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CabbyMouse 最近的评测

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正在显示第 1 - 10 项,共 85 项条目
有 6 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 302.7 小时 (评测时 205.9 小时)
EDIT 5/2/2025. They added the ability to join in-progress public lobby games, which should have been good for the casual/FFA scene. However, its completely broken, causing crashing to desktop with no errors. I had to join the Discord, then gain access to a hidden troubleshooting channel to find any mention of the problem, which is "we are working on it!". In other news, the casual doubles and FFA match making queues are completely dead.

Third time rewriting this review because of unmentioned character limits in Steam reviews. So hard to keep this brief.

Typical live service slock; most of the games development is spent spamming out cosmetics to fill out the cash/coin shop. Grinding is obnoxiously long, over half the skins cannot be purchased with freemium coins(with the exception of timed events, where you can get *1* uncommon skin with coins). Takes four months of battle pass rewards to afford one uncommon skin. The common skins are basically recolors/textures. Never going to write a positive review for a game that does this nonsense.

Game should be labeled as early access; Rivals 2 is going to spend most of this year back porting basic stuff from Rivals 1. They have been doing this at a steady pace, so I’m not going to go into details. Very likely anything I list as an example will be added/fixed in the next major patch, so good on Aether Studios for that.

The server based rollback is functional when the servers aren’t having degraded performance. Unfortunately that is most times, so often in fact that Aether Studios made a report server function for it. Custom lobbies have also been having connection/setup issues, which is keeping me from recommending this/gifting to friends. Rivals 1 is more consistent with its online play if you just want to play a game with your friends.

The game itself has been intentionally slowed across the board compared to its predecessor. On top of adding shields and floor hugging, adding 2-3 frames of start up and recovery across the board takes away what made Rivals 1 stand out as a platform fighter.

The new gameplay mechanics added aren’t that interesting. Floor hugging sucks; its counter intuitive and makes almost all normal attacks unusable for whiff punishing, combo utility, etc. The RPS mechanics behind the new grab pummels lack depth, and the risk/reward usually leads to people just not bothering at all with pummels and instead relying on consistent throw-to-kill setups.

I’m not worth listening to for specific balance/meta reviews, but its pretty plain to see that there is going to be a lot of knee jerk reaction balance updates in this games future. Don’t expect a stable meta anytime soon.

The artstyle is ok. Its not as interesting or as charming as the pixel art from Rivals 1.

Dan wants to make his own version of Melee, and the things that made Rivals 1 interesting were unintended effects of making budget/development concessions. Ironic.
发布于 2024 年 11 月 10 日。 最后编辑于 5 月 2 日。
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有 17 人觉得这篇评测有价值
总时数 33.9 小时 (评测时 25.7 小时)
Its hard to write a negative review for DNF Duel because I thoroughly enjoyed the base gameplay. If you ignore everything outside of the matches you play(and have a good connection to your opponent), there is a quick to pickup fighting game here. But its also hard to write a positive review, because every aspect of this game feels like a budget title that skimps out on the extra fluff of fighting games while charging $60+.

TL_DR: Get on sale, in a bundle, or during an Epic give away. Recommend playing with friends/joining LFG groups. Its ok as a side game but is missing a lot of polish that you would expect from other ArcSys fighters.

Positives:
-A well fleshed out tutorial for every character.
-Motion inputs are optional, making the game easier to play. Doing motion inputs only makes your special meter regen faster. Meter regen is already fast, so new players shouldn’t feel pressured to learn the motion inputs.(Negative: The character specific tutorials never teach motion inputs for specific characters. They have to be looked up in the command list.)
-Characters feel unique with their archetypes/gimmicks.
-Fast gameplay, big normals, easy to pick up and learn.
-Low system requirements
-Enjoyed the art style that is reminiscent of Guilty Gear Xrd; however, the music was just “ok”.
-Training mode is “acceptable”; has simplified frame data on block/hit and has usable record/replay settings.

Everything else:
Ranked online has the ability to use training mode or play the single player modes while waiting in a queue. But these features are poorly optimized, drastically increasing load times in between matches. Load times are abnormally long as it is. Guilty Gear Strive, a game with more assets and graphical detail per match, made by the same developer, and releasing a year before DNF, has shorter load times than this game. At the very least, quick rematch is available in online matches and does not incur the long loading times. Its notable that survival mode does not use the typical loading screen and loads faster. It feels that the mandatory loading screen is just for aesthetics.

The match ready notification for ranked has no audio cue. There is also nothing preventing people from going afk and clogging up ranked matches by never readying up. Online rank information is saved locally, so it is trivial to smurf in rank if anyone cared to. Player lobbies do not have a message/option to alert players when the host is about to close the lobby. Text chat is heavily limited in characters, making it difficult to socialize in player lobbies. Discovered this trying to ask for matchup advice in game. I bought the game during a sale/giveaway, so the player population is probably going to shrink back to Discord status again in a couple weeks.

The single player gamemodes are bare bones and repetitive. You have the usual slop of arcade mode and a survival mode with generic stat buffs. I wouldn’t comment on this normally, as single player content is never the focus of traditional 2D fighters. But I found DNF Duels story mode to be offensively lazy. Every characters “story” is them following the same path and locations, with a generic tournament arc style scenario. Everyone has to fight everyone else as strangers, they are eliminated after they lose, etc. Character motivations don’t matter and there is no meaningful plot to speak of. The setting is written as if you are already familiar with it. Dialogue and locations are reused to an excessive degree. NPC’s are represented with portraits instead of 3D models, despite these characters existing with 3D assets in the backgrounds of stages. Presumably they were not rigged for mouth flapping animations, so they went with these jpegs instead.

I cant tell if this game has bad netcode or not. Over 90% of the matches I have played have been against people outside my region and kids who clearly got the game for free on Epic/are playing on their parents PC. There is no cross play with console, only epic. So your stuck with the people trying to play this on computers that are far below system requirements. I have had some quality connections with people with some obvious time on the game, so I assume that this game runs well online under normal circumstances.

I have no comment on game balance. I would question any review with under 20 hours discussing balance.
发布于 2024 年 8 月 23 日。 最后编辑于 2024 年 8 月 26 日。
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总时数 3.9 小时 (评测时 2.8 小时)
抢先体验版本评测
The early access release of Aero GPX sets a solid first impression for an F-Zero clone, and what is available now is sure to scratch the itch of those looking for the rapid pace of the forlorn series. Its been awhile since I have played a new title that was simply fun to move in; where I could spend half an hour just mindlessly practicing the same track.

AGPX absolutely nails its aesthetic. I started humming its synth rock music tracks after a single play session. The track environments are admittedly low detail and some parts literally unfinished, but I really appreciate the designs that went into the track textures. The wavy forms help exemplify the sense of speed. I also have not had any issues with track readability/recognition like I have had in other F-Zero clones on PC.

There isn’t much content at launch. The “Career” missions are mostly single races and time trials. I hope there is more variety put into it with updates, though I personally would have been fine with time trials and GP mode alone. That being said, I want to thank the dev for making a meaningful practice mode with save state support.

Important to note, while I absolutely love the F-Zero series, I never got deeply invested into the more competitive/in depth mechanics of X/GX. I brute forced my way through the story mode of F-Zero GX and was happy to beat a few staff ghosts as a kid. I say this because I don’t think I make for a good critic for how Aero GPX handled the depth of F-Zero as a series. But even as a casual F-Zero enjoyer, its plain to see the satisfying schmoovement AGPX has to offer.
发布于 2024 年 8 月 13 日。
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总时数 10.5 小时 (评测时 9.7 小时)
I don’t have many nice things to say about 4D Golf, despite being a positive review, because its a pretty bare bones game that does exactly as it says on the title. It is a unique, well polished experience that is worth its asking price at $20. The mouse/keyboard and gamepad controls are both serviceable, though the game does feel nicer on keyboard. I bring up gamepads because the game plays just fine with on Steam Deck or other handheld devices, and hot seat gameplay is “ok”. One of those setups where all controllers act as “player one”, so you can use it with a single controller you pass around, or can have multiple controllers plugged in for convenience. The game is extremely forgiving; while you must play through the content in order to unlock it, you do not have to meet any score goals to see everything the game has to offer. Achievement hunting can be done on a single hole practice run basis. There are some more challenging courses in the game, but nothing I have seen that comes to “hair pulling out” difficulty.

As someone who isn’t particularly a math geek or otherwise a fan of geometry, the tutorial levels seemed a bit misdirected about what they are trying to teach the player. But by the end of the first 8 courses, I feel like I could stumble my way around the game and overall enjoyed my time.

Ironically, I feel some people may be put off by a feature in the game that is not shown in the trailer but makes the gameplay significantly easier. The volume view, which to my(ignorant and probably wrong) understanding swaps the Z axis with the new 4D axis, gives a new perspective that makes it easier to see and navigate the additional dimension. The other way of perceiving objects on this axis is with the “ghost images”, which Ill be honest, I never got the hang of/never found to be that helpful. I ended up playing through the majority of the game like it was a zero gravity 3D golf game instead, combining the volume view with the wireframe view so I could see the courses in their entirety. I have to mention this as it may legitimately disappoint people who are expecting a major brain twister of a game; I would not have breezed through this game so easily without this feature. Nor would I have bothered to learn the ghost images, cause quite frankly they are a mess to look a..

I will not be commenting on the planned VR update after its added, as I have no interest in VR unfortunately. I have yet to get over my motion sickness with the technology. I also don’t have much to say about the level creator; I am not a very creative person, and there wasn’t much content at the time of writing this review. Might go back and mess with it later.

4/5 Impress your friends with your (supposed, self taught) mastery of the 4th dimension.
发布于 2024 年 5 月 21 日。
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有 2 人觉得这篇评测有价值
总时数 158.1 小时 (评测时 13.7 小时)
My initial impression of the game was ruined by unfortunately timed updates that introduced bugs. I wasn't able to play originally because of an update that caused the menus to not fit on the screen. I am still suffering that a bug that makes one of the unlockable area tiles completely unusable. *EDIT: This bug has been fixed. There's been lots of bugs within the initial release period but I can at least be confident that they are being patched pretty quickly.

Bugs aside, I did not enjoy this as an idle game. The games pacing is frustratingly slow, and its mechanics are shallow. Most of the game is automated, but early/mid-game has you replanting seeds with timings that are too short for you to really step away from to do something else without missing out on huge amounts of progress. The end game upgrade which replants seeds requires completely empty soil yards before replanting, making it significantly less optimal than manual planting, with seed growth timings getting out of sync due to the watering mechanics.

Despite being mostly automated, there is very little control over said automation. A lot of it comes down to where you place objects like your watering and harvesting bots. But no matter what you do, they will try their best to automatically go to whatever needs immediately doing, which leads to a lot of over lapping and inefficient routing.

In summary, its too focus demanding for an idle game, but is also too simple in its controls for people looking for a farm sim. Also I just really don't care for applications that take up an uneven amount of space on your monitor. I dont see how anyone would realistically multi task with this on their screen. Even the example of using a word processor as shown in the trailer seems inconvenient; I say as I put my Steam window over the game as I write this because the game was taking up too much screen space.
发布于 2024 年 5 月 4 日。 最后编辑于 2024 年 5 月 6 日。
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有 3 人觉得这篇评测有价值
总时数 5.8 小时 (评测时 5.4 小时)
TL_DR: Its more expensive than the original game, so the value is a bit off, but this has a lot more gameplay depth to compensate. The survival mode is top tier arcade gameplay as always. The rest of this review is about the differences between this and the original. 4/5, perfect for hi-score chasers.

Was waiting for the classic mode to come out before writing a review. Its in beta at the time of writing this, and tbqh I don't know why Classic mode isn't just the base game. I was expecting a more 1-to-1 remake for the classic mode, but instead it adds new power ups and keeps all the "Remix" gameplay mechanics. The new power ups do address my main complaint about the Remix though...

Remix was originally quite a bit slower in gameplay than the original Savant Ascent. Dodges between the platforms were slower. They had replaced spin charge with an innate meter charge that was slower. The meter was changed from a max of 5 stocks to 3. They added the ability to multi-jump, but made the jumps floaty and slower. Chain attacks were completely missing.

With the new Classic mode, spin charge and chain attacks were brought back, as well as adding a new function to the chain attacks, being able to steal and use enemy projectiles. There is also a power up that allows you to cancel your jumps into regular shots, giving you a lot more functionality in the originally sluggish jump. You could always do your charge shot from a jump, but because there wasn't a consistent way to quickly get meter, it usually wasn't worth keeping in mind. Overall, the new abilities give more room for decision making, helping to match the pace of the original game.

Other notes:
+The soundtrack is... good? It relies far too much on a singular leitmotif imo. I think I enjoyed the variety of the originals soundtrack over the admittedly more coherent OST of remix.
+They didn't go over board with the new visuals. I was kinda worried that it was going to become a visual, hard to distinguish mess with how chaotic the original was, but they showed some clear and concise restraint with effects. Game looks great.
-On the other hand, the new cut scenes have a stuttering issue that is yet to be resolved. Its not that big of a deal but it does kinda undercut the endings.
-If devs are reading this, I would really like to see a survival mode that is 1-to-1 to the originals. The escalating wyrm spam was a simple and addicting gameplay loop that I don't get out of the new survival modes.
发布于 2024 年 2 月 21 日。
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有 2 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 76.3 小时 (评测时 66.6 小时)
抢先体验版本评测
Major visibility issues. Every stage comes with enemies that seem explicitly designed to blend into the background. Barely 5 minutes into a round and I'm being hit by enemies that I cant see. It gets worse as you collect more abilities that flood the screen with visual effects. The accessibility settings to change the opacity of ability effects or the obnoxious damage indicator do not help.

I understand this is a common issue in survivor-likes. I'm telling you, its far worse in HoT. Go play anything else.
发布于 2024 年 2 月 21 日。
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有 125 人觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
总时数 911.2 小时 (评测时 688.9 小时)
Doesn't respect your time but it at least respects your wallet. Probably the highest quality one-time-purchase idle game out there. Is still receiving updates.
发布于 2023 年 12 月 27 日。
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总时数 229.0 小时 (评测时 129.9 小时)
I originally wrote a positive review for SF6, citing the much better first impression over SFV's release, the significantly improved netcode, and personal enjoyment of the base game mechanics.

Deleted it and am now writing this negative review because the monetization is far too awful to ignore. I haven't spent a dime on any skins or battle passes; hell, I cant even say I spent money on the game at all since it was gifted to me. The ♥♥♥♥♥♥ monetization was apparent right from the start and kept me purchasing the game myself. The skins greedy pricing with F2P digital currency strategies(cant just buy 1 skin, have to purchase enough "coins" to get 2 and have coins left over) is disappointing but not at all surprising. I'm not sure if the battle passes only including the most meaningless cosmetics and 20+ year old ROM's makes it worse or not. I feel like its worse cause it makes it more obvious how bad they are trying to scam idiots/kids. I'm not going to just pretend any of this is ok or isn't the most obnoxious greed that Capcom will attempt(and probably succeed) to normalize.

Final straw was getting stuck without access to the game in an offline venue because I hadn't played online in a week. Only PC players get treated like thieves for trying to play a purchased game offline. So all you laptop/Steam Deck players and TO's out there, remember that Denuvo exists and you don't own your games. As long as online DRM remains popular, actual pirates will have more stable and accessible versions of games than paying customers.
发布于 2023 年 9 月 9 日。 最后编辑于 2023 年 12 月 27 日。
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总时数 7.9 小时 (评测时 5.6 小时)
30% complete at the time of writing.

♥♥♥♥♥♥♥♥♥ this is the slowest, most miserable walking simulator I've played so far.
-Lifeless art
-Lifeless "music" loops.
-Unoriginal story with boring dialogue
-PACING. Forced to stop to watch some birds. Press A to cut once inch of grass out of 10. Etc.

I can't remember if I got this out of a humble bundle or not; I know for sure I did not pay money directly for it.
发布于 2023 年 6 月 10 日。
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