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Zero-Order 最近的评测

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总时数 29.5 小时 (评测时 18.7 小时)
抢先体验版本评测
The visuals are great and the game itself is really smooth. The backgrounds could use a bit more when Onbu is travelling through dangerous territory, but overall, for early access, this is a great buy for your money. The developer also has a lot planned for this in the future, so it'll only get better.

If you like colony sims, shifting challenges, and a little micromanagement thrown in, you'll like this game.
发布于 2022 年 9 月 21 日。
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总时数 1,084.8 小时 (评测时 784.8 小时)
Need a new wardrobe? Make clothes out of your enemies!
发布于 2021 年 5 月 17 日。
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总时数 13.2 小时 (评测时 12.4 小时)
TLDR

Base One is a colony simulator focused around construction of a starbase. You get crew, pay them, and keep them fed, happy, and healthy. As you expand, you need to consider what crew you'll need to support your next endeavors, balance your cash on hand, and handle all of the logistics along the way. The graphics are great, the mechanics are pretty detailed, and there's an enormous research tree that gives you a ton of options on how to expand and improve your starbase's work/living conditions. Despite all the complexity, the campaign is extremely generous on how it breaks you into learning about and using each new mechanic. You won't feel like you're being thrown into the deep end while wearing cement shoes.

The atmospheric details, music, and sound are on point, and it's obvious that the developers have put a ton of thought and effort into making this. There are numerous bugs in the game as other reviewers have mentioned, but those are being worked on by the development team at a fairly rapid pace since release. Having played it for a bit now, I can solidly recommend the game if you enjoy this type of thing. Especially if the developers support their product as they appear to do now.

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Modular Design

The starbase assembly focuses on module construction. The process just involves you having the required construction materials on hand and a Technician available to go out and build it. Bridges between modules are automatically laid out when the module line up correctly with another module. Super simple.

Each module comes with its own slots for equipment, decorations, and etc. A habitation module handles crew living quarters as the name suggests, while a maintenance bay takes care of your life support systems and whatnot.

After assembling the module, you'll need to build components to go into it with another building resource. These include your life support systems, batteries, workstations, beds, tables, and etc. Certain crew members may also be required to use workstations, but more on that later. Components and workstations will also break down over time, so you'll want to keep some repair kits on hand when this happens.


Logistical Support

This system can be either wonderfully or horrifyingly complex, depending on how you like this kind of thing. Most module's components will need to be hooked up to something else in order to function properly. For example: A new station module will require oxygen and heat in order for your crew to be able to enter it without a suit. A new life support module can supply that for two modules, but it'll need power, so you'll need to hook it into a battery. Batteries will need a power source, so you'll need to hook it into something to supply it (solar panels/reactors/whatever).

Some of this is handled automatically, like the life support device getting power from a battery and pulling oxygen tanks from the station's storage, but you'll need to specify where the heat and oxygen go from there, and you may need to change the connection to a different battery. You'll also have to hook the battery up to every power source you want it to draw from, as power seems to be split between all objects that are hooked up to it.


Crew Management

So this part can be a bit like herding cats. Your crew members are all specialists in different areas. Technicians are your builders and repairmen. Medics fix your people when they break. Cleaners know their way around a bottle of Clorox. You get the idea.

Each person requires food, oxygen, water, heat, medical care, and living amenities. You'll have to provide these in order to keep your crew healthy and happy. Most of these things can be purchased from a supply ship (same place the crew gets hired from) or you can make them yourself.

They have morale, so if you're not cheering them up, they'll move around slower and mope. Like every good human, you'll need to walk them to keep their bones healthy. You need to keep their pens clean and warm so they're less of being at-risk for illnesses and broken bones. You'll need to give them things to do in their free time and provide places for them to sleep. A few potted plants here and there in their commonly-used areas also help keep their morale up.

Crew have their own personalities, their own contracts that limit what they can do, a perk system to help them out as they gain more experience through their work, and get better at what they do over time. Higher-level crew means less time failing tasks, breaking their workstations, and letting out mighty "REEEEEEEE"s. They usually work faster and give better results when they're done doing their assigned thing.

Each crew member also has a schedule that you'll want to set so you have some folks working at all times of the day. You can also use this to balance out when your crew shares free time, who gets to use the training terminal to learn and when, and who gets to use the treadmills.


Research

The research tree is massive. Each research project requires some or none of the three different types of research points you stockpile with your researchers. You'll spend those points on different projects that you pick, and the project will take some time to complete that is independent of how many peeps you have generating research points. Each project will unlock something new or lead to some other research item that will. Pretty straightforward stuff.


Environmental Dangers

Each game you play will introduce new challenges, like pirate attacks, meteor strikes, and background radiation. You'll need to figure out how to tackle each new challenge. If pirates come, you'll want to have missile launchers or other turrets so you help their ships let the air in a bit. If asteroids come, you'll need more of the same. Any damage they do will need to be fixed by your crew, and any modules/components that get destroyed will have to be replaced. If the center module is destroyed, that's a checkmate and it's game over. For background radiation, you'll need a Medic on your station with medical supplies and a medbay module. Other steps can be taken to help with this as well.


Campaign

If you're a fan of other simulator games, but hate how you're just shoved into the deep end, this game's campaign takes care of a lot of that frustration. Each new mission introduces a new concept and a new thing you'll need to learn to overcome. Tutorial windows are plentiful and each new thing you build will tell you if it has special requirements in order to function.

The objectives can be clunky as they are right now. I expect this will get fixed in the future. Your resources are limited, so you'll want to rush to meet each objective as soon as possible. Your money is usually also limited, so spend that cash wisely and sparingly. Don't be afraid to call in the supply ship only when you need it. If you run out of money, that's pretty much it and you'll have to roll back or restart the mission.

Each mission brings in new characters that you'll talk to. They'll tell you what to do next and give you a hint on how to approach the objective. The voice acting is just alright. A lot of these characters sound like they're reading a script. If you find that grating, you can usually just skip the dialog entirely by clicking on the video feed window.

If the campaign isn't your speed, you can always do the custom game and play in the sandbox. You can test your skills and see how long you can hold out, or you can play this on Teletubby mode and just build without any danger whatsoever. The choice is yours on that.


Summary

Overall, I enjoy this game quite a bit, and there's tons to still explore. Are there bugs? Yes. Are some of the menus a little clunky? Yes. But this game is obviously something the devs have put a lot of time and effort into creating.
发布于 2021 年 5 月 15 日。 最后编辑于 2021 年 5 月 16 日。
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