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Prime Minister 最近的评测

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有 7 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 6.9 小时
抢先体验版本评测
The game is unplayable. Textures would never load, and it wouldn't let me leave town. This is after waiting 2+ minutes just to get INTO town.

Unacceptable.
发布于 2025 年 11 月 24 日。
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有 4 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1
总时数 1.0 小时
This game is a worse Dark Souls. Not even worth the $6 it's on sale for.
发布于 2025 年 10 月 5 日。
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总时数 0.3 小时
Couldn't even get this to run properly. Such terrible performance, even on low settings, even trying many of the "solutions" the community has posted to try to make this work.

This is not OK.
发布于 2024 年 8 月 7 日。
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总时数 5,772.8 小时 (评测时 3,033.9 小时)
3000+ hours and still going strong. It's got its quirks, but the play time speaks for itself.
发布于 2022 年 10 月 28 日。
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总时数 20.5 小时
I was hoping for a spiritual successor to Master of Orion 2 that captured the magic of grand space battles with some modern game design quality of life improvements, but instead found a watered-down 4X where visual appeal clearly took precedence over playability.

Master of Orion 2 forced hard choices on the player and made various strategies required, depending on your focus. The tech tree allowed only one choice per node, and while some were obvious, the benefits of the option not chosen couldn't be ignored; thus, stealing tech from your neighbors was encouraged to close the gap in power between you.

Ship design was a core mechanic of MoO2 where the choices you made dramatically affected your ships' performance in epic space combat. Both the epic space combat and the ship design are moot; most battles are resolved with auto battle, and the real time aspect makes control annoying, so you just hand it over to the AI anyway and watch as your ships make some bone-headed choices that could even cost you the battle. There's also a "best" ship design at each tier. Of course, the auto-upgrade variants sometimes decrease your ships' stats, which just doesn't make sense. It's like the numbers are pointless.

Colony management is a nuisance. It wasn't great in MoO2 but at least I could ship pops between planets without spending several turns worth of production! Now, you can't even build freighters to deal with food-poor planets, and need an early-ish tech to make your third colony survivable if it's not on a food bearing planet. Interplanetary administration isn't a valid replacement, since it only applies within a system.

There are plenty of other mechanics I disliked, but the biggest issues are those above. Stellaris, for all its faults, did it better. And I wasn't a huge fan of Stellaris' overly complicated mechanics.
发布于 2020 年 8 月 30 日。
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有 8 人觉得这篇评测有价值
总时数 7.5 小时
I don't get the popularity of this game. For something rated "Overwhelmingly Positive", I was not at all impressed.

The game has a horrible, clunky interface for you to manage your kingdom, or duchy, or whatever. Not that I could really tell the difference, because if you're not the king (or cultural equivalent), you don't get a border around your territory; all you can see are kingdom boundaries, so you have to click through all of your titles to look at the Region view and piece together your part of the world.

Once you've actually managed your kingdom and are waiting for things to happen, you... sit patiently and wait for things to happen. Even on 4x speed, once things were relatively settled, I ended up waiting 30 minutes for something of interest to happen - because you can't just declare war for fun, you have to have "Casus Belli", which requires that you successfully procure a claim to a nearby territory (at a whopping success rate of ~5-10% per year, which takes about 15-20 minutes to power through), or that your neighbors are of a different religion. So if you want to expand, you need to hope that your chancellor can procure a claim for you, or that your plot succeeds (because hey, murdering your brother is cool), but that also involves waiting. So I wound up sitting there, waiting for the game to be interesting, and wondering why people loved this game so much.

Six hours later, having had to restart twice because my very young successor (sucks to not have a male heir immediately) did nothing while the Regent told me I couldn't do all of the things I wanted, like revoking the title some formerly-loyal vassal had when they formed a faction to team up on me and rebel. But, of course, the interface shows you none of this, because people plotting to rebel is apparently a minor notification, not major like some dude teamed up on you in a war you struggled to start. And when you do notice, you can't do anything, because even though the interface shows you the requirements to take certain actions, it reported all requirements met and STILL would not let me do what I wanted. Having to resort to Google to figure out why I can't do anything is bad design.

Not for me. And I don't see what it is about this game that everyone is so interested in.
发布于 2014 年 12 月 7 日。
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总时数 1,511.2 小时 (评测时 223.7 小时)
There's a magic place between simplicity and complexity where some games lie and impress you with the thoughtfulness and finesse of the product. That's what Path of Exile is; a phenomenally well-engineered game with incredible depth for the hardcore gamers and the haphazard leveling fun of a good ARPG. It takes everything Diablo II was and improves on it; there's really no question why this game is still wildly successful and Diablo 3 struggled for players mere months after its release.

At the low, low price of "free to play", you'd be doing yourself a disservice if you didn't try it. I bought stash tabs because I played enough to need the space. And you know what? I might do that again. I need more space for the stuff I keep finding because I keep playing.
发布于 2014 年 6 月 13 日。
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总时数 41.3 小时 (评测时 25.2 小时)
... There's a secret Gauntlet (NES) throwback level. YES PLEASE.

The classes are actually diverse (unlike the Gauntlet series), the combat is satisfying, the game is relatively difficult on "Medium", there's a sense of customization and progression via purchasing upgrades... Yeah, this game has everything I want out of a multiplayer roguelike.
发布于 2014 年 5 月 26 日。
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