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总时数 26.0 小时
i pick up my guitar and begin lazily echoing through scales. it's freeing; an escape from the prison of the now. a moment of freedom to express myself without fallible, untrustworthy words. but in doing so, i hit a landmine i know is there:

i slide a D to an E, and suddenly im in 2005, playing this same guitar - fumbling. hundreds of hours of Guitar Hero had prepped me for the rhythm of it, but not the technical diligence. i dont even bother using a pick, im just not there yet. but im happy. my dad paid for it, but i knew it was my mom's idea, and they both believed in me. i slide a D to an E.

and then im back in the now, where they're both long gone. i sweep pick through a fiery solo to a fake song. its impressively clean, until the final note. as with so many things, consistency is the real challenge. we are machines for ♥♥♥♥♥♥♥ up, and we have to keep fighting not to be. i think everyone yearns for inhumanity, in their own way. maybe one day i will hold myself to a reasonable standard. it can be hard to do that though, because I believe in myself.

so then why am I unable to do it? im distracted. unstuck. present and past leaks out of the strings - riffs written by dead heroes, a devouring self-awareness of why i'm actually doing this, and a pit in my stomach as i recognize its not good enough, for me.

i can still feel what isn't there. i can feel the outline, the silhouette. it isn't filled, and im not sure how i can fix that. im starting to doubt i ever will. i believe in myself, but that does little to tame the Need currently trying to claw its way out of chest. I wish you were here.

I stop. I take a deep breath, and choose to be kinder to myself. My shoulders relax as I play a new chord, while i think about how UNBEATABLE is REALLY good and everyone should play it.
发布于 12 月 29 日。
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总时数 56.5 小时 (评测时 56.4 小时)
You Won't BELIEVE What These Communist Space Lesbians Get Up To Beyond The Oort Cloud
发布于 2023 年 4 月 27 日。
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总时数 155.2 小时 (评测时 148.5 小时)
The Ultimate Yiff Tiff Simulator
发布于 2020 年 10 月 1 日。
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总时数 863.6 小时 (评测时 125.9 小时)
I think Pathologic has ruined games for me.

I finished all three routes for the first time a little over a month ago, and since then I’ve begun playing exactly 2 things non-stop: Horror Games and Immersive Sims. Which is to say that I have played a lot of very good games recently. Silent Hill 1 and Deus Ex first, then Thief and Resident Evil. Ever beat Silent Hill 2, System Shock 2, and Vampire the Masquerade in the same day? Cause I have. And they've been great! They're all absolutely amazing games that I’m endlessly happy I took the time to play, all truly stellar experiences that deserve the praise they've gotten. But I was still, ultimately, playing all of them for the sake of trying to find something, anything that could make me feel the same way that Pathologic made me feel.

None of them even came close.

Pathologic is an incredibly unique, one of a kind game. Lying somewhere between immersive sim and survival game, you take up the role of a healer who's responsibility it is to try (and fail) to keep a town in the Russian steppe healthy by finishing a series of quests before a timer runs out each day, it’s actually not too much unlike Dead Rising of all things. Making your way around a detailed map trying to get to a lot of really out there characters while trying to complete quests under an ever-present time limit. These quests often involve fun things like getting food and medicine for the sick, delivering messages, getting lied to by the people you’re trying keep safe, being given impossible moral quandaries, and getting emotionally blackmailed into murdering children.

It is a game that often feels like it hates you, constantly giving you tasks that are comically cruel and miserable to ask of anyone. This is the kind of game that will lock you in a house infested with plague clouds for an hour, and then make fun of you for getting infected. That happens. Make no mistake, by hitting the new game button, you are willfully signing up for suffering and stress. In the same way you decide to play DOOM because you want to shoot guns at demons or play Sonic because you wanna go fast, you decide to play Pathologic to find out what creative ways the designers have found to torment you. This is the video game equivalent of signing up to be on Hot Ones: You having a bad time is the point.

And it might be my new favorite game.

You are not going to have fun here, just like you wouldn't read The Brothers Karamazov or watch Antichrist to have fun. You aren't here to get a playful romp. What you are going to have is an engaging experience that DEMANDS you take it seriously and immerse yourself in it if you want to survive. You're here for rich, layered writing that explored a wide arrange of themes, unique characters with their own distinct ideological motivations, and a one-of-a-kind setting caught between multiple eras of human history. You will not have a good time playing Pathologic, but you will have an experience that you'll never forget, and one that may even offer you some new ways to look at the world around you.

That said, this comes with all of the usual caveats: You are going to HAVE to use a guide if you want to see everything, it does look dated even by the standards of it's time, it has no shortage of THE JANK™, the plot can be deliberately hard to follow, and even coming into it with the most open heart possible may not be enough if you don't have a particularly high tolerance for being treated like ♥♥♥♥. However, if you take the time to learn all the ins and out of it's mechanics and can commit to seeing the story through to the very end, I can promise you you'll never have another experience like it with a game. Trust me, I've tried to find one.
发布于 2020 年 7 月 19 日。 最后编辑于 2020 年 8 月 3 日。
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总时数 275.1 小时 (评测时 58.4 小时)
Locked me in the room with the plague for an hour and then had Orderly's laugh at me for getting infected, this game is unbelievably mean spirited and cruel, 10/10
发布于 2020 年 6 月 3 日。
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有 2 人觉得这篇评测有价值
总时数 104.8 小时 (评测时 54.7 小时)
I wasn't able to complete the game because I hit an ethical quandry that I didn't know how to deal with and still occasionally haunts me in my sleep, 10/10
发布于 2018 年 7 月 1 日。
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总时数 33.6 小时 (评测时 4.9 小时)
First the first time in years, the hype is not overstated.
发布于 2015 年 11 月 3 日。
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总时数 148.5 小时 (评测时 151.8 小时)
You know that scene in animes where the protagionist is getting the life kicked out of him? And he just keeps getting slammed into the ground before he finally grabs the villians fist mid-punch, smirks, and then proceeds to ♥♥♥♥♥♥♥ destroy them? This game is basically that about 60 times and it's the best feeling in the world.
发布于 2015 年 8 月 22 日。
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总时数 5.1 小时
Everything about this game is incredibly barebones. The sound design is sparce, the levels are always large, circular arenas, there's only a couple tracks of music in the game, the story is tacked on, and there's only a around 10-15 enemies. That being said, the one place that it isn't barebones is the actual combat. It's quick, frantic, and satisfying with the potential for an incredibly high skill cap if someone were to dedicate enough time to it. If you're looking for a a large game that you can sink dozens of hours into finding secrets and new areas, look somewhere else. However, if you're looking for a game with an insane amount of mechanical depth, buy this.

I'll put it this way: If you'd consider paying 2.50-10 dollars for a version of DMC3/4 that only contained the Bloody Palace, then buy this immediately.
发布于 2015 年 6 月 18 日。
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