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总时数 339.2 小时 (评测时 149.6 小时)
It's good stuff and it keeps getting better.
发布于 2024 年 11 月 28 日。
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总时数 9.1 小时 (评测时 5.7 小时)
Neat little tactical turn-based RPG. You control a hero who has been turned into a die, and must see them through the gauntlet that is the Dicey Dungeon: part magical nightmare world, part game show.

Each class has a gimmick that defines their playstyle. Even the simplest of these gimmicks is flavorful enough to make the class feel unique and interesting, and the more advanced gimmicks present both a genuine challenge and immensely fun opportunities.

Gameplay revolves around initiating combat encounters with creatures that are mostly puns. In these encounters, you'll roll a number of six-sided dice (determined by your class, level, and other factors), and must then apply these dice to your various skills, abilities, and equipment. Some abilities are simple, like a Sword that does as much damage as the value of the die you place inside it; some have specific requirements, like only odd/even values, or no values higher than four; and some have to be activated first by getting specific rolls. Furthermore, you can only have six "slots" worth of abilities equipped for a given battle, with some abilities taking up more slots (but generally being stronger to compensate). In the end, combat is a mix of luck and tactics that rarely, if ever, feels unfair.

Enemies have their own abilities and equipment that they have to roll for, and can do damage or apply debuffs to you based on their results. You'll quickly get a feel for how each monster plays, and it becomes easier and easier to approach these enemies (though some, like the Loud Bird, are just bastards).

Though I haven't gotten past Floor 3 yet, I've had fun each time I've played, and it's great to come back to for an hour or so every once in a while. If you like tactical battle games, especially dice-based ones, you can't go wrong with this.
发布于 2019 年 11 月 28 日。
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4
总时数 160.7 小时 (评测时 151.6 小时)
This review is from the standpoint of a competitive player already familiar with the game, intended for those who are also familiar with the game, but unsure about the quality of the port.

Pros
  • Offline gameplay is smooth and runs at full-speed easily.
  • Mechanically identical to the most recent arcade and console releases.
  • AC+R mode is toggled on by default. If you want to go back in time, switch to AC mode in the Game Options menu.
  • Adds arcade-only sidebars!
  • Dev team seems committed, some issues already patched out in the first 24 hours.
  • Self-published, adds a glimmer of hope for future releases.
  • Controllers and arcade sticks recognized by default, and full keyboard bindings are available as well as a separate menu.
  • Netplay allows inviting via Steam friends list.
  • New: Team French Caliburst was contracted to implement rollback netcode, and it's really good.
  • New: There's now a Quick Play lobby you can join and challenge anyone, without making your own room first.

Cons
  • Connections always read as 4-bars, and delay is significant across the board. Connections that were acceptable on PS3 are slower here. (Upside: connections are significantly smoother, no bursts of delay. Hopefully the standard delay is fixable.) Fixed by TFC's rollback implementation mentioned above.
  • Not much in the way of resolution support, and playing in fullscreen has issues. (If your monitor is >60Hz, the game will read 60fps but run faster. Fullscreen also seems to add additional input delay.) Resolved by TFC's updates.
  • Windowed by default, and resolution options are limited. (Default is 1280x720, native res, good enough imo.) Resolved by TFC's updates.
  • Game reads controllers, but assigns buttons incorrectly - though prompts will read "B" to cancel, you need to press "X", for example. Minor issue ultimately.
  • Windows decides who is Player 1 and who is Player 2 - the game does not ask you to select a side when you start. This also leads to issues like Windows treating you as Player 2, forcing you to bind keys for that side, while netplay only uses Player 1's binds. Only a serious issue re: netplay, since every offline mode works fine as 2P.
  • Tabbing back into the game if it wasn't on top causes brief (1-2s) slowdown.

Summary
It's AC+R on PC with rollback. As things stand now, it's only good for offline play, but netplay stands a decent chance of getting fixed. Keep your expectations realistic (we won't be seeing GGPO, for example) and it's absolutely worth a purchase.
发布于 2015 年 5 月 28 日。 最后编辑于 2025 年 3 月 25 日。
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总时数 285.1 小时 (评测时 163.9 小时)
Still the most fun I've had with a sandbox game in a long time, now with multiplayer.
发布于 2013 年 12 月 21 日。
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