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总时数 77.2 小时 (评测时 60.1 小时)
I'm a sucker for rogue-like games and this is easily among the best I have ever played. It's had more than enough content to keep me content, and has so altogether satisfying gameplay.
发布于 2020 年 12 月 4 日。
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有 4 人觉得这篇评测有价值
总时数 2.9 小时 (评测时 2.2 小时)
I will admit it is a bit difficult to recommend the game in its current state with a $30 price tag. And especially if you are not the kind of person that enjoys multiplayer and likes to queue up against AIs and nothing else, this is DEFINTELY not the game for you at all.
However, if you enjoy multiplayer, quick in-depth gameplay, and a ranked experience that doesn't require hours of Lobby Simulator 2018, then this is a title you can probably get a good deal of enjoyment out of.

All that said, from a game design perspective this game does a great job in my mind. It borrows and builds upon the old-school RTS model quite well-- although its choice of time period easily lends it to the "ripoff" label that I do not think it fully deserves. Functionally however, the game is missing a number of quality-of-life features and a level of polish that one might come to expect in an RTS. But as much as I resent the strategy of releasing games seemingly unfinished-- the developers seem very committed to improving the game. (For instance a balance/bug patch was pushed almost immediately after release when imbalance/desyncs were discovered.)

Subjectively I think the art style is quite nice and not nearly as distracting as many make it out to be, though many of the models are still far from perfect in my opinion.

Everything taken into consideration along with the commitment the small 3 man development team is showing toward the community's concerns, I'd say EA has a good potential for a strong future.
发布于 2018 年 3 月 30 日。
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有 2 人觉得这篇评测有价值
总时数 3.9 小时 (评测时 2.9 小时)
A very satisfying expansion upon an already well designed game.
发布于 2016 年 9 月 8 日。
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总时数 428.4 小时 (评测时 295.5 小时)
Geez. This game is unforgiving. But if you can get past the learning curve (or maybe you're like me and driven by the frustration) then you have a rogue-like with a boat load of content, a bunch of class, and addicting skill-intensive gameplay.
I'd even say there is so much content that you could argue the achievements verge on friggin' impossible to get without save editing.
发布于 2016 年 9 月 8 日。
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总时数 1,412.3 小时 (评测时 417.8 小时)
Arguably some of the best game design ever for the genre... I mean. You can't argue with nearly 20 years of people playing a game. And cleaning up some textures, adding a boat load of content, and rebalancing the metagame never hurts.
That said, HD suffers from a lack of focus on networking and debugging which has proven to be a major frustration for some players-- for myself the clunkiness is more than bearable for this classic.

Wololo
发布于 2016 年 9 月 8 日。
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