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Chocoroom 最近的评测

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尚未有人觉得这篇评测有价值
总时数 0.1 小时
Good game. I played Deus Ex: Transcended version instead, which explains the low hours.

Different ways to go about completing your missions, and a nice variety of weapons and tools are available to use.
The game is a little janky, which is evident when performing stealth, or combat. The skills available allow you to enhance your preferred style of play. What I mean, is that you have to train (spend xp) yourself in certain expertise like lockpicking, swimming, environment (using equipment like ballistic vest or camo) to become more efficient in them. Your aim will go from inebriated drunk at untrained, to getting headshots from across the map with a shotgun at master. Swimming and environment are not very useful, so spend xp on your weapons of choice.

The game is hard when you first start, but gets significantly easier as you collect and install various augmentations. These are very important and some are super OP (spy drone & healing) when you get them leveled up to max. Max level healing and damage reduction augments make you practically impossible to kill, and movement augments give you super speed and jumping, which you can use to make an alternative path of objectives, loot, or to get around enemies.

One thing to mention, is that this game doesn't have objective markers. minimap, or map to view where to go. You are either verbally told (and able to review conversations in notes) or are given an objective to complete and you must figure out where to go and how to get it done. Review your aerial images, conversations, and notes to get login information, keypad combinations, and directions on where to go and what to do.

Fun, interesting environments, great soundtrack, immersive, and some may say that the graphics are ugly, but I think it really adds to the charm and style that the game is going for.
发布于 3 月 7 日。
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1 人觉得这篇评测有价值
总时数 99.8 小时
Buy this version before SEGASS delists it in favor of a more expensive edition with barely any new content.
发布于 2025 年 11 月 30 日。
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尚未有人觉得这篇评测有价值
总时数 366.5 小时 (评测时 321.9 小时)
haha, viking raids
发布于 2025 年 11 月 29 日。
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总时数 6.3 小时
Goated game, played it a long time ago
发布于 2025 年 7 月 28 日。
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有 4 人觉得这篇评测有价值
总时数 20.9 小时
抢先体验版本评测
abandoned by devs
发布于 2025 年 6 月 12 日。
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有 3 人觉得这篇评测有价值
总时数 67.0 小时
This game could be so good, but instead all the development and manpower put into this game goes to making battlepasses for stuff that nobody gaf about. Add new ships, new enemies, new locations, new mechanics, new weapons, new ANYTHING BESIDES COSMETIC SLOP.

It was already bad enough when the FOV was massacred to create a "Fair gaming experience" for console and PC players. Now, there's over 100 gigashits of data for a game that came out in 2018 with almost little to no new content besides story missions. Well done.
发布于 2025 年 2 月 11 日。
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尚未有人觉得这篇评测有价值
总时数 16.1 小时
finally I can play the Yamcha games now add 13 yamcha alts with varying levels of power
发布于 2024 年 11 月 28 日。 最后编辑于 2024 年 11 月 28 日。
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总时数 4.4 小时
What the sigma 2
发布于 2024 年 11 月 20 日。
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总时数 2.6 小时
what the sigma
发布于 2024 年 11 月 20 日。
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总时数 21.5 小时 (评测时 20.8 小时)
It's not really a game, more like a simulation.

Even though I recommend this game, I have big problems with it.

The whole idea is great, the only other game I can think of that is a good 3D physics-based creature evolution simulator is Wobbledogs. You can create an underwater environment and populate it with plants and animals.

Creatures generate with a head, body, and an optional part. A part is just a block with which you can change the dimensions of. This means there are no actual fin, tail, tentacle, leg, arm parts or parts of other shapes besides block, flat block, and cylindrical block. When you generate creatures, most or all of them will be genetic abominations. They will generate with tumor-like growths and usually die or live by somehow being able to swim. "Swimming" for a genetic abomination involves either vibrating two parts together, or flailing their malformed appendages to swim in a circle, or they don't even move at all.

Evolution is handled each generation. A creature can evolve a new part, change the dimensions, rotation, and/or location of a part, body size/color, behaviors and mechanics (Schooling, venom, thick skull), and change brain node configuration. I think though that evolution in this game is meaningless. I don't know exactly how it works, but I have never seen a species take advantage of their environment, interact with other species (Besides predator/prey), prefer certain foods, or really anything interesting besides ruining an actually good species that I made or one that was randomly generated. Nothing really drives evolution besides RNG.

I believe this game could have been better, don't know what the development is on this game if it's finished or not, or how many devs there are, but if you want to check it out probably get it on sale unless you really like this type of thing.
发布于 2024 年 11 月 19 日。 最后编辑于 2024 年 11 月 30 日。
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