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Cloverbot 最近的评测

正在显示第 1 - 8 项,共 8 项条目
1 人觉得这篇评测有价值
总时数 66.6 小时
抢先体验版本评测
good for palin’ around
发布于 2025 年 11 月 29 日。
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有 4 人觉得这篇评测有价值
总时数 1.4 小时
Feels like Mobile Floor 3, the forced tutorial is so overbearing & lame it feels like an insult to our intelligence as humans.

Gunplay lacks any real meat, performance is pretty bad on an i9 and 3090 ti (you're gonna need frame gen), worst 70-100 fps I've ever felt, FOV maxed out feels like 65, maybe the guns are way too big, but that makes everything a little nauseating, less than that and you can barely see anything past your gun. Gore severely downgraded -SHAME. Music severely downgraded. Perk system bad, though i initially thought it would be fun skill trees, its slow & boring stat buffs. In trailers it seemed like Zed count would be much higher than what I experienced, rarely saw more than 6 zeds on screen at the same time.

I hope the game does a full 180 but I expect that it will be years if that ever happens, nothing about this game screams "sequel to KF2" instead it screams "use KF name to make a new lifeless cod zombie wanna-be"

Love KF1 & KF2, The ONLY positive remark I have is that I do enjoy the Zed redesigns visually & mechanically. That's the only step they took in the right direction.
发布于 2025 年 7 月 25 日。
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总时数 0.0 小时
Lyn is a very challenging character, but well worth playing. Try her out!
发布于 2025 年 7 月 3 日。
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有 1 人觉得这篇评测很欢乐
总时数 251.6 小时 (评测时 234.0 小时)
Best game that's been made in a long time. Developer's are gamer brained, cared about the product they were designing putting their whole hearts into it. This was not a half thought out pump & dump, this was a work of art. You can tell the creators truly cared for and wanted to bring to fruition. Every game should aim to be as lively and fleshed out as Elden Ring, if only other developer's cared about their community over maximized profits.
发布于 2024 年 6 月 20 日。
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总时数 66.2 小时 (评测时 8.8 小时)
Should've called it Helldivers: Queue.

If they fix the server capacity issue, this thumb will turn blue!

UPDATE: I have been able to play the game this entire week without a queue
发布于 2024 年 2 月 19 日。 最后编辑于 2024 年 2 月 25 日。
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总时数 1.1 小时
抢先体验版本评测
I like the concept, in its current state for $20 on steam it needs a looot of work. It's fun but so incomplete that it wore off quickly once I got tired of wonky alpha problems.
发布于 2022 年 10 月 6 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 4.3 小时 (评测时 2.4 小时)
I love the OG flat out series. I wanted to give this a shot vs wreckfest (the flatout dev’s current game) because it is more in line with flat out in design whereas wreckfest is more focused on stock car racing and derby. They’ve got a good base to work with, I think they did well with the Rush tracks & I’m glad to see the inclusion of stunt mode.

What ruins it for me is the physics. They are wonky. All your momentum will come to a halt when you barely drift tap any solid object. The cars extremely bouncy, and often will perform kick flips if you run over a small piece of debris of which there is a lot of, tap a wall, or even just ride a bank too hard. The majority of car collisions result in you just climbing over them like some sort of hill climbing truck. Handling feels like it has some weird sort of steering acceleration. I don’t feel like it’s fair to call it “arcadey” it just doesn’t feel right. If the wonky physics were fixed, my friends and I would actually enjoy playing it.

This is a game I’ll watch to see if any big patches come out addressing these complaints as many people seem to have the same critique, and the potential for a fun game is here.
发布于 2022 年 9 月 8 日。
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1 人觉得这篇评测有价值
总时数 80.0 小时 (评测时 10.2 小时)
抢先体验版本评测
This game is a great social hub filled with things to do and customize yourself with. The playerbase isn't the largest, but it is dedicated. Hopefully the game and community continues to grow it's a lot of FUN!
发布于 2021 年 2 月 5 日。
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