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breaksync. 最近的评测

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总时数 5.4 小时 (评测时 3.9 小时)
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REMEMBA, YA GITZ
DA RED WUNZ GO FASTA
发布于 2024 年 12 月 3 日。
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总时数 56.0 小时 (评测时 55.1 小时)
Please let me give you more money, Sean Murray and Hello Games.

For the love of God, after all these free updates.
发布于 2024 年 11 月 30 日。
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总时数 36.0 小时 (评测时 2.7 小时)
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Amazing quality for a F2P game. If this is how they're starting, then this game is going to be fantastic.

Everything just feels good, though movement takes a moment to get used to (always sprint, slower strafe) and TTK/TTD is a lot faster than most games (which I personally appreciate). Shooting and movement are smooth, though the lunge/dodge can feel janky at times.
Customization of guns through a familiar CoD-style unlock system.
Great fast-paced shooter with a decently challenging, huge map 3 player co-op and incredible graphics.
Low punishment factor; Expedition failures are still rewarded for your effort. Revival is enabled in PvP, making medics with full heal revives important for team play (though everyone can revive, albeit slower and with less HP)
Some physical objects can be moved; certain abilities can send a crate or car sliding and kill an enemy player with impact.
And the intro mission was so engaging. Instantly described everything I needed to know about the world of Shatterline.

Frag Lab, you really hit the ground running with this one. I'm looking forward to how Shatterline evolves; I'll be there for each step.
发布于 2022 年 9 月 16 日。
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