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I Take Explosion Damage Even On God Mod, After Checking fire_game_modifications.lua, I Find The Problem.
hook.Add("EntityTakeDamage", "vFireFixExplosion", function(ent, dmg)
if hook.Call("vFireSuppressExplosionBehavior") then return end
if !dmg:IsExplosionDamage() then return end
local hp = ent:Health()
if hp < dmg:GetDamage() and hp > 0 then
if math.random(1, 3) == 1 then
ent:SetHealth(0)
end
end
end)
This Work Not Only The Prop Also NPC And Player, The Result Is Explosion Shouldn't Kill You When God Mod Or You Have Armor Or You Have Explosion Resist, But It Set Your Health To 0, The SetHealth Function Ignore Other Hook, You Could Replace It With TakeDamage Or Make It Only Work On Prop, Please Fix It
Sorry To Post This Bug Report To Your Account Comment Section Rather Then The Addon Page And Have A Nice Day
if you still demand that there be smoke, you can ask any developer to write an addon that does that to vfire
stop bugging you now
[vFire - Dynamic Fire for Garry's Mod] lua/entities/vfire/shared.lua:1072: bad argument #5 to 'CreateParticleSystem' (Vector expected, got number)
1. CreateParticleSystem - [C]:-1
2. RedoParticles - lua/entities/vfire/shared.lua:1072
3. ParticlesThink - lua/entities/vfire/shared.lua:1381
4. unknown - lua/entities/vfire/shared.lua:1300
Your not the only one LSCS also had the issue due to a gmod update but is now fixed
CreateConVar() Has broken,
Because i got lag while something that make fire on gmod and my game goes stuttering for a while
[vFire] The same thing we do every night StormFox. Try to take over the world! >:D