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Pyromancer 最近的评测

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总时数 547.9 小时 (评测时 301.5 小时)
One of the few games that allows you to skin your enemies and then wear them
发布于 2019 年 11 月 27 日。
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总时数 267.6 小时 (评测时 135.8 小时)
I thought to play Rimworld for a bit and whoa, where did those 5 hours go?
发布于 2018 年 11 月 23 日。
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有 10 人觉得这篇评测有价值
总时数 2.2 小时
Has some interesting ideas but seems severely undercooked - wonky physics, crashes, poorly explained gameplay. Even save/load is broken - load the save and you're at the beginning ot the level, you get skillpoints back but keep the skills you invested them in before load, you keep everything you looted, but the level is refilled with loot.
发布于 2018 年 11 月 19 日。
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有 3 人觉得这篇评测有价值
总时数 49.7 小时
Pretty jank combat, but more than makes up with superior world design and quest reactivity
发布于 2017 年 11 月 24 日。
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1 人觉得这篇评测有价值
总时数 50.5 小时
It was an unexpected surprise to find how good it was, heavily reminding me of System Shock 2. No idea why was it named "Prey" though, or why the trailers represent it as some kind of high-octane shooter as it's really neither of those.
发布于 2017 年 7 月 11 日。 最后编辑于 2017 年 7 月 11 日。
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有 7 人觉得这篇评测有价值
总时数 9.1 小时
Great setting, but monotone story punctuated by rounds of boring and unintuitive combat.
发布于 2017 年 2 月 18 日。
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有 6 人觉得这篇评测有价值
总时数 328.2 小时 (评测时 180.4 小时)
Despite looking dated even for 2012 it is the best successor to Sid Meier's Pirates! you can buy.
发布于 2016 年 12 月 25 日。
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有 2 人觉得这篇评测有价值
总时数 444.3 小时 (评测时 339.4 小时)
Abyssmaly bad f you were expecting a Fallout RPG from it, conversations are lobotomized, role-playing is nonexistent, story is nonsensical, factions are laughable in their actions and motivations.
But if you always wanted a Borderlands/Minecraft hybrid this is pretty much it, and alright game for that genre.
发布于 2016 年 12 月 22 日。
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总时数 25.4 小时 (评测时 24.1 小时)
Without a doubt the best of the three new Shadowruns, if you want to pick just one to play this is it.
发布于 2016 年 11 月 24 日。
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总时数 34.6 小时 (评测时 15.1 小时)
A stealth game where you should actually hide from the enemies - although you can murder anyone if you take them by surprise trying to fight more than one guard in open will get you killed nearly always. Arranging "accidents" Hitman style is also an option - dropping chandeliers, posoning food and pushing people off ledges. Great level design allows multiple paths to destination and hidden goodies for fans of exploration.
发布于 2014 年 10 月 21 日。
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