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正在显示第 1 - 10 项,共 12 项条目
尚未有人觉得这篇评测有价值
总时数 3.2 小时
A very solid detective game. Very much like Obra Dinn, but without having to wrestle with 3D or listen to horrible death gurgles and screams! Similar also to Type Help, aka the Incident at Galley House.

You're walking (slowly) around a house, watching ghostly memories of what happened one fateful day, finding ghostly souls, and freeing them by uttering their name and who killed them. Like Obra Dinn, you have to work out groups of three identities. Unlike Obra Dinn, you'll have to do a lot of walking around and thinking and detective work before you can work out almost any identities. But it's definitely rewarding when you do.

Should you get it? If you like detective games, and you don't mind the art style (which is clear from the screenshots), and you can cope with walking fairly slowly? Then yes, definitely.

The only real flaw I'd say is that one character needs identifying by her maiden name, despite clearly having died after she was married, and despite the other two married female characters needing identifying by their married names. And if you put in her married name, the game just silently treats it as if you had something wrong.

Nonetheless, a satisfying three hours of spooky deductive investigation!
发布于 1 月 21 日。
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总时数 2.8 小时
This was a really excellent deduction game. Clearly very strongly influenced by The Roottrees Are Dead. You're just given the evidence instead of having to surf the internet and search periodicals, but I found I didn't actually miss that.

The puzzles were very satisfying, with very neat clues and inferences. Most of the game is identifying who's who in the org chart and their pets, but you are at the same time gradually noticing clues that are relevant to the final mystery. Many of the characters' personalities come across very clearly! From the cringeworthy guy who asks out all his female colleagues, to the other workplace couple who leave each other geekily flirty messages encoded in puzzles. And the fictional documents look very plausible too: the scientific paper's abstract looks impressively believable.

We (my wife and I playing as a team) finished the game in a single 3 hour session, which may sound short, but it was extremely satisfying and a very solid entry into the genre. We've instantly wishlisted the developer's next upcoming game!
发布于 1 月 12 日。 最后编辑于 1 月 12 日。
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总时数 6.3 小时
Absolutely superb ingenious puzzle game combining Sokoban and Snake mechanics. Definitely isn't shy about being difficult, but fair: if you can't solve a puzzle it's either because you haven't had the key insight (in which case the amazing built-in playable hints will probably help), or because you haven't worked out the tricky manoeuvring needed to implement that key insight (in which case the hints won't help and you just need to git gud at Sokoban Snake). I had a fair share of both problems but probably more of the latter.
发布于 2025 年 11 月 25 日。
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总时数 2.6 小时
Curious and delightful game. Feels like a port of some forgotten 1980s classic, complete with slightly clunky UI (watching your character sslloowwllyy walk into the room *every* time you enter a room). But the core puzzle/adventure gameplay is good fun. It's a mix between "go and talk to people to advance the story" and the content you're here for, the language and radio astronomy puzzles.

It's a bit annoying how hand-holdy the tutorials are; we had one moment on the astronomy machine when we'd found exactly the picture we were meant to find in the recorded transmission, but the tutorial wouldn't advance until we set the parameter to some incorrect value first to "get a feeling for" what the right values should be.

The language interpretation is the most fun bit, but in the end you're choosing between four guesses about what a symbol means, and in some cases several of those meanings are very close to each other ("Ocean" and "Sea" as "different" options? really?) We found it more fulfilling to bring up Task Manager blocking out the four spoilery multiple-choice solutions, and just page through all the symbols in an alien language forming our own guesses first; only once we felt we had a good feeling for most of them did we then minimise Task Manager and see the spoilers. It's also disappointing when some alien races send you their full language data right from the start so you can communicate with each other perfectly.

Overall, recommendation, as long as you know what you're in for. It's short and fun in a retro way.
发布于 2025 年 10 月 10 日。
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总时数 5.1 小时 (评测时 5.1 小时)
A delightful puzzle game in the Metroidbrainia / Wildslike genre. Rather more focused on puzzles compared to Outer Wilds and less on exploration / narrative (I love it both ways). I spent quite a while stuck at the very beginning of the game because I hadn't realised I could walk into something that in retrospect is really very obviously walkable-into XD After that, once I got to explore the fascinating brightly coloured world, I was hooked.

There's only one bit I'm not convinced by, which is the way that all the powers you unlock can also be unlocked at the start by pressing combinations of buttons. I don't see that this really gains anything except speedrunnability, and I might find the speedrunning more interesting if you did have to go and quickly get the abilities the proper way. It feels like a slightly artificial way to obtain the Outer Wilds thing of "you can do anything right from the start if you just knew what to do". But that's only a tiny niggle and doesn't actually affect the normal first playthrough in any way.

I played it on Steam Deck. It works great, you just have to map a trackpad to be a mouse to navigate the settings and the dialogue history. I also mapped L4 to the run button.

Highly recommended if you like 3D puzzle games!
发布于 2025 年 10 月 5 日。 最后编辑于 2025 年 10 月 5 日。
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总时数 11.0 小时 (评测时 10.7 小时)
Lovely little puzzle metroidvania. Plays perfectly on Steam Deck. The game is combat-free, which is a nice change of pace. There's one or two annoying timed puzzles, but generally you can go as slow or as fast as you like - although once you have lots of tools, there are a handful of puzzles where you need to hit a sequence of "jump left then hit button 1 then buttons 2 and 3 before you land".

These are generally on the right side of the "satisfying/infuriating" boundary, and overall the challenge is very much in exploration and in working out ways to combine your tools to navigate the platforming challenges.

The pixel art is gorgeous, and the music is nice enough. The story is quite fun and you do get a feeling for the personalities of these different alien physicists whose machines you're repairing and whose experiments you're reproducing. There's a decent handful of secrets to snap photos of as well.

I really like metroidvanias that emphasise exploration and puzzles more than combat, so this was right up my street. Recommended!
发布于 2025 年 3 月 7 日。 最后编辑于 2025 年 3 月 7 日。
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总时数 2.3 小时
Short but charming point-and-click adventure game. This game's appeal is clearly from two sources: its very British humour which is rather well done - some of it is the opposite of subtle, but a lot of it was laugh-out-loud funny; and its puzzles, which were surprisingly challenging puzzles (which is a good thing) - and the solutions almost always made sense in retrospect, unlike the challenging bits in some other point-and-clicks.

Elephant in the room is that it's pretty short: 2-4 hours. You might feel a bit ripped off if you buy it at full price, but it's most definitely worth picking up in a sale. (Such as the current Humble UK Games Collective Bundle for the next 3 days.)
发布于 2021 年 6 月 27 日。
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总时数 0.7 小时
Less than an hour's play, but you'll giggle a few times. Some of the puzzle solutions are... outlandish at best, but many of them are amusing. (Also, if you can use a crab for something, you're probably going to have to use a crab for it.) The voice acting is great. The graphics are... better than I expected for it being free, I guess.

Give it a go!
发布于 2021 年 4 月 28 日。
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有 9 人觉得这篇评测有价值
总时数 6.3 小时
Seemed like it could be so good. Magnetism-based platform puzzles? Awesome. Steampunk hand-drawn aesthetic? Super. Metroidvania-style gradually unlocking new abilities, with optional backtracking to get collectables? Perfect, even if the collectables are minimal and very tricky. (Wordless story? Eww. Words are good. But fine, to each their own; they convey the story in their own way, and I suppose this approach saves on localisation costs.)

But wow, this game is so unforgiving. Everyone else has mentioned the boss battles, and yes, you will die 20, 40, 100 times on some of the bosses. The lack of any concept of hit points is certainly baffling.

But it's not just the bosses that are ridiculous. There's plenty of other platforming sections which are just super hard and require absurd precision. You need to make a jump, holding right all the time; set your polarity to blue at the start of it, less than halfway through switch your polarity to red, then use ability 2 less than a second into the jump. You need to do a magnetic version of log rolling, while doing magnetism-assisted power jumps then use an ability to skip through instant death electricity beams; and you need to do the whole thing fast.

I love platform puzzlers, and this is... enough of a platform puzzler for me to play to somewhere past the third boss... but it is more of a precision platformer than a platform puzzler, and that's what doomed it for me.

Recommended if you have a controller, superb platforming reflexes, a taste for puzzles, and the patience to put up with dying hundreds of times. Otherwise... it has some lovely ideas, and the puzzles are good, but it's more frustration than it's worth to get from "I know what to do" to "I finally managed to do it".
发布于 2021 年 4 月 15 日。
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总时数 24.8 小时 (评测时 10.5 小时)
Delightful combination of Metroidvania and Dumb Ways To Die. It's also got a mechanic that seems really obvious but I'm not sure I've ever seen it before: You can initially jump 3 squares high. Every item you collect reduces your jump height by half a square. Some areas are explorable with jump height 1, some with jump height 2, some require jump height 3. Many require certain items or combinations of items to reach.
And your ultimate goal is to reach each of the 100 endings in the game, some of which are easy, many of which require careful planning, tricky exploration, or both.

If you have any kind of fondness for exploration platformers with a variety of ways to move around, pick this one up. Recommended.
发布于 2021 年 3 月 2 日。
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