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Atrium Dev 最近的评测

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总时数 18.4 小时 (评测时 17.3 小时)
Egregiously long forced cut scenes

15 enemies total

Laggy and unresponsive combat

Steam deck users beware, frame rate is bad and stutters
发布于 2025 年 5 月 24 日。
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总时数 673.7 小时 (评测时 663.0 小时)
[Update with new Culling 1 changes]

The Culling has been a roller coaster ride of ups and downs through early access, interesting changes and community involvement. I bought the game when it was first released and the game was one of the absolute best I had ever played. A complex game of survival, combat and economy it was best first impressions I had ever gotten from an early access game (having previously played Dayz and H1Z1 and been horribly depressed by abandoned projects and barely functional games that are poorly optimized).

Xaviant is full of dedicated developers who really do care about their game with nearly bi-weekly patches and changes to the system. Although many attribute this to the declining acceptance of the game its good to see a development team working so hard to continuously update the game and provide balance changes so quickly. It's my hope that larger content patches become more frequent as well as the addition of a new map and weapons/skins/etc really brought back in a lot of the core player base.

Cons;

The game saw a huge downturn with two larger changes;

1) The introduction of an invisible timer/delay system or 'action queueing'. This has since been mostly reversed to its previous state except for the delay on blocking with the new haste system. Actions performed correctly now accelerate sequential actions.

2) The introduction of weakness and feeble. Universally hated this combat mechanism stayed a bit too long for a lot of the core veterans and was eventually reverted to stagger based combat system. It's the belief of many players that this was an attempt to cater towards console players as this simplification of combat made it more manageable on the controller

3) Its the general public opinion that Xaviant has either listened too much to the wrong people or too little to anyone. My personal belief is that Xaviant could be a little more transparent about how community feedback is gathered and evaluated internally for incorporation. A lot of the core community still live, breath, bleed for this game on forums, Reddit and Discord and bug lists are maintained and updated weekly, however some bugs still remains from release (audio bug on explosion deaths, invisible gas, throw items disappearing)

4) Lack of test server. This was an absolutely BRILLIANT DIFFERENTIATING move from Xaviant. Allowing the player base to hop on and experience a patch before it was fully incorporate and provide feedback was amazing. Its a shame this isn't utilized and tracked and incorporated (see 3)


Pros;

1) There is NO other gaming experience that currently matches or even reaches this level of true 1v1 Battle Royale adrenaline inducing fun. This is truly a unique gaming experience that I have no been able to find since quitting playing the game.

2) A very immersive experience visually and audibly. The environment team and audio team deserves the biggest steaks and bottle of scotch. This game is absolutely beautiful from menu to customization to playing experience. The audio experience in this game truly immersive and the female death scream the first time I heard it was mind blowing-ly good.

3) The personal relationship and involvement of the core development team with the public is great. They are very involved with the community and supportive of public events.

Overall I would absolutely recommend you picking up this game during the free weekend and giving it a try with an open mind. There's no match making current so don't be dissuaded by getting rekted by a level 300 person (Hi Jabs). I would also absolutely recommend buying it at the current discounted price, it's worth a game or two every week to re-experience that TRUE Battle Royal experience that isnt entirely gun focused.

At full price I could change my mind and patch by patch this game changes, but overall you can get 100+ hours out of the game.

That all being said, this game is constantly plagued by bugs that have existed since launch and they are slow to be addressed. There will need to be some very large content patches that turn out absolutely flawless to save this game.
发布于 2017 年 4 月 28 日。 最后编辑于 2018 年 7 月 19 日。
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