worst AI implementations in the tactical shooter genre.

Friendly AI is borderline dysfunctional. You are effectively commanding four barely autonomous units that require explicit instructions for nearly every action, as if this were a top-down game like Door Kickers rather than a first person tactical shooter. They struggle with basic navigation - something as trivial as passing through a double door can break them if one side opens the wrong way. Initiative is nonexistent.

Enemy AI is no better. Reactions are either robotic or absurdly aggressive, with suspects behaving like suicidal fanatics regardless of context - terrorists, criminals, addicts, even security personnel all respond to police presence as if they are immortal. There is no believable spectrum of behavior.

Civilians are equally detached from reality. They either show no fear or actively escalate situations, arguing with armed police in the middle of active shooting scenes surrounded by bodies. It breaks immersion to the point of parody.

The broader gameplay structure only reinforces the disconnect. A five-man SWAT team is routinely sent to clear maps filled with 15-20+ hostiles with no meaningful support - no perimeter control, no backup, nothing beyond a surveillance helicopter that no one realistically has time to use. In most missions, 8 out of 10 runs end with you spending 10-20 minutes sweeping the entire map just to find the last suspect.

This sharply contrasts with real world footage of police operations, where dozens of officers can spend hours negotiating with a single armed suspect before moving in with overwhelming control. Here, that logic is completely absent.

The rating system is another major flaw. It actively punishes decisive action in scenarios where it would be justified. If you want a high score, you are expected to carefully negotiate and restrain suspects who have already massacred civilians, prioritizing procedure over common sense. It feels disconnected not only from reality but even from the narrative context of the missions themselves.

In the end, the strengths -> gunplay, presentation, level design, and atmosphere - are undeniable. But they cannot compensate for the AI. This is not a minor flaw or a rough edge; it is a structural failure that undermines every system in the game.

You can overlook realism. You can overlook narrative inconsistencies. But you cannot build a tactical shooter on AI this broken. It is not a crutch - it is the absence of legs entirely.

The console-driven censorship update deserves separate criticism. While it may have been intended as a necessary step for broader platform release, the execution was misguided. Some removed or altered elements were trivial and added little value, yet others were not restored. More importantly, the sequence matters: content was sold, delivered, and then taken away. That alone is enough to generate justified backlash.

Even if the practical impact of the censorship is inconsistent, the principle behind it leaves a bad taste. It signals that the experience can be retroactively altered after purchase, which undermines trust.

Finally, this is not a game that rewards roleplay. Attempting to engage with it as a grounded tactical simulation only exposes its flaws faster. The deeper you try to immerse yourself, the quicker the illusion breaks and with it, much of the enjoyment.
发布于 2024 年 11 月 29 日。 最后编辑于 3 月 24 日。
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Let's move some metal maniacs!
发布于 2022 年 11 月 27 日。
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总时数 803.4 小时 (评测时 794.8 小时)
ya've better chances to Hit in Thai online casino than in this "modern" FPS right from '90
发布于 2018 年 1 月 11 日。 最后编辑于 2024 年 3 月 13 日。
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总时数 225.1 小时 (评测时 2.4 小时)
10/10 за музыку в главном меню.
发布于 2017 年 7 月 2 日。
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