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Acrox Shadow 最近的评测

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尚未有人觉得这篇评测有价值
总时数 7.0 小时 (评测时 5.7 小时)
抢先体验版本评测
Very promising clone of Call of Duty Zombies. Bit rough around the edges currently (interaction prompts are quite finnicky, for example), but still hours of fun to be had, solo or co-op.
评测者的 PC 配置:
Windows 11
AMD Ryzen 9 7950X3D 16-Core Processor - RAM:31 GB
AMD Radeon RX 7900 XT - VRAM:20 GB
发布于 4 月 16 日。
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总时数 19.5 小时 (评测时 8.6 小时)
An excellent enough game to get me playing 8 hours in one day, even just on random lobbies without friends. Voice Chat not being Push to Talk by default is not the best idea though.
发布于 2 月 21 日。 最后编辑于 2 月 21 日。
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有 16 人觉得这篇评测有价值
总时数 2.9 小时
Beat the game twice. The novelty of its gameplay and aesthetics unfortunately wear off very quickly. Individual rounds are often drawn out far too long, aren't nearly as exciting as those of its toy inspiration, and you'll have to go through several to clear out each fight. It's much more a test of patience than skill. Guard, Slime, Garuda and RGN (Regen) parts in particular cause a lot of problems with dragging out battles.
发布于 1 月 16 日。
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有 77 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
4
4
总时数 2.9 小时
Devs got bought out Motorsport Games, were thrown onto a different project, then laid off later. Game will never be finished. Don't buy this.
发布于 2025 年 7 月 29 日。 最后编辑于 2025 年 7 月 29 日。
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总时数 50.2 小时 (评测时 16.9 小时)
抢先体验版本评测
Great game with clear passion behind it. More than worth a couple quid.
发布于 2025 年 3 月 18 日。
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总时数 18.4 小时 (评测时 17.4 小时)
Simply the best package this franchise has to offer. Sonic Generations has always been my favourite Sonic game, and Shadow Generations comes swooping in 13 years later to not only stand alongside it in this bundle, but surpass it as well. As a lifelong fan of this perpetually unstable IP, it feels like a dream come true to finally say they've made a game that's truly great from start to finish, with no strings attached. With games this good, animations like Dark Beginnings, and the Sonic movies turning out so well, we are levels of back never thought possible.
发布于 2025 年 1 月 8 日。 最后编辑于 2025 年 1 月 8 日。
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总时数 14.0 小时 (评测时 12.6 小时)
Lovely little game. Chaining drift boosts to build speed while barely keeping your car in control is very satisfying. You'll probably get frustrated when the rather hazardous physics mess you up, but then you finally land that good run and realise how engaging it really is. More than enough to enjoy here for its price.

Protip: You can brake a bit and still maintain your boost chain, even while drifting.
发布于 2024 年 9 月 25 日。 最后编辑于 2024 年 9 月 25 日。
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总时数 71.3 小时 (评测时 37.9 小时)
Outstanding game, and an incredible achievement for such a studio. Some may be irked at a lack of many optional areas or alternative paths of progress, but the focus placed on its linear structure likely let the developers refine the game and maintain its consistent quality as well as they have. Lies of P often rivals, and sometimes even surpasses, FromSoftware's titles in many ways, and it's a must-play for any fans of them.
发布于 2024 年 8 月 7 日。
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有 5 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
2
总时数 115.3 小时 (评测时 85.4 小时)
Drive Impact is one of the least enjoyable mechanics I've ever seen in a fighting game, right up there with Rage Arts in Tekken 7 and 8. Balanced at high level or not, it's just infuriating to interact with.
发布于 2024 年 6 月 27 日。
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总时数 64.6 小时 (评测时 39.5 小时)
A potentially great game let down by baffling design choices and deceptive greed.

Implementing manipulative micro-transactions after launch, after people's purchases, after all the good reviews come in, with no prior mention of it anywhere is absolutely abhorrent, and should not be accepted in this industry. The game also has paid DLC characters now, and you aren't allowed to train with or against these characters before purchasing them, nor use the Replay Takeover feature in any match featuring characters you do not own, giving the game an element of pay-to-win, as you cannot properly learn to fight these specific characters like you can everyone else. On top of this, BANDAI NAMCO has been attempting to take down user-created cosmetic modifications and social media posts showcasing them online, in an attempt to push their cash shop cosmetics, having not done anything like this in the past.

Aside from that, Rage Arts are a miserably pace-breaking and frustrating comeback mechanic that was already bad in TEKKEN 7, and made even more obnoxious here. The whole "aggressive" design philosophy leads to a fairly repetitive game flow, and the added mechanics are too overcentralizing. The netcode is also not as good as it should be for a full price high budget fighting game in 2024 (that's also pushing microtransactions and DLC on top).
发布于 2024 年 4 月 9 日。 最后编辑于 2024 年 4 月 9 日。
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正在显示第 1 - 10 项,共 20 项条目