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Need...to...get out...
Following the Grand Industrial Reform of 2024, where corporations became the leading economic power. Five corporations rose to the top, known infamously as 'The Fearsome Five'. The Fearsome Five continuously battled over branches of industry, control of geography, recruitement of able bodies, etc. By the end of 2028, between the parties that composed The Fearsome Five, every industry had been cornered, controlled, and beaten into submission. This naturally caused heated competition between the remaining corporate entities. These five and their struggle for power resulted in death, intimidation and sabotage, time and time again.

2052, war breaks out, 'The Big One', and corporate chairmen capitalize on the distraction, expanding their already ridiculous level of control beyond the realm of industrialized production and business meetings.A new governing body is bred in its entirety...The National Board of Directors, a.k.a. Chiron Incorporated. The unholy fusion of what was previously The Fearsome Five...
The Future is in our grasp.

2053, The Great Decimation is full fledged, a time of attrition. The Great Decimation knew no limitations, spanning across multiple continents and involving the majority of the world's nation states. This undoubtedly reshaped the geopolitical spectrum; rendering vast areas of our world uninhabitable due to radioactive fallout. The country's Eastern borders ignite with conflict. Nearing the bottom of their military-industrial resource pool, the current Board of Directors blames the failing war efforts on the indeciseveness of the current Government.
...Thus Chiron rears it's ugly head. Immediately after the nuclear fallout of 2059, Chiron deploys privately funded military powers to establish a new order...

...We triumphed over enemies lurking at our doorsteps, we must now prevail against the foes hiding in our very flesh.

The Nanophage is undoubtedly one of the most insidious conditions known to the contemporary medicine that now exists within Poland. It exclusively attacks cybernetically augmented organisms (which, in case you were wondering, is literally everyone except a religious group known as 'The Immaculates' who refuse augmentation of any kind).
The Nanophage, being a software-based disease, can be contracted both digitally and biologically. Early onset can trasmit via wireless networks; later stages becoming physiological.

Thanks to A fatal programming flaw in the nano-machines; what was meant to assist in marrying flesh and metal, now causes these very same nanobots to reject the host organism. Your implant treats you as a hostile and foreign entity enabling autoagression and rapid deterioration of the host. The 'AA Glitch' becomes even more horrifying once one realizes that if only a single nanobot is running in error, every single child bot that it builds will share its same flaw. Recursive rot ad infinitum.

Here he comes, you better beware,
He'll eat your dreams, he'll suck you dry,
The leech is here, it's too late to hide.


You are Daniel Lazarski (played by Blade Runner's Rutger Hauer), you are a leech, a dream eater, an Observer. Observers are a specialized police unit, tasked with conducting neural interrogations using the DR-3AT implant, a.k.a. the Dream Eater. This allows an Observer to connect to the subject's cerebral cortex via thier neural implant (allowing them to extract information from the host, whether alive or dead). The Observer program was introduced amid the turmoil that was The Great Decimation, for the purpose of extracting information from captured prisoners. After the war, Observers were introduced into civil service.

It's worth noting, however, that the use of the Dream Eater technology takes an incredibly heavy toll on the Observer's mind. Delving into the memories of others causes tremendous emotional strain that prolonged experience will cause a loss of faculties within host and spawn a plethora of mental disorders.


While this may not be a traditional review where game mechanics are broken down and I give a certain # out of 10 as means of conveying arbitrary importance/value; I wanted to share a little bit of the world, the feeling that holds Observer upright. IF the universe/story sounds interesting to you, buy it.


...if not, well, why are you still reading this?
发布于 2018 年 4 月 10 日。 最后编辑于 2018 年 4 月 10 日。
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总时数 1.1 小时
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Tip: Press "W" to walk forward.
发布于 2018 年 1 月 9 日。 最后编辑于 2018 年 1 月 9 日。
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总时数 41.0 小时 (评测时 36.4 小时)
Opus Magnum, a puzzle game where your creativity is just as valuable as your ablitity to calculate.

TL;DR: Worth full asking price, Opus Magnum is an amazing title that inspires the engineer, artist and alchemist within us all. 9/10

Prior titles from Zachtronics, such as TIS-100 and Shenzen I/O, were a blast, but through the rigidity that is inherent in the environment of both titles (via the limitations of assembly programming/computer science principles), creativity is sacrificed and you must force yourself to see solutions that are appropriate within the context of the games logical limitation(s).

PROS:
+ This is where Opus Magnum really shines and easily becomes the most accessible title from Zachtronics. You aren't simply given a manual and then 'stuck' within certain low-level logic operations (transistors, logic gates, binary manipulation, registers, etc.) guiding your design decisions.
+ In Opus Magnum, you aren't looking for THEE solution, you are given the freedom to invent ANY solution that assembles the necessary output (product) from the originally provided reagents.
+ Opus Magnum is a beautiful visual representation of algorithms. Algorithm being defined as : A finite set of unambiguous instructions that, given some set of initial conditions, can be performed in a prescribed sequence to achieve a certain goal and that has a recognizable set of end conditions.
+ The pool of 12 instructions that is utilized when 'programming' life into your various alchemy related mechanisms is elegant and effecient. Not having to actually write these instructions, but merely snap them into the timeline, births the freedom of creativity I was mentioning earlier.
+ EDIT (1/24/2018): Sigmar's Garden. I've finally gotten around to Sigmar's Garden and it is simply wonderful. Sigmar's Garden is a 'mini'-game within Opus Magnum where you move elemental marbles around in hopes of matching them in such an order that allows the board to be cleared entirely.

CONS:
- WHY IS THERE NO 'BACK' (<--) BUTTON after automating the system? You have stop, step, and play, but when debugging, a simple back button would work wonders! Especially on longer solutions where your code (instructions) run for a considerable amount of time before reaching the appropriate section you wish to alter.
If you don't pause the cycling of your machine prior to this section of interest, you will have to run it again, from the beginning, and 'catch' the spot you want to edit.

SHAMELESS PLUG:
Check out some of my current working solutions:
https://giphy.com/channel/kylenull
发布于 2018 年 1 月 1 日。 最后编辑于 2018 年 1 月 24 日。
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总时数 184.2 小时 (评测时 181.0 小时)
Loved the game, spent hundreds of dollars and hours on it. ABANDONED as of 6/13/2017. Don't bother.
发布于 2017 年 6 月 13 日。
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总时数 0.3 小时
19 minutes = 100% completion (695 cheeves).
Nothing noteworthy here.
I idled the game...

Blah, seems the achievements are the only redeeming quality.
I don't recommend, even though I know you are going to play it.
发布于 2017 年 3 月 16 日。
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总时数 25.5 小时 (评测时 9.3 小时)
- Buys game for 2bux
- Boots game for a minute to see what it's like (looks pretty cool after all)
- Looks at clock 2.1 hours later
- OH ##$$, I'm going to be late to class

PROS:
The graphical styling is a shout out to archaic hardware capabilities; old school feel.
(it's on Linux :D )
Runs smooth as silk! Flawless presentation.
Gameplay is solid, I mean freaking solid! Tight controls/mechanics.
(it's on Linux :D )
Watch out, it's addictive. As I mentioned above, time kind of disappears once you fall into groove of the game and get caught up in trying to beat your own personal best (survival time).
Oh yeah and it's available on Linux.

CONS:
Only con would honestly be if you have no experience with FPS games...

I would write more, but I kind of just want you to experience it for yourself. Totally worth full asking price (5 dollars) having spent less than that I almost feel like I need to buy a copy for someone just to support this masterpiece.
发布于 2017 年 2 月 21 日。 最后编辑于 2017 年 2 月 21 日。
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总时数 20.9 小时 (评测时 19.5 小时)
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The Wild Eight is a low-poly survival/crafting game. Your plane has crashed in Alaska and it's up to you and anyone else who is alive (up to 8 players, obviously) to gather supplies and survive the harsh environment.


++PROS++:

+Graphics. This is obviously personal preference, but the graphic styling of this title is a low-poly/high-res mashup that works all too well, creating a very unique feel.

+Audio! The soundtrack to this game is rather enjoyable. I sat in the title screen for a minute waiting for a buddy to setup a server and was surprised that the track playing was actually creating a sense of anxiety...perhaps foreshadowing.

+Cannibalism! Do I really need to explain? I may or may not have eaten my brother...

+Explore your map and push the limits of staying away from camp. Everytime you think you have enough food and inventory slots unlocked, the wind and wolves will remind you otherwise.

+Collect cooperatively. Set up a battle plan and assign roles to your group instantly. A buddy and I survived 26 days (a 3 hour play session) by having him hunt/build traps while I ran around and gathered the necessary supplies to craft said traps.

+Crafting is splendid, even in Early Access. It comes across as a little shallow at first (if you have played any other titles in the survival genre), but that's something I'm willing to accept considering the current game state. If you finally start to get ahead and have a nice little stock pile of supplies and food, start putting out storage chests at camp. Lumber and ore are the big players currently, collecting these in combination with unlocking different crafting recipes in your workshop allows the upgrading of your tools and structures: (axe and pickaxe--->Bone Axe/Bone pickaxe, etc.).

+You'll have to hunt. Right now hunting is basically crafting stun rocks and hurling these stones of stun at unsuspecting wildlife and then sprinting up and beating them OR you can set up a flurry of traps and 'herd' the animals into them. It currently takes about 3 traps to knock a full health animal down into chow.

+Skill Points/Skill Tree is realistic. You can level up your mobility(speed/sprint), your backpack's inventory capacity, the drop rate from animals/resources,etc. The way I see this is the longer you have survived, your character 'hardens' up. Can carry more, run faster for longer, etc.

+There are actually quests! So surviving was hard enough, right? Now you have the opportunity to follow side quests and explore abandoned facilities, settlements and labs. This adds a level of depth to the game which isn't 'needed' but is definitely appreciated.

+It's hard. That's right, I said it. You will get frustrated, you will panic, you will die. Accept this and try your best. Try not to freeze to death as you venture out.(hint: build a campfire right behind the resources you are harvesting and then you can work, relatively safe and relatively warm). If you die, that's it. You lose all that hard work you put into leveling up.

--CONS--:
-Multiplayer servers (as stated in other reviews) were maxed out and this caused connectivity issues. The devs however have actively replied on the forums and stated that they are aware of such and are putting more servers online.


Last words:
One of the few early access titles that I would actually encourage players to buy. Even in it's early access state, this game is worth every penny($19.99). I can't wait to watch The Wild Eight continue to grow/update and 'survive' the sh*tstorm of disappointing Early Access survival titles that plague the Steam Marketplace at the moment. Do yourself a favor (especially if you like hard games) and get this gem asap.


**REVIEW UPDATE AS OF 2/17/2017**
Thanks to 2 or 3 patches: (these are some of the updates that I've personally appreciated and noticed in game)
You can now load a saved game without breaking UI.
You can also select a region when joining or creating a server.
Animals and buildings have all experienced multiple upgrades (buildings now provide immunity from blizzards and additional 50% cold defense and animals that have less than 25% HP are inflicted with a -30% speed debuff.)
Weapons have had their bleed/stun chances altered(increased).
EASY MODE IS AVAILABLE...that's right. If you thought the game was too hard originally, this option now exists. The effects of cold and hunger are reduced and you don't lose skills and structure levels upon dying.
Campfire's have HP (something so simple being so game changing).

Of course there are more bugs that have been fixed, items updated, etc. Make sure to check out the patch notes frequently. This game is moving fast. The devs are A+ in my opinion!

Check out the FAQ:
http://psteamcommunity.yuanyoumao.com/app/526160/discussions/0/135508489637089295/

Updates (since release into EA):
http://psteamcommunity.yuanyoumao.com/games/526160/announcements/detail/240217180981959374
http://psteamcommunity.yuanyoumao.com/games/526160/announcements/detail/240217512921348745
http://psteamcommunity.yuanyoumao.com/games/526160/announcements/detail/240217512933006981
发布于 2017 年 2 月 10 日。 最后编辑于 2017 年 2 月 17 日。
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总时数 457.0 小时 (评测时 352.5 小时)
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TL;DR: After pumping 363 hours into DayZ, I can confidently say that this game has potential, yes, but possessing such simply isn't enough when DayZ has had years to expand and build on aforementioned potential. Instead, DayZ has possibly turned into the biggest tease on all of Steam that is NOT worth the $34.99.

Positives
+ The graphics (especially after the migration to dx11) are stunning.
+ The elements (rain, fog, etc.) are wonderfully done
+ The combat system/integration of inventory. It's an incredibly stressful experience to load a weapon by having to hit 'tab', find your gun, take the clip out and putting in an empty slot in your bag, dragging bullets into the clip, dragging the clip back into your gun and hitting 'r'...all while taking fire and avoiding the zombies attracted by such.
+ The health system. The health system makes you eat, drink, find warmth, get dry, use bandages or morphine, take antibiotics, etc. for the purpose of maintaining your status bars. These bars are the "hungry", "thirsty", "bleeding" status bars which range from lime green (100%) to red/brown (you f**ked). Other survival games I've tried out have obviously incorporated the status bar idea into their title as well, but this is one of the very few things I feel DayZ does best.

Neutral
= Weapon customization is borderline non-existent at the moment. You can find a few generic scopes and whatnot, but that's about it besides clips and ammo.
= Crafting is something that isn't found outside of your inventory menu unfortunately. You can't run around and build bases or craft improvised pistols. Simply put the crafting system boils down to putting tablets in water, making a splint out of rags and a stick, making a fireplace, cutting up some shirts for rags, hitting a rock on a rock to make a sharper rock and you can make improvised supressors out of duct-tape and an empty waterbottle. Other features similar to these have came and went since my time with DayZ as it seems like everytime they append a new feature, one that existed prior bugs out.

Cons
- Performance instabilities
- Nothing mod friendly, no workshop integration after all these years flopping about in the wind
- The loot systems
- Vehicular anything
- lack of wildlife, weaponry, vehicles, activities, character models, etc.
- lack of focus or direction from a project stand point
- no base building
- The fact that after 3+ years, DayZ's store page still says we 'estimate' "reaching Beta version with all key features present will take more than one year from current stage." RIP

Final Words
1.) First and foremost, DayZ is a ridiculously fun survival horror, zombie, open world, military pvp game despite being alpha access. And that would be enough...if DayZ was the only game in it's genre. No one can be bothered with DayZ's 35 dollar price tag when games like Miscreated are lightyears ahead already.

2.) We have games that are finished, Arma 3 is my example here, with mods like Breaking Point and Exile on the Steam Workshop that simulate and provide a very polished, entertaining DayZ-like experience, ON THE SAME MAP EVEN (Chernarus). You can argue pros and cons in terms of what you do and don't like within these mods (weaponry, ui, vehicles, etc.) but the point is that they are finished OR actively maintained by a group of dedicated individuals who produce results in a timely fashion.

I've wrote several reviews on DayZ in the last couple years and I always end up having to delete or edit them as the game is 'developed'. This is my final edit/publication though as I've explored the genre that encapsulates DayZ well enough to have formed this final opinion.

DayZ originally grabbed my attention thanks to the hyper stressful combat situations and player encounters. I had originally written a positive review too. The adrenaline and anxiety combat scenarios place on you within DayZ is unique and perhaps one the most noteworthy features of the title.

HOWEVER, everything about DayZ that isn't the initial combat experience trips up or falls short of other titles and their abilities. DayZ had a real chance at being a revolutionary MMO/survival hybrid, instead, it fell on its face and opened the gate for developers everywhere to see this great idea brought to life via their own titles.

I love you DayZ, but sometimes when you truly love something, you've got to let it go...good bye sweet prince.
发布于 2017 年 1 月 9 日。 最后编辑于 2017 年 1 月 9 日。
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总时数 11.6 小时 (评测时 6.9 小时)
Simply amazing. I highly recommend this game!
Requires that you listen...carefully...(headphones are a must)
Use your wits. Keep notes and hopefully the Russian won't find you before you are able to locate all the codes. Good luck, as the codes don't save or carry over (writing them down won't help). A game hasn't ever made my palms sweat like this--full blown stress response.
Whoever made this obviously has a knowledge of the deep web as some of the sites are references to legit 'resources' that can be found far off in the dark web IRL. Prevent yourself from being kidnapped and/or hacked (reflexes required)
What are you waiting for...the clock is ticking.
10/10 what an experience.
p.s. Don't play this game if you are easily upset by graphic content.

...Wait...sshhhh....did you hear that?
发布于 2016 年 7 月 7 日。
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总时数 78.8 小时 (评测时 63.9 小时)
-------------------------------------------------
ORIGINAL REVIEW:
This game told me it loved me, made me trust it, and then violently took advantage of me.
10/10 would sacrifice anus again
-------------------------------------------------
SERIOUS REVIEW UPON COMPLETING CAMPAIGN ON NIGHTMARE:
This game is one of the few 'Triple A' titles (of the last three years) to drop and not leave a sour taste in my mouth. I was so nervous that it was going to be all hype...and for once...A game was able to not only live up to expectation(s), but DOOM has successfully exceeded them. The ultimate homage; a hat tip to the Great Grandpappy of the FPS genre.

PROs:
+The Level Design+ --- Expansive arena type levels with a focus on the z axis/mobility.
+The Enemies+ --- Hello, you beautiful bastards you.
+The Items+ --- Yes, the items. I can't tell you the last time I was stoked upon seeing a gigantic glowing green shield or chest piece. Would it be DOOM if it didn't have keycards? NO IT WOULDN'T, so you collect red/yellow/blue keycards. CLASSIC.
+The Upgrades+ --- You literally punch a drone in the face to unlock mods for your weaponry!!
+The 'No-Reload' Aspect+ --- Wouldn't it really suck if six shots into a mob of demon spawn you had to take a knee and reload that shotgun of yours? Yeah, IT WOULD SUCK A*S. DOOM knew that in advance and took the liberty of saying, 'RELOADING IS FOR P*SSIES'.
+The Momentum Of Combat+ --- Low on health? You'd better rip and tear your way into the fodder for health and ammo. Glory Kills...tasty, delicious, glory kills. Looking for cover? TOO BAD NERD!(ps. you low on ammo? Chainsaw a motherf*cker and make it rain munition(s)).
+The Implementation of Double Jump+ --- I feel like I shouldn't even need to explain the obvious possibilities of this one...
+The Story+ --- While it won't go down in history as an emotional drama full of interesting character developement and plot twists, it was still satisfying to unlock the little mysteries that are hidden throughout hell/mars. The Dr.'s Voice alone made the story worthwhile.
+The Soundtrack+ --- google Mick Gordon, that is all
+The Advanced Settings Tab+ --- Get ya nerd on and track your cpu/gpu stats along with your FPS and resource usage in the top right hand corner of your screen.
+The Power-Ups+ --- Did I just snag a red orb that allows me to literally rip demons in half/disembowel them with my bare hands? OF COURSE YOU DID! DON'T BE A DUMB B*TCH!

Enough strokin DOOM's Ego, here come the CONs: (many of which are minor and more of personal complaints vs. being game breaking features/functions)
- Multiplayer, although it is entertaining at first...it quickly loses it's appeal.
- Speaking of multiplayer, why no co-op campaign? FEELS BAD MAN
- A few place where you get 'stuck' on BS decorations in the level...I've been murdered by a one inch elevated rock/platform several times. Got stuck 'in' the levels as well a few times throughout the campaign. Nothing too major.

Final Rating for DOOM:
9/10 -- Easily THEE best FPS single player experience I've had in the last 8 years of gaming. I HIGHLY recommend DOOM to any who have given it some thought but experience doubt or hesitation.

Final Words for DOOM:
Obviously DOOM attracts a certain type of player...with that being said: If you didn't like the originals, didn't play them at all or don't usually like FPS games, then don't buy this, plain and simple.
发布于 2016 年 6 月 7 日。 最后编辑于 2016 年 6 月 7 日。
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