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actionpoints 最近的评测

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正在显示第 1 - 10 项,共 68 项条目
尚未有人觉得这篇评测有价值
总时数 90.1 小时 (评测时 89.6 小时)
You missed.
发布于 1 月 5 日。
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1 人觉得这篇评测有价值
总时数 17.8 小时 (评测时 17.2 小时)
average morning commute in Bulgaria
发布于 2025 年 7 月 10 日。
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有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 1.3 小时
抢先体验版本评测
GAME OF THE YEAR IN AZERBAIJAN EVERY SINGLE YEAR
发布于 2025 年 5 月 30 日。
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有 6 人觉得这篇评测有价值
总时数 101.5 小时 (评测时 24.9 小时)
The Gist:

It is lightly modded Oblivion, mostly the same, bugs and all, same in game code (so a lot of Oblivion mods have already been ported over), running badly in UE5. Poor fps, shaky frame times, and constant huge stutters. Shader compilation doesnt work properly, and also doesnt save. Meaning you have to do it every time you start the game.... however it doesnt tell you this, it is just doing it in the background making ur cpu go to 100% for a few minutes.

Details:

rtx3090, 5600x, 16gb ddr4 3600mhz. Stutters very badly and very frequently when exploring the open world and fps (ignoring the stutters) is about 40fps. Doesnt really stutter in towns/dungeons/etc and fps is about 25% higher at 50fps. I can get a further 20% fps boost by using the Software Lumen, however this makes challenging dynamic lighting conditions (like a dense woodland, overcast skies, rain, etc) look very bad (worse than Skyrim) and this for me is unnacceptable (Go to Blackwood and toggle between Software and Hardware Lumen, set Global Illumination to Ultra to so light filters through leaves, it's a night and day difference). Graphics settings make little performance difference as I am cpu bottlenecked for the most part. I am also using DLSS Balanced AND FSR Frame Gen by using a tool called OptiScaler.
发布于 2025 年 4 月 23 日。 最后编辑于 2025 年 4 月 28 日。
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有 2 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 63.9 小时 (评测时 33.1 小时)
One match you experience an easy-painless win against a team that doesn't even have their monitors turned on, and then the next game you're blessed with the most painful, soul-sucking, earth shattering steamroll from a team that has the communication and synergy of Nasa mission control except they're simultaneously wired on a 1950's industrial worker hero-dose of amphetamines, all the while aiming with the pinpoint precision of your dad lobbing beer bottles at your head after one too many as you and the rest of your team (who aren't currently operating in a hivemind) scramble to form any kind of counter to the absolute ass hammering coming your way.

And then you re-queue for another quick play un-ranked game, perpetuating the cycle of free wins and complete failure.
发布于 2025 年 4 月 20 日。 最后编辑于 2025 年 4 月 20 日。
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总时数 210.7 小时 (评测时 142.3 小时)
i can make a better version of my own life and cope for hours upon hours
发布于 2025 年 4 月 20 日。
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有 1 人觉得这篇评测很欢乐
总时数 0.2 小时
i exploded the overseer after he didn't let me in the function
发布于 2025 年 1 月 15 日。
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有 7 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
2
总时数 33.7 小时
probably the most faithful 1:1 remake capcom has done yet, the extra visual flair added to the different plazas is beautiful and all the licensed music managing to return is a blessing that usually doesn't happen with remakes. the combat and movement have been made smoother just enough to be a noticeable quality of life improvement all the while maintaining the same overly-exaggerated animations and style of the original game. chefs kiss.

The only real gripe I have with this remake is the english voice acting which just generally falls flat on its face throughout the entire game, Franks new VA does grow on you a little bit as the game goes on but there was something so natural (at least to me) about the entire cast of the original, especially Frank's og VA T.J Rotolo and Brads VA TJ Storm.

thank u 4 reading my revyoo i hope u enjoyyd it
发布于 2024 年 10 月 23 日。 最后编辑于 2024 年 10 月 23 日。
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总时数 24.3 小时
niche game about zombies and trauma bonding
发布于 2024 年 6 月 27 日。 最后编辑于 2025 年 9 月 22 日。
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有 2 人觉得这篇评测有价值
总时数 12.2 小时
Challenging survival horror experience with incredibly well designed puzzles and a good mix of combat and exploration.
The main issue I have is that aside from a few alternative endings (which is basically just a few different cutscenes), there really isn't any incentive for a replay here aside from beating personal records, which is a shame since replayability is always something that's been heavily encouraged in survival horror games.
发布于 2024 年 2 月 6 日。
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正在显示第 1 - 10 项,共 68 项条目