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总时数 4.2 小时 (评测时 3.0 小时)
抢先体验版本评测
Caves of Qud is one of those special kinds of games that the more you play it, the more you'll discover. It has so many things going on at once, whether you're aware of them or not, that it would seem overwhelming in similar titles (though to be honest I've never played a game quite like it), but manages quite well to let you discover the elements that are important to you and let you focus on them. The level of thought and detail put into the game is immensely impressive; sure, you'll die a lot, experimenting and learning from each death, but the world of the game very much feels like an actual world, with its own rules and laws and tons of unique treasures and interactions to be found.
发布于 2016 年 11 月 28 日。
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有 6 人觉得这篇评测有价值
总时数 98.9 小时 (评测时 72.0 小时)
I'm not the greatest at writing reviews, so I'll start with the basics: Should you play Perpetuum? Yes! Now that we have gotten that out of the way, let's get into "why" you should.

Perpetuum is a very interesting and deep game that you will hopefully spend many hours playing. There is so much that game offers you from mining/harvesting materials to crafting various commodities to running various assignments for different factions to base building to combat... The only true limit is your imagination (and the time and NIC you are willing to invest). Taking the time to plan out and finally outfit the perfect combat robot you have been hoping for, hopping from island to island to make that next big sale, or sneaking around an island full of hostile enemy players hoping to find that next big artifact stash is a lot of fun, especially when you take the time to invest in both your skills and your gear.

"But running missions and gathering materials is boring, and fighting enemies is either too easy or too hard!" Please ask yourself - what is it I really want to do in Perpetuum? Do I want to build large bases in the PvP islands, fight enemy corporations, or maybe even collaborate with other players to corner the market and make a ton of money together? Whatever the answer, you will probably want to join a player corporation that has similar goals. Not only that, but you'll hopefully find a group of interesting and fun people to play with; and don't think you are limited to just talking to your fellow corp members! Not only can you create your own chat channels, but there are global channels like General Chat and Help Chat as well. You are in control of what you want to do in this game.

"But I hear that there is a low player population - what does that mean for me coming into the game?" This is another valid concern; after all, who wants to shell out their hard-earned money for something and not have fun? Steam statistics are only one way of seeing part of the game population online at a given time, and you are able to leave any chat channel except for you corporation's channel and either the terminal or vicinity channel for the island that you are in or on. As such, it will look as though there aren't many people on. At the same time if you are interested in the game, hopefully you will try the game out, find something that interests you and maybe either get your friends to play or find a group of players to hang out with in-game. The population problem is something that needs to be addressed, but we can't address it of you aren't playing with us!

"But what about the community? Are they mean? Salty? Tell me more!" Well, in my time playing the game I've seen General Chat be very quiet for a decent period of time, then someone speak up and everything begins to cascade from there (usually). People are mostly very helpful and pleasant to either speak with or joke around with - always feel free to ask questions! Are people going to respond every time you say hi? Probably not. But the longer you are on the more players you will run into and in turn the more opportunities you will have to talk to people who have similar interests, senses of humor, etc. I lucked out when I joined my first corp, and I hope that you do to!

"The whole daily allocation of extension points (EP) thing turns me off." Okay, I won't argue that this is a more niche game in that sense. A lot of MMOs out there certainly let you level at your own pace and ultimately hit a maximum power level. But if someone has spent the time investing in a particular skillset in Perpetuum, they are doing so because they are interested in it. That also means that they probably aren't good in other areas of the game. You are able to respecialize your character (for an amount of paid-for currency relative to how many skills you want to retrain and the levels of those skills), but you hopefully will start out with an idea of what interests you and only need to make minor alterations or pursue new skill areas moving forward. You can (almost) totally wipe the slate clean if you wish to too (you cannot respecialize your initially spent extension points, so DO choose those wisely!). If you want to gain EP at a faster rate, there is always the option of either buying ICE (basically a 50% EP booster for 30 days that also does not require you to log in every 3 days to receive EP) via the cash shop or via in-game NIC on the market.

"Wait, I have to log in every three days?" Well, yes. Here is why: the log-in system, just like the skill (extension) system is meant to encourage long-term play. It is a good way to encourage community participation and growth, especially since this is not a subscription-based game. Hopefully our logging in every few days will keep us playing, facilitate us meeting new people. keep the in-game market running, cause new player-run events to happen...

I sincerely hope that you come visit Nia and the rest of us Perpetuum players. I don't want to make it sound as though I want to justify the game despite its faults (and let's be honest for a moment, all games have them), but hopefully give you a different insight into what you might expect should you purchase this game. There aren't many games like this out there, and provided that this is the sort of game that might interest you, I really think you might enjoy it!

P.S.: I would like to make a special mention of the Upgrade Kit DLCs, if only because they did give me a headstart, not only with the EP provided but some of the items from the AID devices being able to purchase a couple months of ICE bought with the credits included. If you play the game for a while and want that extra boost, or want to start off strong when you make your first character, check them out!
发布于 2016 年 2 月 24 日。
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总时数 1.5 小时
Cargo Commander is a procedurally generated exploration game with seed-based level creation, per session character enhancement, an interesting set of weapons and enemies... Cargo Commander is a deceptively simple yet very engrossing game. If anybody tells you otherwise, there is even a "F U" button in-game you can introduce them to.

Seriously though, drilling into containers 20 light years from anywhere in order to make money to send home to your wife and kid ( who send you emails and drawings/packages just as often as the corpoaration does), running through both containers and space (each container having its own gravitation field no less!) when a wormhole opens to swallow you and the containers whole, going one more wave to get another sector pass... hell, even just competing on that level's leaderboards is a treat, and wonderful atmosphere the game creates will both thrill you and break your heart every single time :) I'm not afraid to admit that this game moved me and resonated with me far more than I expected it to, and here is hoping it will for you as well!
发布于 2012 年 12 月 2 日。 最后编辑于 2016 年 2 月 25 日。
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总时数 3.0 小时
Fast paced, action packed, fun with friends, and lastly, free; these are only a few words that describe the awesomeness that is Alien Swarm. It has a very cool setting, a decent variety of both weapons and character classes, several maps and difficulty modes, and multiplayer. Without writing a full review, I can't capture how cool this game is, but I'll say this: There is no reason to NOT have this game!
发布于 2011 年 12 月 27 日。 最后编辑于 2016 年 2 月 25 日。
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总时数 2.0 小时
Super Meat Boy may seem a throwback to the 8-bit platformers of old, and in a way, it very much is. But behind the deceptively beautiful simplicity is a VERY "meaty" gameplay expereince. The game IS very challenging, and you die A LOT, in very funny/aggravating ways, but it always give you a feeling that you "get it on the next one." With "hidden" bandages, warp zones, the ever so hard to acquire "glitch acheivements," a full level editior, a user made map portal, and over what, 200 levels out of the box.... Buy the game, trust me. You may get splattered all over the screen, but once you start, you'll keep coming back for more.
发布于 2011 年 7 月 3 日。
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总时数 1.0 小时
This game is an awesome throwback the the NES era of action platformers, complete with tight player controls, beautiful 8-bit graphics, and a killer soundtrack...for this price, I'm surprised everybody doesn't own this already! Forget whatever you thought about Dark Void because DVZ is amazing, and full of retro goodness :).
发布于 2010 年 11 月 28 日。 最后编辑于 2016 年 2 月 25 日。
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