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stalking killing & eating ppl 最近的评测

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有 18 人觉得这篇评测有价值
1
总时数 117.0 小时
glanced at this game while scrolling through my steam library and had the harrowing realisation I never glazed the ♥♥♥♥ out of it in a steam review. absolutely incredible game, with gameplay that grabs your brain, paired with a soundtrack that tightens the grip and drags you into a deep trance.

hitting your rhythm and flying through the levels is pure satisfaction. you get a drip-feed of new mechanics in each world to adapt to and then master, giving you time to get used to things before shaking it up to keep it fresh and exciting. by the end you have a whole array of cards to plot and speed your way through a level with. figuring out where to cut down on time, wondering if you can really execute the masterstroke of an idea you've just had, stitching cards together to flow from one movement to the next - fun fun fun. and it's just so gratifying in general to spend levels blasting away at demons.

and, i mentioned it in passing, but the soundtrack really is a banger. it's like an adrenaline shot, a car battery wired up to my nervous system. it creates the expectations for your pace, you listen to that ♥♥♥♥ and you know you gotta move fast. and it's just so *listenable* - several of the tracks now have permanent residence within my spotify playlists. the composers of the OST, Machine Girl, are a renowned duo in the electronic music scene and no freakin wonder man...i've listened to a couple of their albums thanks to this game. truly an inspired decision to have such a talented duo work on this game

and the story, well, i thought it was charming enough at first, with all the characters embodying old internet subcultures that i had grown up with. i was able to identify a few archetypes i had seen from my days on internet forums...but this game has speedrunning at its core, and the cutscenes started to feel like they were slowing me down. so i started skipping them. this could've had the greatest story in the world and i'd probably still come to that conclusion...maybe, probably...

EPIC GAME!! TEN OUT OF TEN!!
发布于 2025 年 8 月 19 日。
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1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 3,552.5 小时 (评测时 3,373.2 小时)
Incredible cast and story. It's very fun/engaging to watch your Sinners bumble their way through emotional trauma and general dystopian tragedy, managing to reach the light at the end of the tunnel despite all the bleakness before them. Project Moon's world, a hellish City in which any terrible scenario can be conceived, which is flanked on all sides by Lovecraftian wasteland known as the 'Outskirts', has been lovingly crafted and expanded over three games - though no context is required if Limbus is your diving in point. It's a fully realised nightmare that nevertheless facilitates numerous moments of levity and banter to make up for soul-crushing experiences, because the ultimate message behind all the pessimism is one of hope. Project Moon believes that humanity can strive to right its wrongs, even in the darkest of settings.

As for gameplay, well, it's kinda brainless most the time. You can hit that 'winrate' button to get through most story content, whereas in Ruina you'd get your ass beat for pressing the funny button. It's a consequence of Limbus being a gacha game, but as far as gacha goes it's very generous. You can grind whatever ID you want, save for those that appear on the special tri-monthly banner which requires pure rolls. If you're like me though, you can get what you want just through grinding and save up resources to simply splurge on that banner. Getting back into the gameplay again, I suppose I can just say that it suffices. There's occasional 'hard content' which I find fun enough to complete, but for the most part you'll just be sitting easy and hitting win rate through everything.

So yeah, the main draw of Limbus is its amazing story. From the setting, which seamlessly blends humour and tragedy, to the characters, who are all very distinct from one another and bounce off each other in incredible ways, to the plot, which guides you through various sections of the city to have each Sinner confront their past - it's incredibly engaging and worth a shot for it alone. The gacha mechanics can be reduced to grinding standard of most JRPGs/MMOs, and the gameplay's biggest sin is being mindless a lot of the time. Even still, the harder content is at least engaging.

Oh yeah, and the music is great. I've gone back to listen to several of the tracks on YouTube. There's a good mix of instrumental and vocal tracks, with the vocal work being done by the group Mili, who has a close working relationship with PM. Very nice game very cool. Mmm!!

EDIT: epic steam badge
发布于 2023 年 7 月 25 日。 最后编辑于 2024 年 11 月 30 日。
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尚未有人觉得这篇评测有价值
总时数 370.4 小时 (评测时 150.3 小时)
Divine Tower of Caelid is probably my favourite spot to invade in the entire SoulsBorneKiroFieldCoreRing series. Invasions in general are incredibly gimped this time around, but this area more than makes up for that through the sheer ♥♥♥♥♥♥♥ an invader can indulge in within the tower. It's a simple pleasure, but there's nothing quite like using Gravity Well to yoink an entire party of players down to their dooms as they jump across the perilous platforms within the tower of dastardly design. It's also incredibly satisfying to zone a player out near a ledge and watch them roll backwards into the abyss, or baiting somebody out onto a ledge before switching to a shield + rapier and proceeding to jab them to death from safety while their weapon bounces off the walls. The enemies that you can lure players too are very powerful too and do a superb job at breaking up parties, allowing you to safely whittle away at the host while his group tries frantically to save them only to get ♥♥♥♥♥♥♥♥♥ into the ground by Long Schlong Mr. Blackflame guy.

The only negative I can think of for this zone is that quite a few hosts tend to just outright die from failing to platform before you have the chance to screw up their platforming for them. Anyways, I've forgotten what the rest of the game is like by now but Divine Tower of Caelid is pretty epic. I know that if I leave it, I'll have to level up, and the amount of people I'll be able to invade in this area will be drastically reduced. I have to take full advantage of this area while I still can. Perhaps one day when the playerbase dwindles I'll be able to see what's up with this "Radahn" guy people keep mentioning, but until then I'll keep taking advantage of the Divine Tower of Caelid while mourning the loss of the "Recent Players" tab on Steam and the potential hatemail it could have brought as I "point downwards" the same host four times in a row.
发布于 2022 年 3 月 19 日。
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总时数 63.2 小时
really quite a cheerful game i'd say
cool
发布于 2021 年 7 月 6 日。 最后编辑于 2021 年 11 月 27 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 124.0 小时 (评测时 0.2 小时)
It's like the other Persona games except it has a different cast, different story, different setting, different themes, different social links, different dungeons, different enemies, different music, different atmosphere, different graphics, different art style, and different gameplay.
发布于 2020 年 6 月 14 日。
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1 人觉得这篇评测有价值
总时数 74.7 小时 (评测时 41.7 小时)
yeah just gonna chuck a thumbs up on this game real quick don't mind me
发布于 2019 年 2 月 20 日。
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有 3 人觉得这篇评测有价值
总时数 46.0 小时 (评测时 32.8 小时)
I saw a picture where one guy was seated at a computer with a friend overlooking his shoulder. At the top it was labelled 'Serious Sam Design Process'.

Man #1: Is this looking good?
Man #2: Yeah, but it could use more Kleers

It was a pretty accurate picture
发布于 2015 年 5 月 19 日。
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总时数 12.6 小时
it's everything you've ever wanted, x amount of y the videogame
发布于 2013 年 12 月 10 日。
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