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Brandonius 最近的评测

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有 5 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 381.5 小时 (评测时 349.6 小时)
I'll preface this by saying I've been playing since 2012. I've logged hundreds more hours on the browser version of the game and just this month I have more than doubled my Steam play time. Realm, in my opinion, has never been better especially if you remember it under Kabam's management. It's much more F2P friendly now, updates actually happen regularly, and increased drop rates make it easier to focus on endgame content.

That said, there's still a lot of room for improvement. For one, server stability; it really kills all momentum getting disconnected from servers multiple times a day (I'm writing this review right now because I haven't been able to reconnect for over 10 minutes). DECA can restore lost items as a result in select cases, but it should not be something to worry about constantly. Second, and most importantly, is the new player experience. The in-game tutorial has barely changed since launch. It's almost impossible to know what to do without looking at video guides or the wiki. Until these two issues are addressed, I cannot recommend this game.
发布于 4 月 27 日。
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尚未有人觉得这篇评测有价值
总时数 100.0 小时 (评测时 78.3 小时)
Of all the viral proximity chat type games that have been popping up lately, this is by far the best one. The perfect balance between relaxing and difficult. It's fun with friends (as usual) but can also be enjoyed completely solo which is more important because it won't be another dead game in your library when your friends abandon it in a month. I also like that teamwork is encouraged and that there's an actual goal rather than collecting loot endlessly until progression is impossible. There's no in-game matchmaking which could be seen as a downside but honestly, it's always difficult finding a lobby for this kind of game when everyone is installing mods. I would recommend joining official Discord if you're looking for people to play with.
发布于 2025 年 11 月 25 日。
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有 2 人觉得这篇评测有价值
总时数 4.4 小时
Cute and fun casual game. It takes place on one big island split into a handful of different areas. You eat to progress until you reach the final zone. Repeat two more times without getting caught to beat the game.

The main game loop can be completed in around ten minutes and everything can be unlocked in a few hours. It's not too easy that it's boring but it still is repetitive if I'm being honest. I never got the chance to try out co-op but I imagine that would be fun too.

One thing I did not like though was the motion blur (there's no setting besides resolution, frame rate, and vsync). This normally doesn't bother me but fullscreen mode combined with the slow panning camera was genuinely headache inducing; it felt like I needed glasses. I guess I'm in the minority though because no other review so far has mentioned this.
发布于 2025 年 4 月 25 日。
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有 24 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1
总时数 119.2 小时 (评测时 68.1 小时)
The retro graphics, the sound effects, watching the number go up. Everything about this game tickles my brain. It's very addicting too, I have played for literally dozens of hours. There are crashes and balancing issues but the dev has already addressed this in the weekly announcement. At $5 it's really hard to pass up and the game will only get better with each update. Buy it.
发布于 2025 年 3 月 22 日。
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总时数 155.4 小时
Aye, siwmae.
发布于 2024 年 10 月 23 日。
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总时数 5.3 小时
Really fun, creative puzzle game with pretty environments. Not too difficult, though it's a bit on the short side considering the price. You can expect to finish it within a few hours. I can't complain too much because I got it in a bundle but I do wish there were more puzzles, especially involving the late game mechanics.
发布于 2024 年 3 月 3 日。
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有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2
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总时数 16.0 小时
I'm sure this is fun casually, but I usually play to 100% completion and didn't enjoy my time with this one at all. The CPU are super aggressive especially at 150cc; As soon as you make it to the front, everyone seems to spam their items at you and if the CPU gains any significant lead, good luck catching up.

On top of that there are a bunch of small annoying bugs. Hit a wall too hard? You just went out of bounds, respawn. Drive off the side of a platform or ramp? Kart flipped over, respawn. Graze an obstacle or wall? You obviously meant to drive head first into it, time to reverse out (this is really slow for no reason). And if you drive into the back of another kart, you're stuck to it until either the kart in front speeds up or you slow down. Because of all this, I didn't bother with multiplayer.

The music is boring and none of the tracks are memorable. Literally four of them are located in the desert. Maybe someone more versed in Garfield lore would recognize these classic locations, but I don't see the appeal for this game other than the "characters". The more I played this, the more I'm reminded of just how much I hate Garfield.
发布于 2022 年 12 月 4 日。
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总时数 7,272.3 小时 (评测时 3,297.0 小时)
skibidi
发布于 2022 年 11 月 23 日。 最后编辑于 2023 年 12 月 12 日。
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有 4 人觉得这篇评测有价值
总时数 27.7 小时 (评测时 27.7 小时)
Very immersive experience from the sound design to the fantastic voice acting. Lot's of funny moments as well as a couple emotional ones. All of the puzzles are clever while not being too difficult. You can expect to finish the game in about four hours. The voice controls are surprisingly robust. I've only had few times where a Yes/No was confused or I had to repeat myself, but nothing frustrating.

I was also surprised by the amount of dialog. It never feels like you're speaking to a generic NPC cycling through the same five lines of text. There are quite a few different paths to take, though they all eventually lead to one ending. I played through multiple times and I still don't think I heard everything the characters had to say.

Can't wait to see where the developers take this kind of game next!
发布于 2022 年 10 月 1 日。
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总时数 0.5 小时
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EAC
发布于 2022 年 7 月 27 日。
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