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celestialDrive 最近的评测

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I have played this game for four full years and it is bottom of the barrel for mobile games I've set my hands on, and the worst Yugioh sim, simultaneously. Nearly four thousand hours of putting up with it because it was the only yugioh game I could drag friends to.

When it comes to the yugioh side, there is a draw here: "I want to play two turn games, on the go" If that is your main concern over gameplay variety, persistent story modes, competitive PvP, character writing, deck variety and customisation, or accessible monetisation scheme, this game can work for you. It also has a fantastic soundtrack, even if you hear only the first 20 seconds of each track before a different one swaps in due to changes in the board or life points.

But god, everything else. The network connectivity issues force people out of the game when they queue up for matches (PvE and PvP both) or set up rooms. There is no persistent solo play line, so you just duel anonymous NPCs without context or dialog, forever. There is an actual Story Mode but it is event-locked and new players can not access the recreation of the Yugioh manga and anime. The game is also on an eternal "Manteinance Mode" unbefitting of the money it makes: every event is a rerun, there are no core fixes, it's an endless patch after patch of rehashed content.

The PvP is already ahead enough in the Yugioh power curve to dissuade hardcore nostalgics, and also so limited in options and scope compared to the actual tabletop that it feels like the worst of both worlds. I can not stress this enough: due to the nature of 4k Life Points in a game designed for 8k, every deck can end the game in a single turn regardless of board state. The inner PvP metagame is not ruled by the card pool, the deckbuilding, or even by luck or the banlist; instead the game gives specific archetypes activated skills that change the gamestate and make those decks the only viable ones on that month. That, and the paid cards.

Because Yugioh Duel Links, while letting players earn Booster Pack currency at their (admittedly slow) pace, also has straight up real money only cards. Three times a year, a special booster pack is released that regardless of Gem count players can not pull more than a few times, and must buy the rest. Invariably this pack has a few generic power cards that outpace the free options and are ran at 3 copies in just about every competitive list. And while this monetisation scheme is not "new" (00s card game simulators also asked for real money for digital cards), it is vastly out of step with current digital card games and mobage design both.

So yeah, this is absolutely terrible. Duel Links has its audience, but it's not serious yugioh players nor nostalgics of the series. If you just want to play Yugioh on the loo for four minutes, save yourselves the trouble and emulate one of the portable games.
发布于 2022 年 9 月 24 日。
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