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正在显示第 1 - 10 项,共 18 项条目
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总时数 41.6 小时
Went into this off of watching 5 minutes of gameplay and had a great time. Features a mostly unserious story with genuinely funny and silly dialogue. Meshes deckbuilding with tactics gameplay very well, allowing a lot of customization between your characters, equipment and decks. Enemy variety feels a bit sparse but I think that's because they are literally all pillows with an accessory + weapon, so enemies between areas aren't as exciting to see even if they are actually different.

I played entirely on Nightmare from start to finish and felt like the difficulty was fair and engaging with a couple pain points (Willow + Neru duo final fight was my most reset fight, ~4 times). The final boss is cool and difficult but definitely favors particular characters. Willow sucks because you move between arenas often which deletes all your summons, and you are heavily favored toward single-target damage so Reggie goes crazy.

This game is an easy recommend for $10 on sale, and even the base price at $18 I would've been very happy with.
发布于 12 月 3 日。
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总时数 53.8 小时
Every battle in this game: one button assigned to your general good combo. Another button changed per battle to hit as many enemy weaknesses as possible. Mash your general use combo or weakness hitting one if you bothered with some R2 sometimes until the enemy dies. There is a large amount of mechanic bloat that makes things a little confusing or convoluted to understand, but ultimately figuring these things out just makes battles slightly faster. Swapping characters does help a bit but it's not enough imo.

The skits and characters are interesting, I honestly enjoyed them a lot. Each member of the main party I was interested in their personal story and creed, with the only one that I ended up losing some interest in was Velvet. The main plot is kind of a meme, almost feels like a parody on edge (at least up to 25hrs in). Cutscenes with any amount of action are a little rough, some events are a little funny how they're framed (everyone stands still as villian walks/runs away, etc).

Overall I was mixed on a lot, but the gameplay wearing on me after a while is less forgivable than a story I don't care for even though I enjoy the characters. I tried twice to get through this game, stopping ~20 hours in and this time ~25 hours in for the same reasons.
发布于 11 月 14 日。
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总时数 13.0 小时
This game has a lot good going for it. Atmosphere, exploration, bumping soundtrack. For lack of a better term the vibes are really good. The combat however is very barebones and a bit clunky at times. Your enjoyment of this game will come from how invested you get into the exploration and discovering secrets, not about the combat.

Personally I enjoyed this game but definitely had some moments of frustration, usually with going a long period without a savepoint or combat-related bugs like releasing my charge attack not working properly so I had to press again. Some of the secrets (and even some progression points) are well hidden or slightly cryptic, requiring some forward or out-of-the-box thinking which I wasn't prepared for going into it. Regardless I think if I were to play a game of similar make to this I'd find a lot more enjoyment, and that's more a fault of my mindset at the beginning and less on the game itself.
发布于 10 月 12 日。 最后编辑于 10 月 16 日。
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总时数 45.9 小时
Definitely the best Digimon Story game they've made so far. The bump in quality in every aspect from Cyber Sleuth is great to see. It maintains an interesting story, lots of customization and Digimon to create/choose from, smooth and high quality animations for all Digimon and a massive graphical upgrade. In my opinion seeing every Digimon have unique animations and attacks is the best part of the game.

The only things holding this game back are some bad QoL around the DigiFarm and type matchups imo. Most boss fights can be summed up by "bring the type that's advantaged against this boss" since you now deal 2x damage and take 0.5x, making everything so much easier. This applies to ~90%+ of bossfights with only a few being against those that don't interact with the triangle weakness stuff, so I think it's a valid complaint. This is coming from my preference of very crunchy and mechanically in-depth combat systems, so this one is not bad by any means I just like "advanced" combat and teambuilding more for lack of a better term.
发布于 10 月 5 日。 最后编辑于 10 月 11 日。
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总时数 19.3 小时 (评测时 15.6 小时)
It's got a great foundation I had a lot of fun with my first run, but I can see it becoming less interesting once you've done numerous runs. The maps are hand made so I could see running into the same ones often, the end-of-act boss maps are always the same layout for instance. The runs are longer than your average roguelike so getting "bad" runs can sting a bit more. Navigating the UI on controller is pretty messy, why do I need to scroll to the bottom of the convoy for every item I put in there?

Now the possible frustrations above are assuming you're going into this with the mindset of another roguelike you could put 100s of hours into. If you view it as a game that you do a couple runs of and are satisfied, that easily runs you 30-40hrs of playtime with good variation and at a cheap pricepoint. Each run you have different characters, a short but unique story, many choices to make throughout and with only occasional map repeats after multiple runs. I think this is a great quality game but when it comes to the roguelike fantasy of continually doing run after run it's a little rough. Regardless it's a really good first release of a game that I hope continues to get updates.
发布于 9 月 30 日。 最后编辑于 10 月 1 日。
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总时数 24.9 小时 (评测时 8.6 小时)
Controls like a MOBA or WASD with some really good VFX + audio. Has the usual lots of things to unlock with 8 characters each with a couple of skills to customize. Haven't tried co-op yet but this game seems to support it pretty well, letting you choose a role based on your character choice if you want to focus on frontlining with CC or healing. This isn't to say characters are hardlined into one playstyle, all of them can be customized pretty well and absolutely perform in solo.
发布于 9 月 21 日。
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总时数 10.4 小时 (评测时 9.8 小时)
Genuinely a gold standard example of what a "remake" should really be. The perfect way for anyone new to Trails to start the series. I have some minor complaints as a die-hard fan of the series (some cutscenes use a LOT of cuts and feel awkward, the script is more direct translation less creative liberties compared to the OG which makes dialogue a bit more plain), but overall this is everything I could have hoped for in a remake of a 21 year old game that introduced me to one of my favorite video game series of all time.

Also they made Nightmare difficulty actually hard again, we've never been more back.
发布于 9 月 20 日。 最后编辑于 9 月 20 日。
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总时数 16.8 小时
This game starts out pretty good. Then you need a ton of materials to upgrade the city, which means constant running between little nodes in the zones just to move forward. Then your initial partners die and you have to raise them again through battles due to how stat training was rebalanced, which takes astronomically longer than gym training from previous games.

The combat system is also balanced poorly, as since you get an on demand defend that nullifies all damage they decided to make all enemy Digimon hit extremely hard and be massive healthbars. By mid game your Digimon's automatically used regular attacks do no damage so you need to rely on supers which require a lot of sitting around and waiting in combat to use, including an unskippable animation every time. Part of the beauty of Digimon World was you getting some control after raising your partner well but they still fight well on their own. This is completely lost in this game after ~15 hours.

The animation quality in cutscenes is a joke, but the battles are at least cool to look at until your mind is dulled from doing so many.
发布于 9 月 18 日。 最后编辑于 11 月 14 日。
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总时数 7.4 小时
The combat is still a little dated, but especially compared to the OG this is a great remaster that adds a lot to the game. It's pretty short, I did a majority of the side content and it took ~21 hours (my listed time is weird cause I played offline).
发布于 7 月 2 日。
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总时数 31.3 小时 (评测时 30.1 小时)
This review is after 100 hours of playtime, I play mostly on phone so it doesn't show in Steam hours.

I've had plenty of other good games to play and progress in since I bought Siralim Ultimate. However, I just want to play Siralim Ultimate. The perfect hyperfixation min-maxing grindy game that is always giving you new things to think about and build around. It is initially overwhelming, but when you push past this and focus on learning things over time you get to experience a sincerely unique game that has theoretically infinite playtime.
发布于 5 月 31 日。 最后编辑于 6 月 17 日。
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正在显示第 1 - 10 项,共 18 项条目