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总时数 3.6 小时 (评测时 1.1 小时)
Excellent sex education tool.

My younger son was watching me play when the cats started to hump each other, and then gave birth to a kitten. This lead to needing to giving him "the talk" a bit earlier than planned which also informed him of his own coming into existence.

Needless to say, he now looks at me in this weird judgmental way as if to say, "What did you do to my mother!?"
发布于 2 月 10 日。 最后编辑于 2 月 10 日。
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总时数 14.7 小时 (评测时 12.3 小时)
The game is good.
Performance is fine, and as usual people with their potato PC's which can run minesweeper are having performance issues.
The open world is not as good as Elden Ring, but its still decent.

Might be worth waiting for a sale or price drop for some, but overall its a fine game.

Above average for sure, but nothing super amazing or new either.
发布于 2 月 2 日。
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总时数 0.9 小时
Its decent, and with some changes could be really great.
It absolutely needs more than 3v3, the pacing is just too slow with the large map and low player count.

The back and forth raid/defend stuff is pretty cool, but again pacing makes it feel like a slog sometimes.

As far as all the negative reviews go, its just being review bombed. I had absolutely no expectations with this game, but that is no reason to just hate it.

Also, performance is totally fine. People still think their old PC with hardware worse than a Switch should be able to run every new game maxed out.
发布于 1 月 26 日。
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总时数 33.4 小时 (评测时 10.4 小时)
抢先体验版本评测
Just superb all around.
The RPG systems and combat are deep and rewarding.

In some ways the game plays like a souls-like game, but with a ton of quality-of-life stuff.

For example, when you die there is no loss of experience or currency, just some durability. Enemies also do not instantly respawn after a death, but eventually over time.
It has the same weight classes for rolling, but having the heaviest one is still playable and just a different, and fully viable style to use--unlike Dark Souls where its generally just not worth it ever.
Resources also respawn over time, so you aren't punished for missing some upgrade material when experimenting with new builds and what not. Healing is less limited and plays a lot more like an Diablo-like action RPG as well.

It still has the rewarding and challenging feel though which is great.

Also, the atmosphere and art style are almost unmatched.
发布于 1 月 25 日。
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总时数 21.2 小时 (评测时 10.0 小时)
This is one of those amazing games that sadly doesn't get enough mainstream attention.
Absolutely the most thought provoking game this year.

The last game that had me thinking this much about the various situations in it was Disco Elysium.
发布于 2025 年 12 月 24 日。
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总时数 4.2 小时
抢先体验版本评测
CEO left with all the money.
发布于 2025 年 12 月 11 日。 最后编辑于 2 月 1 日。
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总时数 14.7 小时 (评测时 3.9 小时)
抢先体验版本评测
Just fantastic.

It is indeed early access though. A bit of performance problems here and there. Plus, some buggy pathfinding does happen when lots of people try to use the same door. Nothing game breaking though, at least for me. Certainly well above acceptable for early access. They seem to patch is very often too, just today there were three updates I saw.

The gameplay loop is very satisfying and there is a lot of depth to the management sim. Also lots of good humor.
发布于 2025 年 11 月 5 日。
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总时数 40.6 小时 (评测时 35.2 小时)
Only negative thing so far has been how addicting it is.
发布于 2025 年 11 月 5 日。
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总时数 0.0 小时
I don't care for battle royale, but its still a good game.
Negative reviews are mostly just grumpy people from reddit or something.
发布于 2025 年 10 月 29 日。
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总时数 3.2 小时
It is ok, and starts out really fun. Then it just kind of falls apart.
Combat just turns into you dodging 80% of the time, because enemy attack patterns don't seem to match player ability. You have a heavy attack and a charged heavy attack, but there is almost no time to ever use them. Then when you do the damage is pretty much the same as a few light attacks.

Bosses are extremely easy, and only ever difficult when they spawn extra normal enemies. The bosses have cool attacks and well telegraphed patterns, which could be made harder rather easily. And having "adds" on every boss just to make them somewhat challenging is really silly.

Items and upgrades are ok, and there are some neat synergies. They were inspired by Risk of Rain 2, but they really should have followed it closer if they wanted that same fun factor. Literally just a "melee" Risk of Rain 2 with the combat from Godbreakers would amazing. Instead we have just a series of rooms with enemies over and over, and extremely limited equipment slots.

发布于 2025 年 10 月 24 日。
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正在显示第 1 - 10 项,共 36 项条目