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breadless 最近的评测

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1
总时数 1.7 小时 (评测时 1.3 小时)
its so peam..
发布于 2025 年 12 月 9 日。
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总时数 401.5 小时 (评测时 393.7 小时)
cool game
发布于 2025 年 11 月 24 日。
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总时数 45.3 小时 (评测时 4.7 小时)
peak
发布于 2025 年 2 月 28 日。
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总时数 4.6 小时 (评测时 2.7 小时)
This game is not great. The only good thing I can say about the game is that the art is good. This game is probably the most bare bones incremental game I've ever seen. The are like 3 mechanics total in the game. You've got your list of producers that passive get you money, a research tree to boost things, and lootboxes. I guess you can click too, so make it 4 things!

The producers are pretty standard, think Cookie Clicker but no upgrades! The passive tree is basic, you get a clicking path and a producer path; both are lackluster. Getting the research points for the skill tree is also done very poorly. Instead of giving you a choice to invest your research points or money to acquire research quicker, you're left waiting for level ups(?) after accruing however much money is need or opening lootboxes. LOOTBOXES YAY!!! At least the lootboxes aren't purchasable with real money(yet) so that's nice. The only way to get lootboxes is spending gems you've gained from achievements or from your DAILY free lootbox with a 24 hour cooldown. Loot boxes give you a nice amount of cash and a little bit of research points.

I think one of the main problems, besides the uninspired gameplay, is that the scaling seems to be done VERY poorly. The point I'm at in the game has me just WAITING for anything to get done. Money comes in at a crawl, research points are drip fed, and I've exhausted all of my gems after getting sick of waiting. Since there is no upgrades, spending a single dollar more on the earlier producer units is a huge waste. Costs go up exponentially, while income goes up linearly. My 51st printer will cost me $20 million and give me a whopping $2/s. Now THAT'S what i call passive income baby!

Ah, while writing this, I finally leveled up to 20! I was able to get "Double Extractor Efficiency," which now leaves me at getting around $300k/s. Time to wait a few more hours to see what I can do next!!!

Don't waste your time with this one. It's funny that an idler has me not wanting to waste time on it. The game is $4 for maybe a nickel of depth. I hope the dev does something with this game, but that's just some wishful thinking. There hasn't been an update since the end of October, and most of the previous patch notes seem to not have anything noteworthy (except for lootboxes lol).
发布于 2023 年 12 月 21 日。
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总时数 6.8 小时 (评测时 0.8 小时)
The crashing and request board issues are FIXED!

The game is a fun little farming sim with cute graphics, chill gameplay and has some nice progression in it already. I'm having a great time with it so far and hope we get to see more content for it in the future!
发布于 2023 年 12 月 20 日。 最后编辑于 2023 年 12 月 21 日。
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一名开发者在 2023 年 12 月 21 日 上午 3:08 作出回复 (查看回复)
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总时数 652.8 小时 (评测时 652.7 小时)
pogger
发布于 2021 年 11 月 30 日。
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总时数 109.5 小时 (评测时 50.7 小时)
pog
发布于 2020 年 11 月 28 日。
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总时数 11.0 小时 (评测时 11.0 小时)
I learned how to use a mouse with my left hand. 10/10
发布于 2016 年 1 月 22 日。
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