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尚未有人觉得这篇评测有价值
总时数 509.4 小时 (评测时 422.3 小时)
Pretty good I guess.
发布于 2016 年 11 月 24 日。
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尚未有人觉得这篇评测有价值
总时数 1.2 小时
抢先体验版本评测
Made by a friend of mine. Great for learning to play Go.
发布于 2016 年 9 月 23 日。
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有 3 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 26.6 小时 (评测时 24.2 小时)
Some people think Stephen's Sausage Roll is the wurst. Stuck on a level that is most-hard. They just need to put more time into it and they'll ketchup.


Seriously, game is great! If you are stuck is because you need to experiment to figure something out. Things aren't overly complex or cheap, but that isn't at the cost of difficulty. You will most likely get stuck at some point, the game doesn't hold your hand, and that makes it great.
发布于 2016 年 6 月 30 日。
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有 17 人觉得这篇评测有价值
总时数 9.3 小时 (评测时 4.2 小时)
Makes the genre very accessible by allowing for unlimited continues and modified game speed at the cost of score. You can even boost the game speed up to make it harder and increase the score multiplier.

The varied enemy patterns from run to run makes the game more about adapting to situations rather than wrote memorization that is common in most shmups.

The controls are tight and feel good and there is a proper balance or risk reward throughout all your decisions.
发布于 2016 年 6 月 7 日。
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尚未有人觉得这篇评测有价值
总时数 91.2 小时 (评测时 76.2 小时)
lots of space for mastery. Co-op is a nice addition
发布于 2016 年 6 月 3 日。
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1 人觉得这篇评测有价值
总时数 2.0 小时
Great dev team.
发布于 2016 年 6 月 1 日。
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有 16 人觉得这篇评测有价值
总时数 5.1 小时 (评测时 4.3 小时)
Get it on itch.io the steam publisher added ads and broke saves.

Great party game though.
发布于 2016 年 5 月 21 日。
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1 人觉得这篇评测有价值
总时数 27.3 小时 (评测时 18.3 小时)
Interesting game. Some fun strategy situations. Cartomancer is super fun class to play with.
发布于 2015 年 12 月 26 日。
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有 5 人觉得这篇评测有价值
总时数 0.0 小时
Turn radius on the new cars seems good. The sun damaged paint job looks cool. Don't care much for the camo pattern one, but if you are into that sort of thing you may like it.
发布于 2015 年 12 月 1 日。
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尚未有人觉得这篇评测有价值
总时数 13.3 小时
Very influential game for me as a game designer.
发布于 2015 年 3 月 26 日。
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