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Grumby 最近的评测

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1 人觉得这篇评测有价值
总时数 0.9 小时
Addictive wave shooter. Feels like the perfect balance between difficulty and power fantasy. Great atmosphere and tone. Really everything you could possibly want from a game like this. It feels polished, responsive, and thought out. PLUS no bugs, crashes, or any other weird quirks that could make it less fun. Honestly, a quintessential arcade game!
发布于 2025 年 9 月 15 日。
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有 6 人觉得这篇评测有价值
总时数 4.6 小时
抢先体验版本评测
Let me start by saying I can totally see how this might be a fun application for those familiar with how Gmod works, or who just fit into the niche category that would like this "3D Desktop" concept! However I have not played many Source engine games and I found it quite difficult navigating this title. To make matters worse, there is no real tutorial (other than a little help button that does an alright job of explaining things), and none of the guides are up to date. That is my biggest issue as of right now, and I would definitely be willing to revisit this if a tutorial/in-depth guide is added!

What I Like:
- 3D Desktop is a cool and interesting concept
- Appears there is support for emulators (not sure how to use the though...)
- Multiplayer without the need to port forward
- Lots of models/props can be added from other games, and there are some decent native models as well

What I Don't Like / What Can Be Improved:
- Not able to watch YouTube with people in same server (tested as of 3/23/2020)
- Crashed several times for no apparent reason
- No tutorial and/or descriptive guides to get you started
- No way to rebind keys (that I could find) and the controls seemed a bit awkward. Particularly annoying if you don't like the "middle mouse click"
- No real advantage over Gmod in terms of making custom maps
- File directory structure was pretty confusing. Wasn't really clear where assets are supposed to go, or where Workshop downloads were actually going.
- Downloaded assets didn't all appear in the props list. Additionally when using the "EZ" mode, none of the third-party props generated a thumbnail.
发布于 2020 年 3 月 24 日。
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有 3 人觉得这篇评测有价值
总时数 3.2 小时 (评测时 0.3 小时)
Imagine a world where you can experience life through another person. Virtual Reality but more visceral - more "real". What consequences might arise, and how might people try to exploit the system?

These questions, among others, are what Choice Games ask in their new title "Rent-a-Vice". The story takes place in a futuristic, sci-fi city where people (dubbed "feeders") can relay real life experiences - such as cliff-diving, self-mutilation, and claustrophobic situations - virtually to "users" via a technology known as VE (Virtual Experience). The exact implications of this technology is left fairly hazy, but it is known that the technology can be exceedingly addictive for varying reasons.

The game puts you in the shoes of a Private Investigator, whose character you craft through choices semi-frequently proposed to you throughout the play-through. These choices are reflected in a typical character stat sheet that you can view at any point during the game. It is never outwardly revealed how your stats affect your interactions. They could be an illusion for all I know. At the very least, it did appear that my choices were reflected through stat changes, which gives you *some* satisfaction - if not entirely gratifying.

The story itself is interesting - taking a sinister view on the future that advanced Virtual Reality could create. It is clear however, that this game is more intent on getting a message across than anything else. While this is a respectable choice to make, the world is left slightly undeveloped as a result. For example, it is heavily implied throughout the game that you have some sort of history with VE - but the game never bothers to go past surface details with the main character (or with *any* character for that matter). Perhaps this is explored in more detail along some other path that I did not explore in my first run - but it seems unlikely.

Additionally, there were a few times where the story seemed to "forget" events that had happened. The most notable instance of this occurred when the game told me that the death of character A would be a heavy blow to character B. Rather curiously, however, character B had already died earlier in the story. This, I assert, would make it very difficult for them to be affected by character A's death - as they are already dead themselves!

Despite this, it was still an enjoyable read. The pacing is fast, and the writing is surprisingly enjoyable. This makes up for some of the shallow world-building, as you are not left too bored at any point, and the choices come frequently enough to keep you from skipping through chunks of dialogue at light-speed. There are even a few special moments in the game where you feel a huge sense of player agency - even if it was just an illusion. That's pretty impressive for a game that has no visuals other than text and buttons! All in all, I think the story is told very well through the medium it has chosen, and is definitely worth the relatively low price-tag.
发布于 2018 年 5 月 24 日。
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