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Dodecahedron Pizza Time 最近的评测

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有 4 人觉得这篇评测有价值
总时数 26.4 小时 (评测时 23.3 小时)
Do you like SKULLS? There's non-stop cool skull art in this.
It's more of a bunch of Lites combined together.
Metroidvania-lite for the traversal. Internet Flash Bike games for actual bike controls with Katana Zero/Hotline Miami-lite for the combat.
You die in one hit but you can use your bike to shield yourself, you do sweet backflips to reload your weapon, and of course there's ramps everywhere. There's a cooking system that can help with a chunk of the combat stuff and of course a couple of weapons with some upgrades.

The story starts off already driving deep into LISA territory but it does ease off the gas. It's dour and doesn't lighten up but doesn't go into the pits of LISA (Nothing about the world of LISA was redeeming).

The music is delightful.
发布于 2023 年 10 月 25 日。
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有 4 人觉得这篇评测有价值
总时数 109.6 小时 (评测时 30.6 小时)
This video game is worse than seven hilters. It killed and ate my baby then made me throw it back up and I had eat it again and the whole time I was forced to listen to skrillex remixes on the trumpet. You too can avoid this fate if you seek the everloving guidance of Kojima and nestle within his bountful bosom.
发布于 2018 年 2 月 22 日。
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总时数 13.5 小时 (评测时 10.0 小时)
It's like Gunpoint Miami.
发布于 2017 年 5 月 9 日。
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总时数 28.3 小时 (评测时 24.5 小时)
One of the major issues is you'll notice up front is that this game loves inadequately explaining anything to you. The game is infuriating for new players to get into, feeling like it was designed to experienced testers standards instead.
What few tutorial messages that do pop up, there's going to be a good chance you're in a middle of a fight and you'll just mash the prompt away and you'll never see it again.

Once you get some cash you'll do one of two things.
Buy Moves:
Moves that aren't explained to you in the Dojo. Moves that aren't properly explained in the move list. A good chunk of these moves are variations on your basic combos (So you can Punch, Punch, Kick now.) so it feels like a waste of your money and time getting that cash.
Othertimes you get a Not High Enough Level message when trying to learn a move but it won't tell you what level you need to be.
Once you get a good set under your belt it evens out, it's just that it's stuck behind a few hours of frustrating grinding for a new player.

Buy Food:
Eventually you'll feel under powered even though it flashes on the screen that you're leveling up and you're buying moves.
What you need to figure out then is you need buy items to actually increase those stats and that leveling up just increases the Max cap for the stats. The system isn't bad but again it's not explained to you.
Buying items is terribly slow, only displaying one line. Even on the fastest text setting you still have to wade through:
-You Bought Food. Pause.
-Funny Text About food. Pause.
-Stat Y went up by AMOUNT. Pause.
-Stat Y is Maxed Out. Pause.
-Stat X went up.
Etc.

Skipping the text doesn't skip the line, it skips the entire thing so you have to sit and stare through it again.
The game doesn't track what stats that item actually increased either. This isn't the NES days, are you trying to sell game guides? The Community Pages thankfully already have a guide up on what items increase what but again there's no reason to be forced to have this open all the time when the game could just tell you.

A few more sucker punches too. There's a bunch of gimmick items in stores. Again the issue is the game doesn't tell you what they are. The Comic store that has extremely useful stat-gaining items has this one alluring expensive item. Being the most expensive item in the store it must be even better?
You buy it and nothing happens, it takes your money but it doesn't appear in your Inventory. You try to buy it again but it tells you that you already have it. Did it glitch out? Did you accidentally skip the text? No. What you wasted your starter-money on was a poster for one of your hideouts.

Healing:
Mostly a New player problem. You can only heal through store items, leveling up or a refill by dying (and losing half your cash). You just don't have the cash flow to constantly stop to get items when starting, but you don't want to die and lose your money because you need it for moves/stats.

The Quests:
Variety is fine, it's how they've been implemented. You have the simple RCR classic 'Beat up the grunts and the Boss appears' ones.
Later you get a 'Chase this people down and hit them' quests, they'll sprint through the screen and you just have to whack them once to stop them. But they move almost as fast as you do. And you still have to contend with all the grunts. Plus the platforming they want you to do. They give you three of these quests in a row, having to fend off the grunts as they give their spiel one line at a line.
Eventually you get to the Milk bottle quest:
You need to carry, over your head, which slows your movement, a bottle of milk through at least 7 screens without getting hit or running into something even once. If you get hit once it will break and you need to try it again. You can place the bottle down but it's still fragile and a single hit will break it, you can also easily get hit while placing it down or picking it up. A beaker thrown from the Nerds, bats from the Necroemokids, a grunt hitting you as you put it down, a respawning grunt hitting you as you go to pick it up, the instant sudden diving attack from a Luchador or Bomber, or just getting hit as you walk into the next screen. There's a boss fight right at the end too once you get right infront of the door of the delivery place.
Later on you have to fight through a rather long and tough gauntlet with tough grunts. Hope you stocked up on healing items because you if die you have to go through it all again, all 7+ screens of them.

The Combat:
But in the end the combat must be fight right? Just beating guys up and using your moves and all that? Yes. The combat is fun once you get all your moves and you know how to use them. The animation is pretty great overall. The controls are responsive and it never feels like it ate your inputs.
But starting the game you'll notice something, you figure it will get better as you learn but it really doesn't. Through the entire game, a large chunk of the grunts kite you.
Constantly.
They'll back away from you the same speed you walk at them.
They'll expertly jump/back out/block your strike/grab when they're right in your face then punish you back right away.
Wait for you to finish your combo for them to instantly punch you back in the face. Or even better you'll just plain outright strike you in the middle of a combo anyway.
Back out of strike range by a few pixels then dash in to punch you in the face.

Later in the later they'll Block more and more. So not only are constantly trying to chase them down but when you finally get them they're Blocking. When you try to Grab them or chip down their Block, another enemy will punch you in the back of the head. Turn to attack the ambusher? The first guy will stop kiting/blocking to hit you. You might have a back-attack move but that doesn't stop the front grunt from Blocking/Cheap shotting you.

The easiest way to play through mid/end game is to stand in one place, hold Block and let them come to you, tap them a few times then just Block again. You can actually kite the kiting enemy into attacking by quickly letting go of Block then holding it again since there's a good chance they'll attack the split-second you let go of it.
It's slow and boring.

There's a bunch of other smaller problems too, the Police system is irritating and at the current time the Over-Internet Multiplayer is busted.
发布于 2017 年 3 月 4 日。
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有 2 人觉得这篇评测有价值
总时数 6.4 小时 (评测时 5.5 小时)
Support e-sports with this full FMV grand epic adventure that rivals every GOTY ever. Better combat than Batman and Sleepy Dogs and Dark Souls combined. Better driving physics than Bad Rats and Forza 5. More drama and love than a Bioware plot.
A+/10, would e-sport again.
发布于 2014 年 9 月 23 日。
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总时数 56.8 小时 (评测时 53.1 小时)
The resolution on this ding dong is saaaack. I took a fork to Blacklight: Retribution and scratch it and it still works. I also tried to eat it cause it looked like a bagel but I choked. Girls say: "Oiu oiu, I'm sexy playing Blacklight: Retribution".
发布于 2012 年 7 月 15 日。
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