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Cavior 最近的评测

正在显示第 1 - 9 项,共 9 项条目
1 人觉得这篇评测有价值
总时数 4.3 小时
Very fun way to teach people fundamentals of programming, algorithms (like sorting) and overall "magic" that comes with working on two dimensional arrays.
I'm glad they didn't remove the most important part of every software engineer - reading docs! Learn to not fear it, use it to your strength. It's not the best written documentation but it's definitely better than most i've seen ;)
If you always wanted to try out programming but didn't know where to start - this game gives purpose and visual representation of your coding.

The only thing you need to do is write working code ;)
发布于 10 月 15 日。
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有 6 人觉得这篇评测有价值
总时数 0.8 小时
I don't post negative reviews that often but...
Tl;dr
Go and buy Song of Conquest, you'll thank me
This game tries so hard to look like HoMM3 but fails to understand it needs to have it's own identity. I'm sure that creators love HoMM3 but i'm also sure they don't understand what made it so great.

Some more thoughts...

They tried to get some extra points on the nostalgia but... There's no nostalgia. It feels like another HoMM3 clone that is promoted as great "blast from the past" but the creators don't understand what's behind the HoMM3 success.

- Trying to replicate the old vibe using poorly detailed 3D models
- Designing modals and menus that feel more like for JRPG or mobile game. It's hard to put finger on what's exactly wrong, all of the information is there but it's represented in such style with such color choices, it feels... Cheap? Like slightly restyled modal from asset store?
- Units and their portraits - just ugly. The units itself - okay that's debatable, but their icons? I'm surprised they allowed it for a demo
- Maps show once again that someone don't understand how important is a color scheme you go with. The terrain uses the same color pallete as the elements you interact with. Maps look pretty as static image (as you can see on screenshots) but once you start "reading" the map while playing the game, you need to pay much more attention than in other games.
- That's debatable thing but... If you make such a big deal of picking a hero (a completely separate view to pick one of them), give them some character... Single voice line per hero that's being played when you click it, anything. I think Warhammer Total War has a great example how to do it on a single menu card while still keeping us immersed and informed on character's mechanics
- The fights itself, once again... Same but different and i don't mean any kind of nostalgia. Something feels off, like the core got ripped out of the OG game but then the elements around it... No thank you
发布于 10 月 10 日。 最后编辑于 10 月 10 日。
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有 35 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 10.1 小时
I've been thinking about this game since the release date, every time discouraged by the Mostly Negative reviews. I'm posting this partially because i just don't agree with it.

Everyone said it's terrible and... I loved it so much!

After few missions i finally felt it, it started to feel like I'm once again playing EYE. It's great, the hero feels powerful much quicker, i kind of miss the old loadout - 3 pistols felt a bit too much.

Great fast-paced shooter. Jumping around, popping various buffs and destroying everything on your way is very fun.

Don't listen to people saying it's buggy and unplayable. The maps are quite big but there's always a clear pathing to the objective. I got stuck a few times but i always got out. Anyone with basic "gamer sense" will manage.
Don't get me wrong, it's janky. But once you start feeling it, how you can abuse the movement etc. it becomes surprisingly addictive.

You can clearly feel the love for the Warhammer universe, all of the designs look great, the changing look of our dog companion is a very nice touch. It's a game with a soul, not just a product.

Give it a shot, Not sure about the fullprice but anything +/-50% - it's a steal!

EDIT: Since i posted this review, the rating changed from Mostly Negative to Mixed. I'm glad more people started sharing their positive experience with this game. Cheers!
发布于 10 月 4 日。 最后编辑于 10 月 19 日。
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1 人觉得这篇评测有价值
总时数 16.7 小时 (评测时 3.5 小时)
I'm having a blast with this one. Cute and funny party game, don't mind the review bombing - people expected offline option (and i get it why) but instead of just getting a refund they leave negatives without commenting on the actual gameplay.

If you don't mind constant internet connection, i guarantee you'll have tons of fun either solo or with friends

EDIT: Still fun to play, don't listen to haters
发布于 2023 年 9 月 20 日。 最后编辑于 2023 年 11 月 25 日。
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尚未有人觉得这篇评测有价值
总时数 7.0 小时
Fun Metal Slug-ish game in Warhammer 40k universe. Worth the money
发布于 2022 年 10 月 23 日。
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总时数 137.8 小时
Man, i do LOVE this fishing simulator.
发布于 2021 年 4 月 24 日。
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有 4 人觉得这篇评测有价值
总时数 10.1 小时 (评测时 9.8 小时)
Great throwback to oldschool
I discovered this game couple days ago when i was going through discounts. Oldschool-ish graphics brought my attention, i was amazed by how this game looked fresh and old in the same time. This will definitely discourage some people because let's be honest - you need to love pixelart to accept this game, if you hate this style, even a masterpiece will throw you off.

I'd say this game starts quite slowly, introducing basic mechanics that everyone should already know but it still a sign of good design. You'll learn how to fight certain types of monsters, how to navigate through map etc. I've never felt overwhelmed by amount of things i can or should do, there's always "just enough" to make me play that one more level. There's always something new, some new possibilities after finished level.

Let's focus on mechanics because they give a great modern twist I really loved. Character progression - during the game you will gain levels, every level gives you one attribute point which you can spend on Strength, Life, Spirit or Capacity (without getting into details). Every 5th level you gain perk point and i'd be honest, it's something that IMO should be redesigned because half of the perks is not that useful and I don't think anyone would need them. Maybe on higher difficulties, who knows...

This is why we love FPS...
But now, the bread and butter of this game - UPGRADES. Oh my god, i cannot express how great this is. During you shootings and exploration you will gain upgrade points which can be spent on weapons or spells (i will not talk about them because i kinda ignored them in my build - but i believe it's possible to use mostly spells instead of weapons). Almost every weapon can be upgraded into one of two possible forms, it's very important decision because once upgraded, you cannot switch or even go back to original state. It took me some time before i finally decided what i want but when i upgraded them, oh boy, it was AWESOME. I kinda miss the ability to refund the upgrade because i wasn't happy with my double smgs but i still used them and didn't complain much.

In terms of weapons, i'll keep it short. We have melee weapons, revolver, shotgun, double-barrel shotgun, smg, minigun, rocket launcher, dynamite even something similar to BFG! You can feel people at Buckshot love classic FPS and wanted to give a little wink to fans, half of the weapons reminded me other games and maybe that nostalgia made it even better for me. Every weapon feels great, sound, visual effect, screaming enemies. Using them brings pure joy

Welcome to Good Design Department
I'm gonna be honest with you - i was worried that i bought another roguelike game, but fear not! Just like good old classics - it has chapter split into stages. Every stage has X amount of levels and every chapter ends with boss fight. Be careful during your exploration, they were very cheeky with their traps and surprises. However, after some time you can smell the trap from a mile, it shows that they weren't so sure about map design but it's still good. I'm surprised that i never felt bored by their level design, good job!

And monsters, once again i cannot express how good they are. Every chapter has its own theme and because of that, monsters change as well. They look great, you can feel the payed a lot of attention to this and tried to make every one of them special. My only concern is that some of them are just reskins and mechanic-wise they work similarly but there's also a good side of this. Because of that with every chapter, instead of teaching us new monsters they can throw us into deep water and surround us with couple dozen of baddies.

Bosses are okay, they didn't really impress me but i cannot say they are bad. They have simple mechanic and the biggest obstacle is just fighting them + never ending waves of their minions, it's a good challenge to see if we are really "worthy" to go to another chapter.

Just go and buy this game, you will not regret it.

Tl;dr
Great game 8/10
If you miss oldschool shooters with modern twist, give it a chance! And finally, NOT A ROGUELIKE, just good old shooter with a lots of cool mechanics!
发布于 2021 年 3 月 4 日。 最后编辑于 2021 年 3 月 4 日。
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有 13 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 135.3 小时
Grind paradise
First, we need to address the elephant in the room - constant Monster Hunter references. It's obvious that people will compare it to the much bigger franchise due to the similar idea and mechanics but i think it should be taken as a compliment.

The core gameplay is focused on fighting with monsters - they are split into few groups, small, medium and large and the last group is the one you will constantly hunt for. Every monster has its weakness which you can exploit - cutting off arms, legs, wings and other body parts weakens them and brings you precious crafting resources.

In terms of gameplay, the most interesting part is fighting. Amount of tweaks and changes you can do: equipment, skills, mitamas (souls of ancestors that give you buffs) and teammates. That's one of the helpful and useless (depends on the situation) thing - you are able to assemble a team of bots (based on the story characters) that will aid you in your fights. Sometimes you will find yourself much more weaker than they are at the start of the game but in the late game they start to be less and less relevant and you start caring about them only as a meat shield.

Crafting is quite straight forward - gather X amount of Y resources and you can transform it into Z. The problem starts when you wish to craft specific type of weapons - you'll know the weapon recipe only when you gather every material needed for it. It makes crafting specific items a little bit trickier but you can always help yourself with some googling.

Visually the game already looks a bit old but it still holds its atmosphere. Peaceful forests and grasslands transform into wild arenas where you fight with terrifying monsters (i still cannot forget how one of them started creepily crawling to me after i cut off its legs). They all look great, some of them are less scary but still everything looks terrific. In terms of level design it's nothing special - arenas with corridors but i didn't expect anything more.

The game offers main story, hunt missions (used to farm specific monster ingredients), ruins (some sort of endurance challenge) and multiplayer. The last one is not so crowded but there's still some people on discord who look for playing buddies.

Overall i'd say this game is worth it for someone who likes:
  • Asian-themed games
  • Grind
  • Hundreds of possible builds
  • Sometimes a little bit weeb-ish atmosphere

I enjoyed playing this game but i don't think i'll ever come back to it. It's a good one-time adventure.
发布于 2021 年 1 月 20 日。 最后编辑于 2021 年 1 月 20 日。
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有 66 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 67.4 小时
I'll try to keep my review short because I don't wanna waste anyone's time...
Think twice before buying!
For the first 10 or so hours it was pretty fun - i came up with the same idea as everyone else. I thought it will be Stardew Valley with dark twist and for sure you can see it was their intention at first. Unfortunately they didn't know how to keep us busy.

Everything is a chore - farming, graveyard, automating processes(creating zombies), selling. Whatever you do, you do it because there is no other way of progression, you are stuck to one path - upgrade ur tools, upgrade graveyard+church, spend some time farming, wait for specific day to move the story further. Repeat whole cycle.
It seems like someone really wanted to cash out on Stardew Valley hype but didn't know how to bring life in this game. Most of the stuff you will craft cannot be sold to ANYONE - the issue is so big that there's a list on wiki which trader buys what. In a game where you spend most time crafting. Terrible design choice.

Most of the stuff i crafted during the gameplay was stuff i needed to progress the story, there was exactly ZERO times when i thought that i will craft something for fun.

And the most important problem - GRIND, terrible grind. You discover new tech by spending red, green and blue points, which you get by crafting. Every item brings only specific type and amount of points, and usually you will get laughable amount of blue points. I ended up spending about 1h just crafting gravestones so i'll have blue points to acces new technology - because at that moment i didn't have money to buy books from archaeologist.

Thank god for the zombies, gathering materials and crafting is designed to annoy you as possible. Example:
NPC X wants you to make Y for him.
1. Go back to your house
2. Figure out you are missing materials
3. You craft them but it takes some time
4. You craft thing that NPC asked you for
5. Whoops, too late, NPC will be back in next week, go do something else, have fun!

That's only one of the examples of how tedious this game is. UI, movement and even upgrades are bugged - nothing is thoroughly tested and i didn't even tried to break something. And they have balls to call it full version and RELEASE A DLC. Pathetic.

To sum things up. It reminds me scenarios from Pen&Paper RPGs where Game Master prepares some ridiculous puzzles that are barely solvable but from his/her point of view it's pretty obvious what to do next. Even Minecraft in Alpha days was much more predictable than this game. I'd like to get my 60h back but it's impossible so perhaps this review will save someone else's time...
发布于 2020 年 7 月 30 日。 最后编辑于 2020 年 7 月 30 日。
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正在显示第 1 - 9 项,共 9 项条目