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stellatedHexahedron 最近的评测

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有 2 人觉得这篇评测有价值
总时数 22.0 小时
It's Portalish-style puzzle solving mashed gloriously with Mirror's Edge. The parkour is perfect, managing to be simultaneously very rewarding and very forgiving, for which I am glad (I suck at Mirror's Edge.). Voxels and bad quantum mechanics are involved. What's not to love?

(the answer is: enemies that leave The Talos Principle's nerve-wrecking mines in the dust in an anxiety contest. But I'll work through it, cause the rest of the game is just that good.)
发布于 2016 年 7 月 4 日。
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总时数 0.3 小时
At first seems like a promising simple action game, but instead is a chaotic smattering of flashing lights and large numbers, which keeps you from concentrating and can't be turned off. Has all the gameplay depth of a petri dish. Swarms of enemies keep attack you unrelentingly, then you fight a miniboss, then you fight a boss, over and over. Unless you die because you didn't see that skeleton there because a giant 413 or 261 is in the way, which is EXTREMELY LIKELY.
发布于 2016 年 7 月 4 日。
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总时数 119.8 小时 (评测时 45.7 小时)
抢先体验版本评测
The worst kind of game. Almost every single thing is broken or primitive, but what's left? Holy Ravioli. Despite having had to start a new game five or six times, I'm still playing. God help me, I'm still playing. And I doubt I'm gonna stop.
发布于 2016 年 1 月 11 日。
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