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Load into casual, guy locks Ash. On Fortress. Total Aimbro. What a toxic ♥♥♥♥♥♥♥, playing an operator they like in a low-stakes match. Whatever.
Round starts. Perfect tactics, crouchwalk through the map for two minutes, then all run through the same door. Zofia throws a stun, Ash rushes in, we get gunned by Maestro. Probably cheating. Toxic. Never seen anything like this before
Ash between round: “Hey man, your stun caught me there, could you shoot it a little earlier or when I’m further from the door?”
Zofia: “sure bud.”
What a toxic piece of ♥♥♥♥! Imagine telling someone how to play, insinuating they made a mistake that might’ve hurt the round. Unreal. The nerve, blaming teammates instead of focusing on yourself. I’m sick to my stomach. I immediately say, “♥♥♥♥ yourself toxic bastard,” and leave the game.
Neither of DS2's siblings have imagery as haunting as King Vendrick, sitting alone in a dark chamber, reflecting on his fallen kingdom, only to inevitably become a husk that mindlessly paces the room, dragging his sword behind him.
DS2 strikes a tone that's unique to it, and sets it clearly apart from the other games.
On top of that, DS2 probably has the best NG+ system of the game. It actually adds new items and enemies, making it feel like the game has more replayability to it.
. While DS1 technically presents you with a few different paths to start down in the beginning of the game, only one is accessible to new players. DS2 at least presents you with 2 clear paths that any player can start from the beginning, giving more replayability, and a feeling of player agency.
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