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King B 最近的评测

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正在显示第 1 - 10 项,共 33 项条目
1 人觉得这篇评测有价值
总时数 19.5 小时
抢先体验版本评测
TLDR; Cheating problem, Low player count + ACE anticheat is quite literally the worst on the market.


Gameplay and mechanics are fun, constantly being matchmade against people in maxed out stat gear is not.

The devs have stated they are working on adding queues but I think the longevity of this game is doomed, just like dark and darker - the more queues they make the emptier the lobbies are going to me.

Out of the 15 survivor rounds I've played, 8 of them had other players in them
Of those 8 rounds, 5 of them were matchmade against teams of three in complete purple (epic) gear, and after being obliterated by them we spectated them beelining to different teams 3 floors apart.
发布于 2 月 8 日。 最后编辑于 2 月 10 日。
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尚未有人觉得这篇评测有价值
总时数 2.1 小时 (评测时 0.6 小时)
this is a reason as to why people still have faith in indie devs.

发布于 1 月 28 日。
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尚未有人觉得这篇评测有价值
总时数 36.7 小时 (评测时 6.1 小时)
抢先体验版本评测
Short review before I write up a more in-depth one following campaign progression with a more detailed look into it's systems, story and player mechanics.

Went in blind (forest) and ended up playing for 6 hours straight.

Best parts of V-Rising's combat & Elden Rings / Dark souls inventory and combat mechanics with deep storytelling, stunning visuals with real impact alongside a deep dialogue and story.

Developers care about the experience, a passion project from the studio behind the Ori series.

so far I think this is the best game I've played since I picked up Baldur's gate 3 in 21
发布于 1 月 23 日。 最后编辑于 1 月 23 日。
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1 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 0.7 小时
like eating cornflakes with water as you sit across from your rich neighbour (balatro) eating a full english
发布于 1 月 9 日。 最后编辑于 1 月 17 日。
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有 8 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
1
总时数 91.9 小时 (评测时 44.5 小时)
An incomprehensible amount of stupid compressed into a game.

It claims to be strategic, but in practice it’s a luck simulator with balance that appears to have been decided by rolling dice down a flight of stairs and ignoring the result whilst simultaneously throwing neon colours at anything and everything in view

"Ranked" is a decorative label - both Ranked and Casual use the same system (with several more ai fights in casual so don't expect it to be easier) something the game itself never bothers to explain. This is part of the larger problem: the game explains almost nothing. With zero transparency about how matchmaking or player interactions function, there’s very little you can do when the game cheerfully throws you against players with 10-100x your playtime. For a game marketed around strategy, that’s… bold.

Balance continues its downward spiral thanks to characters with hilariously broken synergies that cost $20 each ($10 on sale, how generous) and there are already three of them. Free characters simply cannot keep up for new players, making this feel less “pay-to-win” and more “pay-to-participate.”

The community isn’t exactly a refuge either as when asking for advice summons a pack of chronically online neats who seem to derive genuine joy from condescending anyone asking basic questions - something the discord mods seem to revel in.

There’s a rich and confusing history of monetization / NFT / free to play flip-flopping. Before buying, I’d strongly recommend reading up on the decisions made by the “development” team. From a technical standpoint, the mechanics work. The systems mostly function. But whoever is responsible for balancing and playtesting seems to be performing Olympic-level mental gymnastics instead of actually playing the game for more than ten minutes.

Additionally Reynad and his community of Mods actively ban people who give any form of feedback that isn't in line with their views - multiple confirmed and evidential bans have been made to players for asking for clarity on game systems, as well as banning for negative feedback.

Also worth mentioning: there is 100% AI-generated art in this game. Making tiny edits afterward and claiming otherwise is dishonest at best and insulting at worst.

Thankfully I bought it on sale because this game is wildly optimistic about its own quality.
发布于 1 月 4 日。 最后编辑于 1 月 8 日。
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尚未有人觉得这篇评测有价值
总时数 217.8 小时 (评测时 205.8 小时)
抢先体验版本评测
New league
Fall for the hype (again)
Try a “new” class (same build, different colour)
Grind acts (again)
Reach endgame because of course you do
Kill every boss to prove point
Optimize fun out of it
Lose interest
Play something else until next league

Peak tism gameplay

Vaal Temple update is not the best, little to no explanation on how linking rooms works; with streamers obliterating the economy with exploits that ruin the ability for more casual players to even smell the endgame let alone get past T5.

Every new addition feels like GGG are throwing darts at an idea wall and merging them into gems.
发布于 2025 年 12 月 26 日。 最后编辑于 2025 年 12 月 29 日。
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有 3 人觉得这篇评测有价值
总时数 0.2 小时
抢先体验版本评测
got called a racial slur for not knowing the mechs of the first boss, on my first run.
发布于 2025 年 10 月 26 日。
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有 6 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 2.8 小时 (评测时 1.8 小时)
抢先体验版本评测
released the game because the boys were almost out of money
发布于 2025 年 9 月 24 日。
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尚未有人觉得这篇评测有价值
总时数 29.0 小时 (评测时 26.3 小时)
i like the game, it's core mechanics are well done - resulting in the positive recommendation

I don't have a problem with censoring suggestive images of children and victims of trafficking.

I do have a problem with graphical downgrades that fundamentally change the immersion of the game.
发布于 2025 年 7 月 3 日。 最后编辑于 2025 年 7 月 29 日。
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尚未有人觉得这篇评测有价值
总时数 29.1 小时 (评测时 18.2 小时)
LOWER SERVER TICK RATES = BORING GAMEPLAY

netcode is still dog.

50/50 chance you get into a match that isn't a total waste of time
发布于 2025 年 6 月 22 日。 最后编辑于 2025 年 6 月 24 日。
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正在显示第 1 - 10 项,共 33 项条目