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Punkin 最近的评测

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总时数 0.4 小时
The whole feel of this game is completely off and bizarre.

Controls feel floaty, disconnected, laggy. Even in the tutorial it felt like my inputs were being delayed by up to half a second. There was a noticeable delay in hit registration when firing a gun at a target; likewise, doing the melee chain combo timing was also bizarrely difficult because it never registered my input correctly unless I did it incredibly early. The whole melee chain mechanic in general is just bizarre to me, it's like they wanted a skill expression with gathering crystals in a way that objectively does not matter.

The game mode is really basically 'capture the flag in the center of the map to plant a counter strike bomb in enemy base'. Which could be interesting... if literally any of the guns or characters were interesting. Visual design is all over the place. The art is both sci-fi futuristic but also trying to be fantasy, which could definitely be interesting, but none of the designs feel bold enough, unique enough to really pull it off. Instead of, idk, harkening to fantasy archetypes but in sci fi gear, they just have really basic plastic armor and boring silhouettes and bland shapes.

This whole game reeks of 'design by shareholder committee'. There are three predatory monetization practices in the game: Cash shop, loot boxes, AND battlepasses. Clearly the investors want to see a return, and honestly, I don't think it's gonna happen. The gameplay is not interesting, 3v3 in this arena size and shape makes no sense, objectives are not interesting to fight over... I don't get it. Who thought this was worth making, let alone dumping god knows how much money into??

Also, kernel level anticheat. Which a lot of people (rightly) have contention for. I understand when a game wants to have a competitive environment, but maybe the publisher should have allowed the devteam to actually make a compelling gameplay loop first, instead of a ♥♥♥♥♥♥ cosmetic simulator.
发布于 1 月 27 日。
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总时数 25.0 小时 (评测时 12.5 小时)
How to describe my time with TFD...

I initially bounced off of it due to performance issues at launch. But after coming back and giving it a serious try, I was actually rather impressed. The first thing that should be noted is that the localization is pretty awful, and the story is completely predictable/forgettable. But the actual gameplay is surprisingly very engaging, with a strong emphasis on balancing ammo resources and using skills in smart ways to win. It's not an especially difficult game, but that's actually because it does an amazing job at telling you what you have to do, without 'telling' you. For example: Bosses will often spawn a group of adds, with lines tethering them to the boss. When you shoot the boss, they are immune! So, naturally, you try to shoot the adds, and they die. Kill all the adds, the boss is vulnerable again. If you're rather new to gaming, it might be a bit daunting, but if you're an experienced gamer, it's pretty easy to pick up, and the mechanics encourage you to play smart and take advantage of your tools to win.

I think this game deserves way more credit. Yeah, it's character designs are a little silly and over the top, particularly the ladies, and the localization and story is completely garbage. But the actual moment to moment gameplay is really solid, and does a great job of challenging you while also letting you feel powerful. It's not a cakewalk snoozefest like Warframe, and it's not an aggravating nightmare of confusion like Destiny.

I've only had some small interactions with other players, but so far they've been pretty nice and helpful also, giving me good tips on how to get the characters I want and what equipment is generally pretty good. Your mileage may vary, of course.

Ultimately I'd definitely recommend giving it a try. It might be your thing, it might not be, but I was pleasantly surprised.
发布于 2025 年 7 月 10 日。
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总时数 55.1 小时 (评测时 4.2 小时)
抢先体验版本评测
While there is still much work to be done on this game, including performance improvements and some missing features, it is nonetheless a fun action mmo. As far as I can tell everything is obtainable via normal play, and while the grind is a little excessive right now, they are already enacting changes to improve the leveling experience. My main concern is what content there will be to do once you get the characters and equipment you want, but it's still early access so maybe that will be fleshed out more as things progress.

Combat feels very good and responsive with a lot of fun engaging abilities and traits to flesh out your playstyle. The character you choose gives you the abilities and passives you use, while weapons grant additional unique traits and abilities to flesh out how your build comes together. Alongside this, you can gain echoes from enemies, which offer stat bonuses, and boss echoes grant entirely new effects when a specific trigger event happens (for example, losing enough resilience or landing a slam attack). There's a lot of optimization and min-maxing fun for those who enjoy that.

Performance, as I said, is a bit spotty. It's better than it was before, but still there's a lot of ways it needs to be improved. They're adding a Job board in upcoming seasons which will likely give you lots of quests to keep you occupied.

Visually, I love how this game looks. A lot of people might think of it as something similar to Fortnite, but I think the visuals for this game are a very appealing style and environment design is quite interesting. Enemy design is pretty good too, with a good variety all featuring unique attacks and behaviors, with bosses fittingly feeling like a proper raid boss. I do feel difficulty could maybe be adjusted, but with the xp changes I suspect we'll be seeing some more adjustments to the overall feel of the game.

On the whole, it's a similar system to Warframe, where there are a wide variety of randomized tileset dungeons to explore and fight through for loot. For those who enjoy it, the grind can be a big draw, as you can achieve virtually anything via normal play (Aside from cosmetics, perhaps).

I have high hopes for this game, but it will need a lot more and frequent content updates for it to really shine.
发布于 2023 年 11 月 11 日。
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总时数 25.3 小时 (评测时 8.4 小时)
Fantastic game. Amazing presentation, great writing, and each ship is like it's own unique puzzle you have to solve in reverse.

It's also a quite good social critique about capitalism's desire to skirt safety regulations and workers rights at every possible turn. This isn't just a game about dismantling and salvaging space ships, but also a discussion about what our current, and possible future, regulations and rights are and could become. There are plenty similarities to real life industries, for example oil drilling, where workers have the 'privilege' to work such a dangerous job. And it's a cynical, and sometimes humorous, extrapolation of how far workers rights could degrade in the future.

With trillions in debt, it feels like none of your costs or rewards really amount to anything. It perfectly captures how some careers can trap people in them, possibly for their entire lives, possibly with no hope for retirement. In America, this is already a very real thing for many people. Got a student loan? Congratulations, you're working menial labor or retail for the rest of your natural (or in Shipbreaker's case, unnatural) life.

10/10. Don't stress the small stuff and just enjoy the process. Very relaxing.
发布于 2023 年 5 月 21 日。
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总时数 26.2 小时 (评测时 1.8 小时)
抢先体验版本评测
Somehow this is the game that interested me when it came to battle royales, and literally no other battle royale. I'm not really certain if it was the anime style, though it doesn't look bad. More than that, however, is that it feels more true to the original concept of Battle Royale-- the film which I have a special place for. Each character has a different playstyle, and some can use different weapons which further define their strategy for how they approach other players. You start off with a basic weapon of your choice, but from there you have to plot your course through the level to scrounge up materials to craft your build. Killing npc animals, moving around, crafting all give you exp, so it's not like you really need to farm to stay on course. It feels like a natural progression and you can choose when and how you decide to attack enemy players. Your route can have a big impact on your build's potential; if you take too long getting too many good items, you can be locked out of zones as they become restricted, hindering your build and forcing you to make decisions about what to replace the lower quality gear with. But at the same time, an efficient route means you can gain an advantage much quicker and go on the offensive. There's a lot of expression a player has to navigate the game's mechanics and decide how they want to play, and fights are very quick and engaging once players are prepared-- just watch out for opportunists looking for ganks.
发布于 2020 年 12 月 25 日。
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总时数 204.3 小时 (评测时 25.3 小时)
updated review:

Still a very buggy game. New features are nice but world still feels very empty and boring. No real 'sandbox' features such as roaming enemies or interactable npc's. Most of the city is just for show and can't be interacted with in any meaningful way. Balance is still a mess; stealth playstyles get the short end of the stick due to most enemies being very good at telling where you are even if you haven't been traced by enemy netrunners. Generally speaking, once you are discovered, it seems impossible to lose threat again, forcing a reload if you wish to do a full stealth playthrough.

Make a body/tech build and just run ♥♥♥♥ down. It's somewhat fun, at least, and you can progress through the game... as long as you're lucky enough to not get softlocked by a bug, like I did numerous times.

I still haven't beaten the base game. I refuse to give CDPR any more money and will not be buying the dlc. Don't buy unless you are willing to put up with softlocks, crashes, and other game breaking bugs. Despite it being 'fixed' it's still buggier than skyrim.
发布于 2020 年 12 月 20 日。 最后编辑于 2024 年 1 月 19 日。
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总时数 1.1 小时
I don't think I've seen or played a worse tactical turn based isometric RPG in my ♥♥♥♥♥♥♥♥♥♥ life.

From the top:
-Art is ♥♥♥♥♥♥♥ atrocious. Muppet mouths, creepy soulless eyes even for an anime character, sprites have very rudimentary animation, shortcuts everywhere. No character even has a ♥♥♥♥♥♥♥ walk cycle. They float around on the battlefield. Attacks are only animated from one direction. In short, it looks like ♥♥♥♥.
-Music is confusingly bad. Very generic bad rock music one moment, bloopy horns with a vaguely villainous vibe the next, then an annoying synth track for no reason. It's bad. Really bad. Sound effects are even worse, especially in menus. Everything has to have a way too loud, and way too long sound.
-Gameplay is generic, watered down, and just bad. Tutorial is front loaded with extraneous info and terrible animation.
-Dialogue is forced and weak. Extremely unfunny attempts at humor. The muppet mouths just makes the voice acting terrible. Considering the main draw of this game is to look at anime girls and try to date them, the fact that the art is crap and the dialogue is terrible results in a boring, soulless void which begs the question of: WHY.
-Creating your character class is about as insanely vague as it could be. "Choose 5 cards out of these 24 to define what weapons your character is good at." Despite the fact the game takes place in a fantasy medieval setting, the cards display modern styled handgun pistols. I didn't play long enough to find out if you actually run around with a ♥♥♥♥♥♥♥ beretta capping orcs in the face.
-Getting back to the art, cuz it's really that bad. The monsters have animu eyes. It looks hilarious. ♥♥♥♥♥♥♥ terrible.

I wouldn't even recommend this game if you're looking for some laughs. I have a migraine now. I don't know how this game got in my steam library but I wish I could delete it forever.
发布于 2016 年 7 月 12 日。 最后编辑于 2016 年 7 月 12 日。
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总时数 8.4 小时 (评测时 6.7 小时)
This game is actually quite good. I'm impressed with how many techniques they were able to take from fighting games, and the execution of them inside a platformer Roguelike is doubly impressive. The game is set up similar to a roguelike dungeon crawl-- go in, fight your way to the bottom, fighting a few bosses along the way, and defeating a final boss. But what makes it so good is the depth of the mechanics, and how they work together-- You may choose from three basic characters, yet there are many more available. To get them, you have to defeat them with a super and then you can pick up their soul-- and thus, you are now playing as a fully featured character whenever you want to transform. While you can only carry one soul at a time, it gives a much deeper mechanic to the game: Should you opt for a monster early on to help you along, or save the super to get one you really want later? It takes quite some time to fill up the mana meter, so the choice is important, as it gives you a whole life bar to survive longer. Each enemy plays completely differently, but gives a great deal depth as a result.

One thing that should be mentioned is that the game might feel somewhat slow and a bit clunky at first. I feel this is actually a good thing, though, as it leaves the player able to improve and attack much faster than is initially able, giving a real sense of progression in an intuitive way. This ties into progressing: If you're not good enough to defeat the enemies, you won't reach the end.

Speaking of the enemies, they are NPC opponents, which inevitably means they're 'not perfect'. That is to say, they're sometimes too perfect and too good at reading what you're going to do. I'd love to see more work made to improve on enemy AI as the game's life progresses, but this is my only real gripe, and it's not even a big one. The enemies are certainly able to be defeated, it's more of a survival gauntlet than anything, but sometimes they adjust their behaviours a little too fast when you input something.

All in all, an extremely enjoyable game, which I hope will have a fruitful life and a large community. The quality is astounding for the price of the game; puts many AAA games to shame.
发布于 2014 年 8 月 19 日。
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总时数 2.5 小时
First off: Would I recommend this game? Yes and no.

First thing to consider is that this is a rather old PC port of a spinoff 'experimental' title of the main Guilty Gear XX series. It's unfortunate that the more traditional Guilty Gear XX #Reload wasn't placed on steam, however, the publisher of that title for the PC either no longer exists or is not interested in selling it here. Secondly, as it's a fighting game, Guilty Gear Isuka pretty much relies entirely on a controller to play the game to any reasonable extent that it is actually fun. That isn't a problem for myself, but for many people who are 'hardcore' PC gamers and lack a compatible device, that can be a dealbreaker. Third, as mentioned earlier, this game is very 'experimental' and as a result isn't nearly as polished as much of the other games in the series.

However, despite all these flaws, the game can still be very enjoyable, and in some ways, more enjoyable than the main series (in certain situations).

Guilty Gear is a series that is famous for it's intense speed, strange characters, and technical complexity. That last one is the reason a controller is necessary; the inputs required to perform even basic combos is just way too clunky on a keyboard. Whereas slower fighting games can be casually played on a keyboard if you're really hard up for cash, Guilty Gear is simply too fast paced and complex to do without a controller. In fact, an arcade stick is suggested for most players. While the series briefly pops into the general spotlight once in a while when a new title is released, it often fades out of the public eye for the most part soon afterwards. Despite this habit of people seemingly forgetting this series existence, there is a thriving community of players from all around the world-- surprisingly one of the most stable and best gaming communities I've ever been a part of. The community is driven by competition. Guilty Gear may be famous for it's quirkiness and speed, but in the fighting game community, what really sets it apart is how amazingly well balanced the game is. Every character can win, with enough skill; Tier listings are merely a suggestion of relative strength of a character based on how often that character wins tournaments, not whether a character is overpowered or too weak to compete; Strong system mechanics tie together interesting character mechanics into a cohesive battle system that is both intuitive and deep; And if you enjoy the game, putting in the time to get better becomes infinitely more rewarding and fun.

This is all true of nearly every Guilty Gear game, particularly the ones starting from #Reload and after. This does include Isuka, but with a grain of salt.

For Isuka, the developers attempted an idea that hadn't really be executed in a 2D fighter before: 4 player simultaneous combat. In 3D fighters this has been done many times, and there have been tag team games for ages, but this was the first time in a 2D fighter where 4 players could simultaneous duke it out. Unfortunately, these characters are carbon copies of their #Reload versions (with the exception of the first appearance of A.B.A.) and therefore were not designed to play in a 4 player environment like this. The only appreciable difference between the versions of the characters is that they have additional attacks and animations to change 'lanes' on the stage to determine who they want to attack. These attacks aren't exactly good or efficient to any extent, making them pretty useless in actual gameplay. In fact, the addition of a background lane was poorly executed itself, as seeing what's happening behind the foreground players is difficult due to the style of animation used, which executes a lot of special effects and can cover a great deal of the screen.

This isn't to say the game isn't without it's merits, however. This game makes a great party game; however, lack of internet play means you're gonna have to find some buddies to hang out and play on your PC with. The game is quite old now, however, so theoretically it should run on most laptops without much of an issue, so it's pretty portable in that respect. Free for alls can be hilarious and silly (especially if everyone chooses Potemkin), and 2v2's can be intense and produce surprisingly awesome combos and mixups. 1v1 feels wonky because the addition of the background lane and the turn button is clunky when there's only one person to focus on; it's unfortunate that a regular 1v1 mode like #Reload was not included. Another addition was the Robo Ky Mk. II, which is a second edition of Robo Ky that is highly customizable, allowing you to equip practically any special move that any character in the game possesses. The animations for this are often hilarious and absurd, such as pulling out a gigant electrified fly swatter for Anji's command grab attack, or a giant frying pan for Zappa's Raou Bellow's Malice super, and flinging bacon at the enemy. You could level up and earn points to purchase these moves and stat bonuses from the games 'GG Mode', which is essentially an adaptation of the normal system inside a beat'em up like stage. The better you perform (higher damage/longer combos, not getting hit, etc.) grant more points and even unlock special things like Kakusei Sol and Kakusei Ky, which are incredibly broken and fun characters. The enemies for the GG Mode are not full characters at all-- most have a total of three attacks, however, they too are unlockable. For the arcade mode-- which is probably incorrectly named, considering it's much more like a survival mode, you can play through 50 levels at a time of increasingly difficult battles. You can play with a friend or alone, and every 50 levels you can increase to the next 50 levels, which culminates at 1000 levels of gameplay. This may sound like a walk in the park, however, the opponents get incredibly difficult, and the final boss for every 50 levels is a 'Gear' named Leopaldon. He's big, mean, and has super armor and autoblocks, making him quite difficult to beat. Unlocking Kakusei Sol and Kakusei Ky are very difficult but eventually become your best bet for combatting the level 1000 monster of a boss.

The game suffers from a lack of foresight, however. Several characters fail to function properly (Zappa and his Dog summon, Eddie and Little Eddie-- the summons only attack in the direction the main character is attacking, which severely limits the functionality they presented in #Reload. e), and you sort of have to trick the button configuration to set the Dust and Turn buttons to single button inputs instead of multiple button presses-- which there are multiple of in Guilty Gear anyways. The attacks for the characters weren't modified to better suit fighting multiple opponents, even when it seems appropriate, and attacking teammates makes them 'get hurt', although they take no damage, but can easily lead to them taking damage from opponents. This is likely why they added a background lane for the second pair of characters, but it's a lazy solution that could have been avoided by thinking a little harder about the concept. As a result, the game can be... frustrating, at times. Moreso than simply losing in a normal fighting game, because you may lose because your character simply doesn't function properly, or because your teammate hit you. It's an unfortunate departure from the usual level of quality we often see for Guilty Gear (and indeed, any games from Arc System Works in general).

This is all well and good, but is the game fun? Is it worth your money? Potentially. If you're looking for something you can play with your friends, or to see if you might enjoy the Guilty Gear series, this isn't a terrible option-- not the best, but it's not completely awful either. Maybe buy it to see if you like the style and playstyle, then buy one of the other games (Preferrably Guilty Gear XX Accent Core + on ps3 or xbox 360, or Guilty Gear XRD coming 2014). Cheers!
发布于 2014 年 5 月 14 日。
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