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有 12 人觉得这篇评测有价值
总时数 0.9 小时
Slayer Of Traitors is just a bunch of stitched together prefab assets and maps in the most incoherent way. Just to point out a few: Soul: Cave [www.unrealengine.com], Desert Town [www.unrealengine.com], and Military Base[www.unrealengine.com]
There was no effort or thought put into this as it just consists of attacking same 1 enemy on every map. Assets are just thrown in with some floating in mid-air. It just feels like a fake game the dev put together using the assets bought from his other asset flip games. On top of that, all of these assets add up to a 9GB download that ends up wasting even more time.
发布于 2018 年 9 月 15 日。 最后编辑于 2018 年 9 月 15 日。
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有 19 人觉得这篇评测有价值
总时数 0.1 小时
Fake dev with a Copy/Paste asset-flip.
Unity Asset template: https://assetstore.unity.com/packages/templates/cube-jump-complete-project-69622
发布于 2018 年 9 月 13 日。
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有 10 人觉得这篇评测有价值
总时数 0.2 小时
发布于 2018 年 9 月 13 日。
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有 11 人觉得这篇评测有价值
总时数 0.2 小时
Colony on Mars is a fake game with deceptive and misleading advertising on the store page. None of these features are actually in the game:
  • Ability to be an astronaut - the only astronaut is depicted on the menu screen, but is not playable.
  • Ability to visit Mars – the entire map is a single screen of brown. A child’s sandbox is larger than this.
  • Good soundtrack – there is only a single, short looping track that sounds like elevator music.
  • Ability to build and manage a settlement – there are no actual people or buildings to house them.
  • Strategy with pixel art graphics – Clicker games have more strategy than this. The only way to fail would be to not build a water station before the water counter hits 0.
发布于 2018 年 9 月 11 日。
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有 57 人觉得这篇评测有价值
总时数 1.4 小时
抢先体验版本评测
Robot Warriors is an asset-flip of the Unity AGK: Action Game Kit[forum.unity.com] template. There just isn’t much content (even for early access) with only 2 different enemies – a melee fighter and a gunman who both rush the player like zombies. Even the 2 bosses are just scaled up versions of both enemies. There are only a few maps that are copy/pasted over again. The game attempts to drag out what little content it has by allowing the player to play as either character as well as zooming in the camera so much that the majority of the content and enemies are off screen.
Note that there have not been any new content updates its release in Dec 2017 and during this time Fabio Cunha has released many other incomplete/short asset flip games.
发布于 2018 年 9 月 10 日。 最后编辑于 2018 年 9 月 10 日。
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有 10 人觉得这篇评测有价值
总时数 1.4 小时
Fake dev with a Copy/Paste asset-flip.
Unity Asset template: http://www.cinoptstudios.com/action-platformer/
发布于 2018 年 9 月 10 日。
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有 6 人觉得这篇评测有价值
总时数 1.8 小时
Which Way Out is an asset flip of The Orb Chambers franchise by this dev. Sadly, the game has been stripped of many features and reduced to mere trial and error puzzles with simple level design consisting of small maps where the player must find which walls and spikes are fake to pass through. Even the menu is a similar puzzle to figure out as some screens are keyboard only while others require the mouse. Overall, it just feels like a quick money grab.
发布于 2018 年 9 月 9 日。 最后编辑于 2018 年 9 月 9 日。
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有 21 人觉得这篇评测有价值
总时数 0.3 小时
Eon Fleet is just a re-skinned asset-flip of the Unity Space Ace Shooter Game Template[assetstore.unity.com]
The campaign is incredibly short (about 5 minutes).
发布于 2018 年 9 月 6 日。
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有 7 人觉得这篇评测有价值
总时数 4.7 小时
HexaMon is a match 4 style game where the player must group monsters not only by type, but also by their upgrade level (number of eyes it has.) Matching a set of monsters consolidates it to a single leveled up unit. Once it reaches the maximum upgrade level, it disappears entirely off the board. This interesting twist should be a lot of fun, but sadly it ends up being a slow and repetitive game. Even at level 16, which is about half way through, I don’t feel like the game has progressed any. It’s still sorting the same 2 monster families, at the same max upgrade levels, with no story or new mechanics.
The maps change slightly by grid size, but it doesn’t make the level much different. The few maps that do have pathways end up being mostly luck based as all of the monsters and their placements on the board are selected randomly and there is no room to strategically sort them between the narrow paths. It seems like the devs were struggling to come up with content for the levels as there is no clear set goal – each level has some random goal such as get x score, survive x rounds, or have x monsters at x levels. There is no reasoning behind these goals and despite being named “story mode” there is none to be had. We never find out anything about these two monster families and if they are friends or foe. Why are they leveling up as a level 1 monster is no different than a level 4?
There are some fun and good ideas here, but the execution could have used a little more polish. It seems like a lot of missed opportunities.
发布于 2018 年 9 月 5 日。
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有 150 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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总时数 2.7 小时 (评测时 0.4 小时)
抢先体验版本评测
Find your way is an asset-flip of the Unity template POLYGON - Western Pack[assetstore.unity.com]
It would take a lot more development work to even make this somewhat playable. There just isn’t much content (even for early access) with only 2 different enemies – a knife-man who just rushes the player like a zombie and a simple gunman who strafes from behind. The 4 small maps look like they were quickly put together with a procedural generator that just randomly placed assets together. The game attempts to drag out what little content it has by zooming in the camera so much that the majority of the content and enemies are off screen. It’s like having someone go for a short walk with their head down staring at their feet and the dev saying “now find your way.”
发布于 2018 年 9 月 4 日。 最后编辑于 2019 年 4 月 5 日。
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正在显示第 81 - 90 项,共 175 项条目