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Karsing 最近的评测

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有 46 人觉得这篇评测有价值
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总时数 3.4 小时 (评测时 1.8 小时)
Although I've only played for a bit so far, I felt it's worth noting my experience since all of the English reviews so far only note the lack of an English language option. As of the current build (Oct 26 2023), the English interface has been implemented and it's playable.

First thing I want to mention is that the English language implementation is playable, but unpolished. It appears to be machine translated and will exceed the bounds of the windows from time to time, but it's at least intelligible for the most part. However, I did notice one instance of a placeholder message since it said "insert Chinese text for translation into English".

Second thing I want to mention is that the stability is kinda bad when starting battles. My got stuck about 5 times so far, 4 of them were in the transition into the start of battle and 1 in the transition out of battle. In all of the cases, it is a sudden black screen without the usual loading screen transition. The mouse is present and you can here the menu opening and closing when hitting ESC, but it's stuck on the black screen until you exit. Fortunately, I didn't lose much progress in any of these cases due auto save.

Putting aside stability and English interface, it's an interesting xianxia-themed sandbox. Start off with a couple background choices and rolls to determine starting traits, then run through a few scenarios for additional traits earned during childhood. I enjoyed running through the tropes for my first character's childhood as a baby blessed with divine might that's been abducted by a cult.

Once we're out of the initial character creation, you're plopped into the world a pretty much left to your own devices. There is an tutorial quest line, but I expect that to be absent in the free-roam mode. The world is broken up into numerous nodes that represent junctions in roads, towns, dungeons, etc and there is a clock that tracks your travel time. As time passes, NPCs follow their routines and the world itself experiences major events based at the start of each month. Like you, each NPC also has a background that's been generated and can be read to confirm their personality and strengths, like knowing the guy walking down the street was raised by his grandma and didn't shed a tear at their funeral.

Your general goal is to attain immortality and progress your cultivation, so you'll complete quests and gather materials as a means to that end. I haven't reached my first breakthrough yet, but it looks like there are quite a few variables at place since you can collect optional ingredients to further improve the quality of the breakthrough.

Skills are improved through collecting resources from monsters, learning skills requires meeting the elemental affinity or talent minimums, elemental affinity and talent is increased to completing quests, cultivation materials are created through alchemy or bought, etc. The loop got quite far, so I expect quite bit to chew on for folks that are into the details.

The battles are turn-based and you have a pool of action points. Your action point maximum increases each round, so fight escalate if you're unable to finish the enemies quickly. There is a 2x speed and auto combat option, which is a nice quality of life feature. Farming for materials and cultivation are timing-based mini games, but I have only done about 3 different once as of now.

The art is quite good, it's actually why I was originally interested in this title despite the lack of English reviews. Although most NPCs are randomly generated based on the same creation tools as your character, enemies and story characters all unique.

Overall, I expect to put some more time into this and would recommend it for fans of the genre (either Asian fantasy or free roaming RPGs). While the stability and level of polish on the English interface are a shame, they don't significantly impact playability.
发布于 2023 年 10 月 27 日。
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一名开发者在 2023 年 10 月 27 日 下午 9:14 作出回复 (查看回复)
有 10 人觉得这篇评测有价值
总时数 1.2 小时
Cute, but short.

Disclaimer, this is a point-and-click adventure game built on MSX-era gameplay and the graphics are completely hand drawn. If neither of these are appealing, this may not be the game for you. The fun is in figuring out what needs to be done and the results of your actions.

The initial premise is pretty goofy and points you at the overall tone of the game, an airplane is about to crash into a mansion and your job is to convince its occupants to evacuate before impact. Although you'll fight dogs and monsters along the way, the focus of the game is solving puzzles while interacting with the household.

The interface is very simple, just the keyboard arrow keys to move a cursor and spacebar to select. Interacting with most objects involves pressing up and down to toggle between ON and OFF states. There is a map in the center and a cinematic window on the top right, but there is no traditional menu outside of this. While this can be criticized as being lacking in gameplay features, it is the result of highly focusing on an experience that harkens back to older games. There is a primary map for navigation in the center and a few windows on the side for animations, only the necessities. As a result of this, the game doesn't have a built-in save function and it is necessary to use the emulator's save states. However, the game is only a little over 1 hour in length, so you may not even need to save.

I really enjoyed the animations and how they portrayed the lives of the mansion's inhabitants in contrast to you breaking into their home. Since I didn't grow up playing any MSX games, it is interesting to play something that is clearly from a different generation. I haven't looked at it, but the game also includes a document that details development of the game and technical specifications. Development that focuses on electric circuits rather than dedicated video game engines brings us back to the dawn of programing.

All in all, I recommend this title due to how unique it is compared to whats currently available and my preference in aesthetics, but know that one playthrough will only take about 1 hour. You'll only get a bit of enjoyment from this title if you do not have any interest video game development from a generation where games only had 4 colors, 1 sound effect and maybe 2 soundtracks.
发布于 2017 年 12 月 30 日。
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总时数 3.5 小时
As of this review I've played about 6 hours on the non-steam version and haven't beaten the game yet, so please keep that in mind.

The first thing to know is that this game is meant to be replayed in order to find different routes and equipment. I would expect every run to be at least over 6 hours if you attempt to complete every quest you come across. It is immediately apparent that the game expects you to experiment due to having complete control over party composition and what the starting gift is. The starting gifts vary from stat boosts, to an airship, to a key to access temples throughout the world. This first choice significantly impacts how you play the rest of the game since temples would give you quick travel points and treasure while an airship give complete freedom in travel. This first choice lets you know what the rest of the game will be like, to make one of multiple choices that will permanently prevent other choices. Each game is associated with a specific save slot, so it isn't possible to have multiple saves associated with different choices made my the same game session.

The game itself is pretty standard, you move between towns and dungeons to prepare your party for the final boss. Battles are simple and involve attacking, defending, casting spells and using items. From what I've seen so far every battle will be more or less the same outside of the scale of how much damage is being exchanged. The spells that your party can use are entirely dependent on which artifacts you've found and who it has been assigned to, I haven't encountered a situation where a party member learned as skill after leveling up.

I cannot recommend this game if what you're looking for is a complicated story with realistic characters. None of your party members have any dialogue and there doesn't seem to be any reoccurring characters throughout the game. What story you do get is periodic exposition if you get the key of time. However, I find the situations and events which occur while completing quests to be satisfying in providing the game with character. One moment I've wiping out a town of Deep Ones, the next I'm learning to speak crab.

Difficulty-wise it is fairly unforgiving to those that are unprepared or inexperienced. Poison status will last until it has been cured or the character dies, so it is important to always have antidote available. It is possible to permanently lose 3/4 of your party early in the game by accidentally selling them into slavery. Fight enemies that are too strong and they'll have multiple actions each turn.

Overall, this game is for someone who wants a game in the old JRPG style. Equipment, spells and quests are all you'll find, but that's enough to have fun.

Features that are absent:
Quest log
Map
Multiple saves for the same party
Ranged weapons with unlimited ammo
Detailed artifact descriptions before you permanently bind an artifact to a party member
Animations for spells

Features that are present:
Palette swapped enemies
Eco-terrorists
Ambiguous morality choices
AI which heals too often, but can't use items
Limited inventory slots per character
Manually initiating boss fights

If you do get the game, one thing to keep in mind is Q and W since these are the keys for switching which character is active. This will let you easily swap character when binding an artifact and moving between characters in menus.
发布于 2015 年 6 月 1 日。
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有 3 人觉得这篇评测有价值
总时数 22.8 小时
Amicabley described as a "PC game from the early 90's" in its graphical-style and spirit. In general, your only goal is to get stronger by means of earning skill points. Skill points are earned through questions, dungeons and bosses while getting/customizing equipment to improve your efficiency in combat. That being said, this game isn't recommend if this doesn't sound interesting since the game can be easily described as a "grind" for these reasons. While there is multiplayer, it is limited to 2 player co-op with no plans for more. Although having 1 other player is fun in getting to know people, I would have enjoyed the chaos of a larger number of players and factions duking it out.

Outside of these standard activities, it is possible for players to have a minecraft-like experience in building structures. However, the speed at which building can occur is a bit limited due to the complexity of building a "rectangle" at a time at any angle. Overall there's a simple joy in completing quests, distributing skill points and obtaining progressively stronger equipment in a colorful and angled world.
发布于 2014 年 2 月 1 日。
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尚未有人觉得这篇评测有价值
总时数 42.2 小时
An interesting experience on multiple fronts, but the real draw is now foreign it feels while maintaining a familiar setup. The setting is a standard FPS with RPG elements in a Sci-Fi theme, but the discovery of the depth of each system is left to the player's whim. The provided tutorial stage and available videos barely cover any of the content in detail, which provides an interesting experinece by letting you discover things for yourself.

All you need to know is that you have cyborg and psychic abilities to work with in a mission based environment. You're free to play the campain or free missions in whatever order you'd like while spending time to either researching for further options or augment your character's abilities.

At a $10 price, the game packs much more content than one would expect.
发布于 2012 年 1 月 29 日。
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