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chroniz 最近的评测

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有 5 人觉得这篇评测有价值
总时数 25.0 小时 (评测时 13.2 小时)
There is so much wasted potential in this game. The production values for this game are on the right track. Lords of Shadow both looks and sounds great, and it runs at 60fps perfectly fine. For some, the biggest issue is that the game doesn't have too much in common with the previous Castlevania titles and is only borrowing its gameplay elements from God of War, Prince of Persia (Sands of Time trilogy) and Shadow of the Colossus. I'm fine with, nothing wrong about loaning the best parts from the masters. However, the game's very tedious combat and repetive gameplay keeps me of enjoying the game.

Gabriel can improve his moveset with combos by buying them with experience points. It is just unfortunate that in actual combat, you can barely ever utilize most of the different moves properly. While you're performing in-air moves, you can be brought down instantly by critters that can only attack on the ground level. Even with strong attack moves and long attack sequences, your enemies may not falter at all, making you just vulnerable instead. There are also wide lashing moves that allow you to attack far-by enemies for crowd control, but as it barely staggers anyone, it won't find much use in the game. Rather than trying out different combos, the player usually ends up repeating a few staple attacks against majority of the enemies.

Speaking of combat, the game's control scheme could have used some streamlining. There are some very different moves that are used by just one key/button in the game. For example, the player uses L2 to block and dodge roll in the beginning. But soon enough, you'll find that you use the same button for certain attacks such as gauntlet mash and a quick dash move when you're using magic. All of this variety add needless complexity to the game that doesn't really improve it in the end.

These are just some of my complaints of the game. With some tweaking, Castlevania: Lords of Shadow would have been easily a great game, but these issues unfortunately make playing the game very tedious and unrewarding.
发布于 2014 年 2 月 13 日。
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总时数 15.7 小时 (评测时 15.7 小时)
Bleak, post-apocalyptic setting provides a very immersive atmosphere, and gorgeous visuals and great pacing makes the experience memorable. Last Light is a thrilling FPS made with a golden heart.

Cheapness of stealth takes a bit away from the gameplay though, as it's very easy to abuse due to how the game's enemies treats the objects in dark areas (you're virtually invisible if you stay in the shadows, even if the enemy is next to you). Russian VO highly recommended for more immersive experience, although all the lines have not been subbed to English.

The new engine is also more optimized than the last one, so if by chance Metro 2033 gave you some struggle, Last Light should run without any issues with the same graphics settings.
发布于 2013 年 11 月 5 日。 最后编辑于 2014 年 3 月 26 日。
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