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总时数 5,631.4 小时 (评测时 1,544.3 小时)
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'PLACET IS A CRAZY PLACE'

Resonite is less of a traditional video game in the sense that you would normally expect and more of a virtual world, like how early SecondLife was marketed. This distinction is important because obviously, while SL and Resonite are both still video games in the technical sense, they do not exactly provide prepackaged experiences. In Resonite, you have to make or find your own. This can be incredibly difficult for some users, if not downright impossible at first, because of the learning curve of such engines. Resonite is unfortunately no exception and in fact exemplifies this double-edged sword of virtual worlds -- because you can make anything, it's really easy to get overwhelmed. If you are not already a game developer, programmer, or computer artist, you may be lacking huge sections of vital information in order to truly enjoy Resonite. The game doesn't have an SDK and everything must be uploaded in-world, a further similarity with SecondLife. However, Resonite is 100% FREE TO PLAY. You don't have to pay to upload your creations, have your own plot of virtual land, or host a session that anyone can join. You can purchase more account storage and the headless server software to run your own headless servers, but that's about it.

However, if you ARE a creator of some sort -- this game is a lush wonderland of madness and delight beyond description. It's the stuff of fever dreams. You can swallow hot dogs and throw them back up all over people, IN ORDER. You can pick up your friends and THROW THEM. You can CLIMB ANYTHING WITH YOUR HANDS INCLUDING OTHER PLAYERS BODIES [and put your hand tools anywhere else on your body and they'll still work!!!!]. You can flap your arms to FLY. You can paddle to SWIM. You can DEFY GRAVITY like SPIDERMAN. You can PLAY INSTRUMENTS. I made a fake theremin instrument with string and percussion channels out of my jawbone and my hand proxies last month! People are running game servers on their phones and inside Blender!!!
When this already technically-stunning game finally gets HLSL support, there will be shader worlds just like VRC. That is when I feel the game will truly blossom in a visual sense. There are special creation tools that VRC doesn't have for math-based visuals, such as support for gaussian splatting and spherical harmonics. Being an engine distinct from Unity, there's way more freedom for the devs to add unique features.

Its predecessor, 'Neos', had many issues that Resonite does not have. I didn't like Neos, but I love Resonite! It's a serious improvement from the old version of the game. You can write most anything you want in the native C# nodegraph system, which is called 'protoflux'. The scripting versatility is OFF THE CHARTS. I wrote custom inverse kinematics [CCDIK] and procedural animations for a four-legged avatar from scratch in 2 weeks, and that barely scratches the surface of what you can do. That could never happen in SecondLife, and is barely possible in VRChat! Like all learning curves, the one in Resonite eventually comes to an end if you are dedicated and spend some time trying to write your own functions. However, for the non-technical user, it may be impossible to surmount. If you want to play but don't know where to start, solicit help from a 'Mentor' in Discord or meet up with savvy users in-game. People will often write code for you, right in front of you :)

The game is definitely still in a beta state due to being based on a custom engine called 'FrooxEngine'. For example, the recent player locomotion update is still a work in progress and the game itself is moving away from the remaining scraps of Unity based architecture still left in the engine -- such as FinalIK, particles, and rendering in general. The particle system was just replaced this month, in fact, which was a big milestone in getting away from Unity and into a more performant place. The game has deep performance issues right now but the devs are trying their best to alleviate them and there have been noticeable improvements in how lag is handled since I joined in September 2024. The general assumption is that many issues will disappear once the remaining bits of Unity are replaced. For example, the Unity garbage collector hampers Resonite's existing parallelization and causes stutters that would normally not exist. Unity barely supports C#9, while dotnet9 could support up to C#13. Etc etc... .

The community is incredibly friendly and open to shenanigans, unlike VRC where people just ignore you and run around screaming slurs at each other. It reminds me of how VRC used to be when it first released -- a great place for creators to work and play. Resonite is basically a peer to peer creation engine. The main social problem is the split between private and public user counts. I would guess that most of it stems from the desire to protect younger users, as children mostly don't play Resonite due to how complicated it is but wander onto the platform sometimes out of curiosity. Resonite is really rated 16+ and some instances are 18+. Full-on adult content is allowed as long as the session is locked from being public, meaning restricted to Contacts on a whitelist [meaning only approved users can join] or Private which is invite-only. This is to prevent minors from accessing NSFW worlds, of course, but it also isolates the community into very specific cliques. An 'Ask to Join' button was added today that should hopefully encourage more cross-pollination of sessions & by legitimate users rather than sneaky kids.

I heartily recommend Resonite for aspiring programmers, VR powerusers, and computer industry folks who just want to mess around and flex their muscles off the job. I DO NOT recommend Resonite for anyone under the age of 18 or people who want a prepackaged VR experience.
发布于 2025 年 2 月 21 日。 最后编辑于 2025 年 2 月 21 日。
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总时数 5.0 小时 (评测时 4.7 小时)
*There are segments where the window shifting feature causes rapid black and white screen flashing, players with photosensitive epilepsy should probably be careful. It also plays loud noises randomly.

It's almost impossible to write this review because I wouldn't feel comfortable putting something that personal on a public forum but I sure did feel things :') so I'll try to stick to the dry stuff.

I would describe it as a primarily psychedelic-type game; like 'Space Funeral', 'Yume Nikki', 'OFF', and the general vibe of noughties RPGMaker. The second half of the game is essentially a long dream sequence that ended up reminding me of 'LSD: Dream Emulator' or maybe even freaking Microsoft Encarta 'MindMaze' [anyone else love that game as a kid??]. The art style is almost hairy and richly glitchy, expanding and contracting based on the character's mental state. There's lots of perspective shifts. It's remarkably similar to the webcomic series 'Nature of Nature's Art', a fusion of oekaki and Cubism to NofNA's oekaki-Impressionism.

A grinding, trudging element is the main focus of the game design -- you feel anticipation and fear but also relief when something interrupts the drudgery of moving your poor depressed legs. It's a horror game, making these encounters unpredictable. At one point I felt dizzy from the onslaught of sudden disturbing content. The terrifying psychosis events only increase as the game continues. The endless sense of wandering loneliness gets pretty bad at points, it's impressive how expressive the artwork is. The gameplay pretty much boils down to walking around and clicking stuff, with occasional minigames. The puzzle design is something I want to critique, because of segments like the gray maze room, which was so slow that I wondered if I would be able to complete the game at all. I got super lost in the painted world, trying to reach the artist's house. Ryoji Ikeda personally made my wrists hurt and I demand restitution. Great song, though.

The main draw is the aesthetic experience, especially sound design -- it's plain distressing. The music is sometimes Drakengard-esque in its chaotic repetitiveness, especially in scary moments. Guitar glitters over sliding electronica, sometimes bites hard and turns to screaming noise; marking a deliciously cryptic and technically competent edge overall. It's ♥♥♥♥♥♥♥ groovy is what I'm saying. It's flamboyant in the moments where the game decides to be funny or upbeat. At one point you legit turn into a blue ringed space octopus. The dog from Homestuck and the bear from Unicorn Wars duke it out and both ♥♥♥♥♥♥♥ explode! The ending destroyed me, is basically 'Harlem River' by Kevin Morby. Don't know where I'm going or where I've been.

A sheet of cardboard, corrugated for... structural integrity?

btw: dont trust that peanut shaped ♥♥♥♥♥♥♥
发布于 2024 年 2 月 5 日。 最后编辑于 2024 年 2 月 11 日。
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总时数 0.2 小时
Wish that Steam had a 'neutral review' category because while I love this game, I assume the average person would probably not want to buy this out of nowhere. You should only purchase this game if you want to support the developer, Tale of Tales.

I first encountered this game as a teenager and because it never happened on that playthrough, I didn't know she could die. First time booting it up as an adult, at age 29, and finally triggered that event... it did have an emotional impact in a sort of meta sense. It's only 5 minutes of gameplay, but it's embedded deep within my heart. Been a while, hasn't it? ...

I would recommend those new to Tale of Tales try 'The Endless Forest' which is a free to play game. There are still all the old fun browser games on the main ToT website, and they are free to play as well. Thanks, Tale of Tales, for being my constant companions all these years. It means a lot to see you both here on Steam!
发布于 2023 年 12 月 6 日。 最后编辑于 2023 年 12 月 6 日。
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总时数 184.1 小时 (评测时 170.5 小时)
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I tried to enjoy this game for almost 200 hours over a period of several years, and yes I even played the infamous asset flip alpha version. Unfortunately I feel like this game is kind of on a trajectory for failure, the devs are total egomaniacs. Please do not support this game.

The art style has been getting really inconsistent due to the push pull desire of the devs to be original but also have Toothless and Drogon and Smaug and Ikran the spikey dog thing from Monster Hunter [yes even the acid spitter drake design is sus] in their game. I wish they would just commit to some artistic integrity and risk trying some more original designs, because they have the potential to be much more appealing than they are. The devs also seem to be using really mishmash methods to put together some of these assets which has resulted in some marked visual inconsistencies from a technical art standpoint, such as character body materials that don't seem to blend at all with the others. The textures are also just so low quality across the board, both in terms of design and execution; ugly colors and extreme pixelation even at highest settings. The scales of the character models themselves could honestly be adjusted as well, the Totally Not Drogon for example feels honestly too small because of how big the silly Fort Nite Fury gets in comparison. The character animations for each creature are okay in a basic sense but each and every one honestly has something weird or off about it anatomy wise, the animations really need more polish.

The controls are also pretty screwed up feeling both on the ground but especially in the air, it's very easy to get stuck in a spin. When you take off, your controls sort of reverse which sends 90% of people crashing into the ground once they do manage to take off. It's also too easy to jump straight forward as an acid spitter drake and go sailing off some hidden cliff and nearly die, especially if you are sprinting; there needs to be more air control for jumping. There is too much collision detection in this game due to Jao's pedantic 'vision', your wings will brush a tree and you will freaking die. Some vision bruh, so elegant. :I

The gameplay loop for 'Day of Dragons' and supposed competitor 'Draconia' for that matter are basically the same right now: pay out on Patreon for random 'benefits' that should just be features open to all, choose from a handful of creatures, fight tiny AI that barely moves, eat sand pile/mushroom to get bigger, die by accidentally crashing into the ground because the 'flight systems' are just overly clunky translations of default UE movement with annoying stuff slapped on like 10 different impulse nodes + exorbitant amounts of fall damage. In Day of Dragons you even lose your character when it dies and have to start over, and it's so easy to lose hours of progress because of how stupidly fast the metabolism is in this game; it's as bad as Path of Titans was a few years ago, you can starve so easily as a hatchling while having no ability to find food sometimes esp when server is full. I will say at least DOD has people playing it, unlike Draconia which is pretty much empty.

Though at least Draconia doesn't have the INSANE mushroom hunting culture that has sprung up in Day of Dragons, where people in both PVP and PVE literally guard and shame and on some servers even issue bans over eating the freaking item [a model of a mushroom that spawns pseudo-randomly in the world in certain areas] that is required for the character to grow to full size post-adulthood, known as 'elder'. Two upgrade points are also gated behind elder progression AND the best stats for nesting, making the problem even worse. The item in question spawns so rarely and badly. It's very similar to the [incredibly negative] experience of egg/nest hunting in another game that I'd tried to play for a few months before getting frustrated and quitting, a Roblox game called 'Dragon Adventures'. A giant painful FOMO generator, and to what end. Apparently none as the devs lied when they said the move from UE4 to UE5 wouldn't erase progress, so people like me who bothered to help test this awful system out are just going to lose everything in the end as our reward :') cool cool

It is the source of so much toxicity in the community that I wish they would just get rid of it already. They tried to alleviate it by adding a single tick of growth that you can claim every 12 hours, but it's so slow that people just end up going for the mushrooms and fighting each other anyway. After all, a fire dragon would require 80+ of these ticks to grow to completion, after having spent hours growing from egg to adult and trying not to starve... not kidding. Even the dinky little Toothless has to get 60+ units of growth. I personally have eldered two acid spitter drakes [community which was done when the shrooms first came out & official PvE which was done after the free 12hr tick was implemented] and a shadow scale [night fury] on official PvE and it's gotten impossible, even since the inception of this awful system, to even get the first two mushrooms for the first extra point, and that's with PvP disabled. Because yes, even with the ticking system you are not exempt from being forced to pick the stupid mushrooms! It took me over a month of trying several times a DAY just to find TWO MUSHROOMS for the ASD alone. I never found a single mushroom for the fire dragon, either. They only spawn in a single canyon that clans camp day and night, flaming anyone who dares get near.

I actually wouldn't recommend either game, on that note. And I feel like there's this lack of real competition, it's just a race to the bottom where no one feels like they need to pay attention to how players actually feel because both parties possess the same low, low standards and scummy intentions.

Then there's the toxic devs themselves, who by extension have fostered a reactionary, immature community. This is one of the few games where the community servers aren't much better, in part due to developer corruption [there is a lot of favoritism]. Scaleworx [using as example bc it's one of the biggest] is especially bad, with the cherry on top being the openly homophobic admins. While DOD team isn't responsible for how community server admins act, they sure don't seem to ever speak out against it or try to discourage it.

Jao's ego tripping over this game is so legendary that it's difficult to summarize quickly or sometimes even at all & you might have to read some of the other highly rated negative reviews on here + go digging through google docs, but basically: the progress is glacial, stupid ♥♥♥♥ happens all the time like hackers deleting the terrain, teleporting people's dragons under the map to kill them, etc., but he STILL won't hire any other programmers despite this game having a freaking Patreon attached to it and the constant milking for extra rewards like wanting $200 for a freaking key for a stupid shiny skin.

I honestly don't know how the devs aren't breaking Steam ToS. They constantly flip flop with the monetization techniques [their favorite thing is to sell people on one product and then SWAP IT FOR SOMETHING TOTALLY DIFFERENT which seems kind of illegal!] and have made Kickstarters, who threw them hundreds when the game was still a freaking asset flip full of Malbers assets, feel like total trash. They even tried to sell misprinted plushies to people at a premium price. They also have extremely shady clauses in their own ToS that imply that if the devs somehow ever get a hold of your personal info, they aren't liable for whatever happens even if they use it for personal gain. Which probably isn't even defensible in any US court but u kno.

2/10 just another cash grab walking sim with a glittery coat of paint to draw you in
发布于 2023 年 1 月 7 日。 最后编辑于 2023 年 1 月 12 日。
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总时数 2,156.1 小时 (评测时 0.4 小时)
this game is so good been playing it for 10 years now :)
发布于 2022 年 5 月 5 日。
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总时数 1,740.4 小时 (评测时 1,592.6 小时)
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It's still in early access development; if these problems were fixed I'd be happy to change my review. But after a while of sitting on this I feel like I have to say a little something. As someone who used to play every afternoon and played for a total of 1500+ hours, grew a character to 3.9+ size which took over a year of dedicated daily play, playing on all types of servers in my quest to try everything about the game: official-survival and unofficial-chill and everything in-between...


I'll start with the positives because despite my ultimately negative review, I actually love this game a lot. It has a semi-realistic art style with a compelling character roster full of flying, swimming, and running dinosaurs. The skin system is very cool, has a heavy procedural element where a child's skin is a mix of the parents' in some often delightfully bizarre looking way. The animations are not always the best quality but they are on average pretty good. The game is packed with interesting niche features that add tons of the flavor that is so often missing from video games in general, such being able to grab bundles of world objects [foliage, shells, etc] in your mouth and even other players. Your character getting fat when you eat a lot is one of my favorite visual details. Flying as a bird dino is A++++++.


However... they keep chucking these features at random and not listening when players express serious dissatisfaction. For a recent example, my no. 1 favorite feature was the old formula for converting play time to model size, the 'infinite growth'... until they got rid of it. This was a cornerstone feature of the game for as long as I can remember and the removal came as a big shock. This is what caused a lot of controversy in the community recently and is PART [but not the whole reason] of why this game has gotten bombed with so many confusingly written & negative reviews; the purported balancing update where the devs decided to, understandably, change how large creature stats worked. But the balancing update came with some annoying and highly unpopular visual changes tacked on. Why did you get rid of one of your most compelling features, which was the cosmetic aspect of 'infinite growth'?


More importantly though, there is always so much toxicity in both the community and even from the devs specifically toward players who just want to have a choice in the matter. This is something that I felt could've been a configuration option for SERVER OWNERS, who already had the option of capping out player growth. Who already have to pay lots of their own money to host community servers of this game, the community servers that help keep it alive. The toxic 'official or u aint ♥♥♥♥' PVP kids can cry all day but the metrics don't lie: PVE aka CHILL has a place in keeping BoB from falling on its damn bad-decision-making face. The official servers are so un-moderated that no one wants to play them but the most toxic of players, and these are the loudest most annoying players on the Discord that love to start verbal arguments and use personal attacks as though they were teenagers. For some reason they are essentially given a platform despite how much they seem to annoy even the developers.


This highlights the main reason for my review, which is... the severe lack of respectful communication between devs and players that is eating up this game. Without players, this game would be empty. There is no AI. There is only a huge, often boring grind. The real entertainment of the game is found in the interactions with other players. But outside of the handful of well-moderated community servers, players of this game tend to be incredibly toxic toward both the devs and each other, both on Discord and in-game; then the devs sometimes lose their patience and retaliate in unprofessional ways, which while understandable is not good. Stoking the fire, the devs tend to be very stubborn and volatile about 'vision'... I'm not sure management understands the proper application of the phrase 'kill your darlings'. This frustrates the players too much, causing them to lash out inappropriately at the developers. To be fair, it's often a waste of their time to attempt constructive criticism as it often gets ignored these days. Bit of a Catch-22.


The development Discord where testers are gathered, official events are held, and announcements/patch notes are posted comes to mind as a particular example. It's not a great place to be, to put it plainly. Lots of players shouting over each other and visibly straining the few moderators/devs that bother to try herding them back into some semblance of order. I've seen better managed Discords many times that size and actually had to leave the BoB discord after a while due to the sheer lack of constructive content outside of the announcements channel, which I now read mirrored on... a community hosted PVE server's Discord. The community server Discord, hosting thousands of users, is well moderated and the players are extremely respectful. Some community servers are much better places to be than official, in more ways than one.


I would highly encourage the devs to consider a different model or approach to gathering feedback and testing of this game, because it seems like it's taking a toll on the ability to remain professional on both sides. Players shouting each other down in Discord all day and night, calling each other names, flaming so hard and bullying anyone they don't agree with; this isn't a good environment for ANY dev to have any sort of clear or remotely healthy thought process. The chaos of the development hub really reflects in the rather disjointed and imbalanced quality that the game itself has right now.


I can't recommend this game to anyone in its current state which makes me rather sad.
发布于 2022 年 4 月 25 日。
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总时数 6.2 小时 (评测时 5.0 小时)
"midweek madness"? more like "subpoena sale", what an obvious attempt to create a distraction from the devs' massive legal troubles lmfaoooo. would not recommend
发布于 2021 年 9 月 21 日。
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总时数 7.5 小时
played this in 2009, surprised to see it on steam. honestly kinda badass it lasted this long
发布于 2021 年 7 月 20 日。
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总时数 44.7 小时 (评测时 37.3 小时)
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Immediately squandered almost half the Kickstarter donation pool then blamed it on some guy no one can contact. Gee, how convenient. Who the hell doesn't notice that an amount an amount OVER that of the initial goal, such a large chunk of the pledged $220,709, was made inaccessible essentially right after the Kickstarter-funded phase of the project began. What group of middle aged adults that claim to be "industry professionals" falls collectively for such a "contract" despite having "legal counsel"; and this over-saturated cadre of college graduate industry-experienced developers have no doubt had to (correctly!) interpret and even negotiate legal documents in their own self-interests in the past. Saurian devs might just be some of the worst liars on the planet. It's up to you what to think because this is obviously my outsider [though I do in fact work in the video games industry if that matters lol] opinion, but I personally am done watching this project after learning what I have. Yikes.

Because even if they're 100% telling the truth [doubtful with the amount of furry art one of the devs commissions of his fursona], who could trust such easily mislead devs with, say, network security when multiplayer rolls around (if ever)? I wouldn't even trust them with website purchases of merchandise at this point, because what the hell else are they ignoring back there... Also funny that, getting the art book out for an unfinished game was suuuuuch a huge rush compared to idk, development. That was some abject ♥♥♥♥♥♥♥ clownery lmao

And so, I still can't recommend this boring, empty, ugly Unity game. I thought by now it was going to be an accurate survival game with at least four different fully playable species, plus some form of multiplayer interactivity, but it's still just some barebones Dakotaraptor gameplay and now some extremely basic Triceratops gameplay. The game itself is full of frustrating unintended behavior involving both gameplay and UI elements. The vaunted AI that they theoretically spent so long programming is completely brainless in practice, constantly breaking any sense of immersion especially during combat. The assets themselves, especially shaders, have aged terribly. Updates are still nonexistent and the devs somehow seem to say less and less with each devlog, which isn't encouraging at all on top of all the other crap...
0/10 human incompetence simulator featuring dinosaurs

BRUH EDIT: 2022 is nearly over and what do you know, Robert DePalma himself ended up being a scammer too. 'Dakotaraptor steini' was so incorrectly described by him, his 'fossil' actually contained turtle and T-Rex bits, amongst so many others that it's practically a fake made out of every animal in Hell Creek... that is to summarize, the real life scientific basis for one of the only playable animals in this game actually got blown up this year. Some of the data actually came out as early as 2016 and was seemingly ignored; to be fair this game was a scam early on perhaps [judging by how a dev 'ran away with' so much money so quickly after the Kickstarter ended], they claimed to be always changing things to be accurate then ignored all the whispers, which grew to shouting, about DePalma's fraud. People tried to warn them about the dubious taxa as early as 2017 and they freaking ignored it, I'm so done you guys. There is a big dromaeosaur somewhere in Hell Creek, but it's surely not a 'Dakotaraptor' as it was described.

2023 UPDATE: Monthly devlogs officially stopped in June 2023. This game is never getting finished, RUN AWAY NOW.
发布于 2021 年 7 月 19 日。 最后编辑于 2023 年 8 月 28 日。
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总时数 2,103.6 小时 (评测时 466.9 小时)
Are people paid to write positive reviews or something? I've been on this vomit train since the very very beginning and hoo boy. In 2021 we have the same exact mean as ♥♥♥♥ AI, same ♥♥♥♥♥♥ up netcode & same complete lack of optimization or even common sense. There is such a high volume of bizarre & careless bugs that you will begin to experience massive anxiety on patch days, as any attempt by Studio ♥♥♥♥-You to 'fix' anything usually just results in current issues intensifying + introduction of new bugs. The current game is still as terrible as when it was newly "early access" and they have the gall to loudly announce a second one?? This is cold spaghetti. 2/10 only fun with mods
发布于 2021 年 1 月 11 日。 最后编辑于 2021 年 6 月 8 日。
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