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Andrej 3000 最近的评测

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1 人觉得这篇评测有价值
总时数 18.9 小时
Lucas Pope's games have all applied a very certain aspect of game theory: there is no clear cut correct answer all the time. You must make a tradeoff in certain situations; a gamble if you will, and hope it pays off. In order to make the money you need to keep your family alive, you have to cut corners at your job, and even if you cut all the corners off until you had a circle, you still won't have enough to pay for all your food, heat, and the crayons your son wants.

Papers please is refreshing in that it doesn't guide you though to 100% completion in your first or second run. It's not gonna hold your hand with white paint on grabbable ledges, or a hint system on where to find all 160 star pieces. You make all the choices.
发布于 2022 年 8 月 25 日。
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总时数 3.8 小时 (评测时 3.5 小时)
spacebar simulator 2014
发布于 2015 年 10 月 31 日。
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总时数 5.4 小时 (评测时 3.8 小时)
the extensible mechanic seems quaint and enjoyable at first, and some of the other mechanics (switching between 8 and 16 bit) make for interesting puzzles, but after everything is "unlocked", the difficulty of navigating the map, along with the forgettable place names that you have to remember for a 100%, random battles with escape punishment, and sheer impossibility of the final boss fight (unfair!) makes this a less than satisfying game to beat. i havent actually beaten the final boss yet, but i doubt i will continue trying.
发布于 2015 年 10 月 22 日。
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有 34 人觉得这篇评测有价值
总时数 1.0 小时
Zenbound 2 is a puzzle game which provides you with a rope and an object, and you are asked to wrap the rope around the object. Wherever the rope touches, a 'halo' of paint is applied, and the main goal is to cover as much of the object in paint as possible. Pins or nails are sometimes placed at strategic locations which can make the task easier or harder, based on your point of view.

Though at times, it can be frustrating to get the rope to stick or slide where and when you want it to, this is an engaging and brain-bending puzzle game. There are numerous solutions to each puzzle because of the nature of the paint mechanic, but as the difficulty increases, the objects get more complex, and the rope gets shorter, you have to carefully plan your paths to make sure that full contact is made at the right depth levels before you move to other areas.

100% completion is impossible, so if you strive for that satisfaction, don't search for it here. Casual puzzle gamers and people looking to burn 15-20 minutes at a time will love this.
发布于 2014 年 10 月 17 日。
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