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总时数 79.0 小时 (评测时 78.8 小时)
It's the greatest stealth action video game ever made.
发布于 1 月 3 日。
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总时数 65.3 小时 (评测时 25.3 小时)
Arena Breakout Infinite nails the fundamentals in a way a lot of extraction shooters don’t. The optimization is WAY better than Tarkov, which makes the whole experience smoother and way less frustrating. The faster-paced gameplay loop keeps things engaging without demanding weeks of time just to feel like you made some progress. You get in, make smart decisions, get into fights, extract, and it actually feels rewarding. Gunplay is solid and the risk-reward balance hits a nice middle ground between realism and fun. The biggest downside is the state of cosmetics, which are leaning more and more into goofy thirst-trap territory that clashes with the game’s otherwise realistic aesthetic. That said, it’s a free-to-play title from an Asian dev, so let’s be real, you knew some of that crap was coming. As long as it stays cosmetic, it’s easy to overlook, because overall this is a strong, well-optimized extraction shooter that does a lot right. Lot's of content and fun to be had here without spending a single cent.
发布于 2025 年 12 月 30 日。 最后编辑于 1 月 3 日。
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总时数 283.6 小时 (评测时 281.6 小时)
Great
发布于 2025 年 12 月 25 日。
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总时数 158.0 小时 (评测时 57.5 小时)
Elden Ring is a good game, but probably not a great one. It is certainly not a masterpiece or a 10/10, despite often being described as such. If you play beyond 15 hours, the wheels start to come off pretty quickly. I can appreciate what the developers have achieved with the game's massive and stunning map, but ultimately, it simply isn’t good enough to recommend—unlike FromSoft’s previous works. There’s more bad than good here, which is a shame because what’s good is amazing. No game is perfect, but Elden Ring doesn’t rise above its crippling faults enough to warrant a recommendation.

6.8/10
发布于 2025 年 2 月 11 日。
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总时数 58.7 小时 (评测时 54.0 小时)
It's a nice nostalgia ride if you played these games as a kid. There is a lot to like here, but you will realize these games are best left in the past. Some clever boss fights totally ruined by the lack luster combat. The performance of this port is pretty bad too.
发布于 2024 年 9 月 4 日。 最后编辑于 2025 年 12 月 1 日。
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总时数 10.0 小时 (评测时 10.0 小时)
I started playing Realm of The Mad God a full 10 years ago, and I’m thrilled to say it’s just as captivating today as it was back then. This game has been a constant in my gaming life, and its blend of action-packed gameplay, pixel art charm, and cooperative multiplayer keeps me coming back year after year.

What I love most about Realm of The Mad God is its fast-paced, real-time combat combined with its unique permadeath mechanic. Every session is a new adventure, and the thrill of teaming up with other players to battle through dungeons and face off against epic bosses never gets old. The adrenaline rush of surviving intense encounters and the camaraderie with fellow adventurers are what make this game so special.

The new development team have done an amazing job maintaining and expanding the game over the years, adding new content and features that keep the experience fresh and engaging. The community is incredibly supportive and vibrant, making each play session feel like a shared adventure with friends.

If you’re looking for a game with endless replayability, a fantastic sense of community, and that nostalgic retro feel, Realm of The Mad God is a gem you shouldn’t miss. It’s been a decade of epic battles and unforgettable moments, and I’m looking forward to many more years of fun. Highly recommended!
发布于 2024 年 8 月 30 日。
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总时数 12.6 小时 (评测时 11.2 小时)
抢先体验版本评测
The game's difficulty is a true test of your survival skills, but that's part of what makes it so rewarding. Every decision matters, and the thrill of scavenging for resources and fortifying your safehouse never gets old. The sense of accomplishment when you manage to survive another day or build a secure base is incredibly satisfying.

The modding community is also fantastic, adding endless replayability and customization. Whether you're into adding new features or tweaking gameplay mechanics, there's something for everyone.

If you're looking for a survival game that offers deep mechanics, a challenging experience, and a vast open world, Project Zomboid is a game you absolutely need to try. It's not just a game; it's a survival simulation that keeps you coming back for more. Highly recommend.
发布于 2024 年 8 月 30 日。
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总时数 44.9 小时 (评测时 35.7 小时)
1 shot enemy attacks ruin the game
发布于 2020 年 12 月 11 日。
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总时数 95.8 小时 (评测时 75.9 小时)
It's good.
发布于 2020 年 5 月 31 日。 最后编辑于 2024 年 8 月 12 日。
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总时数 61.9 小时 (评测时 58.1 小时)
The more time I have spent with Albion, I have decided to change my review to a negative rating. Although there is some small amounts of fun to be had with the game, I can't recommend it.

1. Ganking is Out of Control: The game’s PvP system is completely skewed in favor of gankers. Venturing into red or black zones for resources or exploring is like signing up to be a walking loot bag for over-geared players. There’s no skill involved in these encounters—just a handful of high-level players camping popular zones and ambushing anyone who dares enter. It’s discouraging and makes progression impossible unless you’re constantly running away.

2. No Incentive for Fair Fights: Albion’s PvP mechanics do little to encourage actual skill-based fights. Most encounters are just unfair ambushes or outnumbered situations where smaller groups or solo players don’t stand a chance. The game doesn't promote or reward balanced fights—it’s all about zerging or ganking, which is fun for the hunters but miserable for everyone else. Do you like open-world RPGs because you get to experiment with a wealth of build variety? So do I. You will NOT find this here. You absolutely WILL be punished heavily the moment you think of entering PvP content if you haven't min-maxed the most souless and skilless build.

3. Zergs Rule Everything: If you’re not part of a massive guild, forget about having any meaningful impact in PvP or on the wold. Large guilds and alliances completely dominate the game’s territory control, which means smaller groups are left to either hide in safe zones or become fodder for zergs. The lack of balance between large and small groups makes it feel like the game was designed solely for these massive, coordinated guilds.

4. Full Loot System With Skillless Combat = Bad Time: The full-loot PvP system sounds thrilling in theory, but in practice, it just adds another layer of frustration. I love the idea, but the unbalanced and unskilled combat will leave you feeling empty and frustrated. If you are solo you WILL lose hours and hours of progress in seconds to a group of gankers, and while they reap the rewards, you're left scrambling to rebuild, often repeating the same cycle. This mechanic would work if PvP were more balanced and based on skill, but as it stands, it just feels like punishment for trying to enjoy the game.

Overall, Albion's PvP is extremely unfriendly to anyone who isn’t part of a large, organized group or playing full-time. Solo players and casuals are easy pickings for more organized teams, with little to no chance of surviving, let alone winning in combat. The game’s design clearly favors hardcore PvPers with endless time on their hands. There is no skill in combat. PvP based MMOs are fun. Albion Online is not. Albion Online had the potential to be a great PvP-centric MMO, but the lack of balance in its systems turns the game into a nightmare for anyone who isn’t min-maxing spreadsheet builds, constantly grinding, or part of a large guild. If you’re hoping for fair, engaging PvP, you’ll be SORELY disappointed. Avoid this game unless you enjoy being endlessly ganked with no real chance of defending yourself.

Overall, It's just not fun to play. Strongly do NOT recommend.
发布于 2020 年 5 月 21 日。 最后编辑于 2024 年 9 月 9 日。
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正在显示第 1 - 10 项,共 16 项条目