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BcBlizzard 最近的评测

正在显示第 1 - 7 项,共 7 项条目
有 5 人觉得这篇评测有价值
总时数 1,255.1 小时 (评测时 883.2 小时)
This is not just another city builder - it is a republic builder! I have played numerous city, colony and world building games but none with the detail and scope of WR:SR! Production chains are unmatched.

Updated Dec 2024: I love playing in realistic mode but the perfectionist in me keeps wanting to restart to do something slightly better than before. I have always appreciated being able to pause and plan my creations but with the complexity (or sometimes quirks) of this game I usually make a mistake somewhere...like forgetting to staff the fire station I built and losing my steel storage yard :(
发布于 2024 年 6 月 21 日。 最后编辑于 2024 年 12 月 2 日。
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有 3 人觉得这篇评测有价值
总时数 201.9 小时 (评测时 87.9 小时)
抢先体验版本评测
I am thoroughly enjoying Stranded: Alien Dawn! I have not encountered any bugs aside from the ones to make soup with so very playable for an early access title. I like the multiple avenues for research and the challenge when a tech you want isn't available yet (but was on a previous play through). I find the game modes and difficulty levels challenging enough that I have not chosen the worst of the survivors to start the game with. A must buy for those who enjoy this genre.
发布于 2023 年 1 月 14 日。
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尚未有人觉得这篇评测有价值
总时数 92.2 小时 (评测时 29.7 小时)
抢先体验版本评测
Factory, city and colony builders should check out Astro Colony. The space environment with mining of asteroids and planetoids is a nice twist and there is some survival elements as well (you need oxygen in space, right?). While it is Early Access yet the tech tree is fairly expansive and I've not reached endgame yet - I believe there are some survival challenges to come. I'm a fan of Satisfactory, Factorio, Captain of Industry, Dyson Sphere Program and too many others to count (or play regularly) - Astro Colony will sit up there with my favs I am certain!
发布于 2022 年 12 月 31 日。 最后编辑于 2022 年 12 月 31 日。
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尚未有人觉得这篇评测有价值
总时数 1,000.1 小时 (评测时 616.6 小时)
抢先体验版本评测
I keep coming back for biters.
发布于 2019 年 12 月 3 日。
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尚未有人觉得这篇评测有价值
总时数 249.1 小时 (评测时 9.9 小时)
Like many others I had some initial glitches to playing on launch day which is fine because i"ve learned a long time ago that launch days rarely go smoothly. The problem on launch was that I couldn't get into Franchise mode which is what I was looking forward to the most. I did get through some of the Career missions (tutorial) and had no problems.

My system is i7700k with nvidia gtx 1070 so well over minimum requirements but not spectacular specs and it works just fine so far.

On the morning of Day 2 I successfully started a Franchise and have been working on my first zoo since. I enjoy the terrain/habitat/building creativity which can be somewhat optional as there are pre-made assets to use in your zoo and more to unlock with research.

I wish the online component of Franchise mode had more to it - like actually being able to visit other zoos instead of your avatar just taking off and doing so. But otherwise with just 9 hours played so far I can already tell this is going to be a primary game for me for some time!
发布于 2019 年 11 月 8 日。
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尚未有人觉得这篇评测有价值
总时数 290.1 小时 (评测时 235.0 小时)
抢先体验版本评测
I am very pleased with my EA purchase of RoI so far. It has been on my wishlist since Christmas and I've been following the few reviews by those who had Alpha access.

To those who think its an expensive purchase for EA I have paid 2x as much for other EA titles that didn't have the polish RoI does at its Steam release. Yes there might be bugs but I haven't seen any yet myself.

I did not play the tutorial (where some have reported serious bugs) because I learned enough from KatherineOfSky's YouTube videos (I didn't link, just look them up)

So far I've played on Career mode and its challenging but fun if you like messing with complex production chains, transportation logistics and the mild feeling so far (I'm playing on Easy mode) that the AI is stealing some of my potential business in towns I haven't bought permits at.

I will be spending many hours here!

Edit: It is now October and I have indeed spent many hours with RoI. I have appreciated the constant and consistent conversation with the developer. The community's feedback has been heard and has shaped direction of what is becoming a superb game!
发布于 2018 年 2 月 11 日。 最后编辑于 2018 年 10 月 20 日。
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尚未有人觉得这篇评测有价值
总时数 64.0 小时 (评测时 60.7 小时)
AIDS
发布于 2015 年 9 月 22 日。
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